Elden Ring

File information

Last updated

Original upload

Created by

RashFever26

Uploaded by

RashFever26

Virus scan

Safe to use

182 comments

  1. actiontheory
    actiontheory
    • member
    • 28 kudos
    Sticky

    I just took out a Walking Maus with this. Instantly.
  2. guhunjimin1
    guhunjimin1
    • member
    • 0 kudos
    Is only the bin file meaningful? Is there no need to apply the csv file?
    1. RashFever26
      RashFever26
      • supporter
      • 16 kudos
      The .csv files are for merging this mod if you already have a modded regulation.bin file, which means you wouldn't be able to use this mod's regulation file. If this is your only mod, then there is no need to use the .csv files.
  3. Lakaela970
    Lakaela970
    • member
    • 0 kudos
    where is the  chargeable ash of war:?
  4. Heup35266
    Heup35266
    • member
    • 0 kudos
    can i merge this with the convergence
  5. white666610
    white666610
    • member
    • 0 kudos
    1.10这个mod应该怎么安装,我太傻了,不能装,寻求帮助和指导
    1. RashFever26
      RashFever26
      • supporter
      • 16 kudos
      (我使用 DeepL 进行翻译)首先,您必须安装 ModEngine2。然后,您需要选择所需的 regulation.bin 文件(增加伤害或标准伤害)并将其放到 ModEngine2/mods/ 文件夹中,然后使用 ModEngine2 中的 launchmod_eldenring.bat 文件启动游戏。
    2. white666610
      white666610
      • member
      • 0 kudos
      下载这个文件后,直接拖到mod文件中,然后点击launchmod_eldenring.bat启动游戏,没有效果,怎么回事,求助
    3. RashFever26
      RashFever26
      • supporter
      • 16 kudos
      您确定您的游戏已更新至 1.10.1?
    4. white666610
      white666610
      • member
      • 0 kudos
      是的,是1.10版本,但是安装了无缝连接,可以在游戏中用其他模组触发,但是只安装了这个模组,使用古兰桑克斯霹雳的武器无法触发效果,你有解决办法吗,我真的很想用它
    5. white666610
      white666610
      • member
      • 0 kudos
      而且我还安装了老实商人的mod,这些可以一起使用
  6. Baohiku
    Baohiku
    • BANNED
    • 0 kudos
    I know this goes against the point of the mod, but how would I go to have a version of the mod with all changes EXCEPT the nuke ? I kinda want a better Bolt of Gransax with a more balanced version of the AoW. I know I could just not charge the skill, but I'm asking anyway.

    I don't know much about mod merging, but I saw in the files that the nuke is not an optional setting. Could it be possible to port the other changes (i.e. moveset and buff) to the regular Bolt ?
    1. RashFever26
      RashFever26
      • supporter
      • 16 kudos
      Yes, I wrote "not optional" to make it clear that the nuke would not work without those changed values, but you can apply the other changes just fine. To remove the nuke, you should restore the vanilla values (using DSMapStudio) of Bullet #2941 and #4520325 which have been defined as "not optional" in the changes.txt file (AtkParam ID, Impact SFX, HitBulletID for former, AtkParam ID for the latter). 
      The optional changes of Bullets refer mostly to graphical effects and the speed of the thrown bolts, so you can choose to keep or remove them without issue. Shooter SpEffect is what applies the Dragonbolt effects to you and your weapon, while EquipParamWeapon -> 16090000 -> Special Motion Category: 202 is what changes the moveset to the Naginata one and this can be applied independently with no other change interacting with it.
  7. SSSSDeathSSSS
    SSSSDeathSSSS
    • member
    • 0 kudos
    Why is there no explosion effect? What is the problem?
    1. justnoob85
      justnoob85
      • member
      • 0 kudos
      me too
    2. daokonblack
      daokonblack
      • supporter
      • 0 kudos
      Mod no longer works
    3. RashFever26
      RashFever26
      • supporter
      • 16 kudos
      Updated
    4. shadow56
      shadow56
      • member
      • 4 kudos
      Nice Mod.  Went and merged your CSV files with my current Regulation.bin file from Castle's Class Fantasy Spells Overhaul  Only problem is your mod gives the Grandsax the same damage and destruction effect that Castles Mod gives  to the Ancient Dragon Lightning Spear.  So one disables the effect of the other.  Would of been nice if I could of used both..
    5. asinzx
      asinzx
      • member
      • 1 kudos
      me too problem...

      < Yapped Rune Bear >

      Bullet

      2940

      HitBulletID -> 4520325 

      ------------------------------------

      Bullet

      2941

      Duration -> 4


      clear ok~^^
    6. EGKaravan
      EGKaravan
      • member
      • 0 kudos
       
    7. jessiearnwine
      jessiearnwine
      • supporter
      • 0 kudos
      did you find out how to fix this?? i was in a similar situation when trying to merge the csvs from the Ancient Dragons' Lightning Spear (AKA Dragonlord Placidusax Nuke) by Aicapwn but it takes out/breaks an animations from either the spear or the weapon? how do i fix this?
  8. OryxBake5936
    OryxBake5936
    • member
    • 0 kudos
    im not able to even get my mod to work at all is it because i already have a save with it and i need to get another bolt? or am i installing the mod wrong i followed the instristions on the how to install section of the description
    1. SirBisket
      SirBisket
      • supporter
      • 0 kudos
      same here
    2. SirBisket
      SirBisket
      • supporter
      • 0 kudos
      figured it out. there are 2 folders in the mod. standard damage and increased damage. you need to drag the bin file from the one you want out of the folder and into the mod folder. but only pick one. 
  9. jphieno
    jphieno
    • member
    • 0 kudos
    Would it be possible to use this mod with Convergence mod?
  10. acorden
    acorden
    • member
    • 0 kudos
    How to fix:
    1.Use regulation.bin in this mod to extract CSV. (with DSmapstudio. How to do: https://www.nexusmods.com/eldenring/articles/174)
    2.Marge the newest regulation.bin in original ER with that CSV.

    *The original CSV files are not available too.
    *You need those 3 CSV files to extract. 

    It works on ModEngine2.
  11. shadow57nemeziz
    shadow57nemeziz
    • member
    • 0 kudos
    tae's please?