My computer says this is a virus! - Antiviruses hate DLLs for various reasons, and will mark third-party DLLs as viruses basically at random.
I'm playing the game on Linux using so-and-so, will your mods work? - Yes, the mods should now work on Linux.
Will using mods get me banned? - No, you cannot use these particular mods unless EasyAntiCheat is disabled and EAC won't retroactively punish you for disabling it (I can't guarantee that it won't react to altered saves).
Can I play online with mods? - As stated, you can only play with these mods if EAC is disabled, this forces the game into offline mode.
Can I use this mod with this-and-that? - Most likely, you will have to test for yourself. Just make sure you don't have other things modifying the same memory (Flawless Widescreen, etc).
Can this loader load other mods, such as regulation.bin? - it cannot. Mod Engine 2 has this ability but is not formally released.
If you have any issues, then please comment below with the contents of log.txt for the relevant mod(s).
Whats the difference between this Mod loader and Mod engine 2 ? Do I need both, or will your dll mods also work in ME2? Since ME2 mods require you to start the game via a bat file, all the dll mods in the "mods" folder from your Elden Mod loader dont work when starting the game via a bat file. It would be nice if I could use the Mod loader + Mod Engine mods together. I am sure there is a way,I just havent found out yet? Cheers
MANgamez wrote: Whats the difference between this Mod loader and Mod engine 2 ? Do I need both, or will your dll mods also work in ME2? Since ME2 mods require you to start the game via a bat file, all the dll mods in the "mods" folder from your Elden Mod loader dont work when starting the game via a bat file. It would be nice if I could use the Mod loader + Mod Engine mods together. I am sure there is a way,I just havent found out yet? Cheers
You can use them together tho with a caveat. Set up two loaders and run the game through ME2's modengine2_launcher.exe.
The only issue is when using EML with ME2 is that EML may return a signature error that the first DLL-mod in the mods folder has failed to load into the memory. That however does not apply to any other mods (only to first one). So a workaround would be to just copy the DLL of the first mod and rename that way so EML would fail to load the first copy but loaded the second one. This needs to be done only with one DLL, the very first one in the folder (in alphabetical order). EML will still return a signature error on launch (not loading the first DLL but loading all others) but you can just close it and play the game normally. For example, my mods folder: https://imgur.com/a/rb7B3Xd P.S. Changing load_delay number does not solve the issue as it's only the first mod who has this problem.
Maybe TechieW can make a permanent fix for this as the issue seems to be solvable from the tech point.
yo this s#*! made my r2 button not work. before i played vanilla, obviously no issues. i installed, used literally only the glorious merchant mod, uninstalled the loader and now my r2 button doesn't work. wtf. gotta uninstall now to see if that'll fix it. f*#@ing hopefully cause f*#@ these mods. no issues before using them.
unlikely that it was this mod loader, more likely one of the mods you installed. verify integrity of game cache through steam after uninstalling everything.
Man I got no idea what I'm doing wrong here; just either getting a black screen that requires me to restart my pc as it won't close otherwise or it closing after a brief black screen. Only attempting to play with the mod elden menu, attempting to launch offline. "AntiCheatToggler > Token: G: AntiCheatToggler > Token: Steam AntiCheatToggler > Token: steamapps AntiCheatToggler > Token: common AntiCheatToggler > Token: ELDEN RING AntiCheatToggler > Token: Game AntiCheatToggler > Token: toggle_anti_cheat.exe AntiCheatToggler > Name: toggle_anti_cheat.exe AntiCheatToggler > Auto toggle mods: 1 AntiCheatToggler > Toggling... AntiCheatToggler > .exe file size: 3937008 AntiCheatToggler > Renamed original start_protected_game.exe AntiCheatToggler > Anti-cheat disabled AntiCheatToggler > _winhttp.dll exists AntiCheatToggler > Enabling mods AntiCheatToggler > d3d12.dll AntiCheatToggler > dxgi.dll AntiCheatToggler > ws2_32.dll AntiCheatToggler > winmm.dll AntiCheatToggler > crypt32.dll AntiCheatToggler > user32.dll AntiCheatToggler > gdi32.dll AntiCheatToggler > advapi32.dll AntiCheatToggler > shell32.dll AntiCheatToggler > ole32.dll AntiCheatToggler > oleaut32.dll AntiCheatToggler > imm32.dll AntiCheatToggler > setupapi.dll AntiCheatToggler > wldap32.dll AntiCheatToggler > xinput1_4.dll AntiCheatToggler > dinput8.dll "
Can this ME2 and Seamless Co-op work together and if so how to I add them together I've tried for about an hour and have failed to allow my save from seamless co-op to load to mod engine, can anyone give me a detailed explanation I'm not a tech person and I'm also very new to modding.
I've pretty much tried everything in a few different ways and not a single mod will work for me using mod loader or ME2 I've followed video guides and still nothing.
Hey, pretty new this stuff and thank you for your contribution! How do I make sure the mods are not in use if I choose to turn anti-cheat back on and load up regular ER (not ER Seamless Co-op (another mod))?
it will not let the mods work unless you start the game via the start_game_in_offline_mode.exe,even if you play the game in the seamless_coop mode.at least in my case.
529 comments
- My computer says this is a virus! - Antiviruses hate DLLs for various reasons, and will mark third-party DLLs as viruses basically at random.
- I'm playing the game on Linux using so-and-so, will your mods work? - Yes, the mods should now work on Linux.
- Will using mods get me banned? - No, you cannot use these particular mods unless EasyAntiCheat is disabled and EAC won't retroactively punish you for disabling it (I can't guarantee that it won't react to altered saves).
- Can I play online with mods? - As stated, you can only play with these mods if EAC is disabled, this forces the game into offline mode.
- Can I use this mod with this-and-that? - Most likely, you will have to test for yourself. Just make sure you don't have other things modifying the same memory (Flawless Widescreen, etc).
- Can this loader load other mods, such as regulation.bin? - it cannot. Mod Engine 2 has this ability but is not formally released.
If you have any issues, then please comment below with the contents of log.txt for the relevant mod(s).Do I need both, or will your dll mods also work in ME2?
Since ME2 mods require you to start the game via a bat file, all the dll mods in the "mods" folder from your Elden Mod loader dont work when starting the game via a bat file. It would be nice if I could use the Mod loader + Mod Engine mods together. I am sure there is a way,I just havent found out yet?
Cheers
You can use them together tho with a caveat. Set up two loaders and run the game through ME2's modengine2_launcher.exe.
The only issue is when using EML with ME2 is that EML may return a signature error that the first DLL-mod in the mods folder has failed to load into the memory. That however does not apply to any other mods (only to first one). So a workaround would be to just copy the DLL of the first mod and rename that way so EML would fail to load the first copy but loaded the second one. This needs to be done only with one DLL, the very first one in the folder (in alphabetical order). EML will still return a signature error on launch (not loading the first DLL but loading all others) but you can just close it and play the game normally. For example, my mods folder: https://imgur.com/a/rb7B3Xd P.S. Changing load_delay number does not solve the issue as it's only the first mod who has this problem.
Maybe TechieW can make a permanent fix for this as the issue seems to be solvable from the tech point.
Your fix works
Saved me a lot of time
Find it here: How to install Elden Mod Loader and all the best mods. (Including Seamless Co-Op.)
Thanks for all the awesome mods <3
WINEDLLOVERRIDES='dinput8.dll=n,b' %command%
for launcher
Only attempting to play with the mod elden menu, attempting to launch offline.
"AntiCheatToggler > Token: G:
AntiCheatToggler > Token: Steam
AntiCheatToggler > Token: steamapps
AntiCheatToggler > Token: common
AntiCheatToggler > Token: ELDEN RING
AntiCheatToggler > Token: Game
AntiCheatToggler > Token: toggle_anti_cheat.exe
AntiCheatToggler > Name: toggle_anti_cheat.exe
AntiCheatToggler > Auto toggle mods: 1
AntiCheatToggler > Toggling...
AntiCheatToggler > .exe file size: 3937008
AntiCheatToggler > Renamed original start_protected_game.exe
AntiCheatToggler > Anti-cheat disabled
AntiCheatToggler > _winhttp.dll exists
AntiCheatToggler > Enabling mods
AntiCheatToggler > d3d12.dll
AntiCheatToggler > dxgi.dll
AntiCheatToggler > ws2_32.dll
AntiCheatToggler > winmm.dll
AntiCheatToggler > crypt32.dll
AntiCheatToggler > user32.dll
AntiCheatToggler > gdi32.dll
AntiCheatToggler > advapi32.dll
AntiCheatToggler > shell32.dll
AntiCheatToggler > ole32.dll
AntiCheatToggler > oleaut32.dll
AntiCheatToggler > imm32.dll
AntiCheatToggler > setupapi.dll
AntiCheatToggler > wldap32.dll
AntiCheatToggler > xinput1_4.dll
AntiCheatToggler > dinput8.dll
"
EldenModLoader > Load delay: 5000
EldenModLoader > Show terminal: 0
EldenModLoader > Finding mods...
EldenModLoader > Load orders:
EldenModLoader > Elden Menu = -1
EldenModLoader > Loading .dll mods...
EldenModLoader > Loading Elden Menu.dll...
EldenModLoader > Loaded 1 .dll mods