1. Can you remove X part of the armor or do color Y?
No. I will no longer be taking requests for new colors or modifications to the models. I have too many mods now and don't want to add unnecessarily to my workload.
2. Will you do 2K or Vanilla versions?
No. The methods I use to make my mods take a long time. I'm someone who is methodical and doesn't like to put less than 100% into my mods. Cutting out 2K/Vanilla versions saves MANY hours of work and a lot of hard drive space. It literally halves the amount I need to do. If it is truly an issue, you are free to downscale the textures in whatever way you see fit, but for personal use only. I do not allow the re-uploading of my mods.
3. Can you upscale something to 2K/4K for me with Gigapixel AI?
No. If you're looking for vanilla textures to be upscaled, then please go to the Texture Improvement mod. It's what originally inspired me to get Gigapixel AI and make my mods just as stunning. They have 2K and 4K versions of the Environment, Characters, Armor and Weapons. It's linked in the Description page.
4. Will you be doing weapons?
I currently have no plans to start in on weapons. Personally, it doesn't bother me if weapons do not match the armors. If it did, I promise you I would have already done them. Never say never, though!
5. Can you recolor/remodel *insert armor set here*?
I'll always hear your suggestions, but I can't appease everyone. I wrote the Recolor Guide and Tutorial for this specific instance. My designs and tastes are not for everyone, and I know I won't be doing all armor sets/pieces because I have to have a certain passion for what I'm creating. Please check out the guide linked in the Description page or go to the Souls Modding Discord for help on your own modding journey.
6. Can I use this mod online?
No. No mods, not even simple recolors, can be used while online. You risk a ban otherwise.
7. I can't get the mod to work.
Please double check the Installation section in the Description page. I test every single color and variation and they all work on my end. The most common reason is usually failing to extract the files of the mod before installing.
8. Can this be used with Seamless Co-op and/or be seen on my co-op partner?
Yes! Please read the Modding Tips section of the Description page for how.
9. How did you make this?
My setup and the tools I used for this mod are listed at the bottom of the Description page.
Would you be able to port this mod and your banished knight recolor to DSMSPortable by any chance? I tried to get it to work with mod engine 2 but it's extremely confusing and not working(in addition when I tried to download the mod engine 2 folder from github it didn't give me the full folder, I was missing some files. I downloaded both "source code" and "ModEngine-2.1.0.0-win64.zip" but both of them were missing at least one file that I supposedly needed(mainly, the latter had the "mod" folder but no .toml config file, and for the former it was vice versa, no "mod" folder but with the .toml config file. The "launchmod_eldenring.bat" isn't working either.
Mod Engine 2 is usually very simple to use. I would not recommend downloading the source code, casual/most users do not need that.
Just downloaded Mod Engine 2 to check and used it no problem. Everything was there, everything's working as intended. First, make sure you extracted the file. Second, check to see if your anti-virus may have flagged/deleted anything. I always move downloaded programs out of the downloaded folder to someplace on my hard drive, as well. You shouldn't have to set anything up to use Mod Engine 2; doesn't even need file paths to be set. All you have to do is install your mods to the "mod" folder as instructed, and use launchmod_eldenring. If, for whatever reason there is no "mod" folder, you can just make it yourself.
Do you have any mods that edit the regulation.bin file? I found that outright replacing the vanilla regulation file in the game directory would cause the game not to launch with launchmod_eldenring, so it's best to just place the modded regulation file in the mod folder of Mod Engine 2.
Is it only my two mods that you're trying to use? If so, make sure everything is ready for modding: disabling EAC, turning off ray tracing, mods extracted, mods in the correct location, etc.
I’ve thought about it, but the chain set and surcoats I don’t use much in game. I only did the helmet because I think most people use it across multiple armors to mix and match.
?Hey, nice idea of a mod, we need more variants of this helmet but is it possible to make a variant that is bronze? Something akin to the lyndell armor set?
I was going to tone down the gold at some point, actually. This was my first attempt at a gold recolor; if you see an update here for the gold version, try that out instead.
18 comments
1. Can you remove X part of the armor or do color Y?
No. I will no longer be taking requests for new colors or modifications to the models. I have too many mods now and don't want to add unnecessarily to my workload.
2. Will you do 2K or Vanilla versions?
No. The methods I use to make my mods take a long time. I'm someone who is methodical and doesn't like to put less than 100% into my mods. Cutting out 2K/Vanilla versions saves MANY hours of work and a lot of hard drive space. It literally halves the amount I need to do. If it is truly an issue, you are free to downscale the textures in whatever way you see fit, but for personal use only. I do not allow the re-uploading of my mods.
3. Can you upscale something to 2K/4K for me with Gigapixel AI?
No. If you're looking for vanilla textures to be upscaled, then please go to the Texture Improvement mod. It's what originally inspired me to get Gigapixel AI and make my mods just as stunning. They have 2K and 4K versions of the Environment, Characters, Armor and Weapons. It's linked in the Description page.
4. Will you be doing weapons?
I currently have no plans to start in on weapons. Personally, it doesn't bother me if weapons do not match the armors. If it did, I promise you I would have already done them. Never say never, though!
5. Can you recolor/remodel *insert armor set here*?
I'll always hear your suggestions, but I can't appease everyone. I wrote the Recolor Guide and Tutorial for this specific instance. My designs and tastes are not for everyone, and I know I won't be doing all armor sets/pieces because I have to have a certain passion for what I'm creating. Please check out the guide linked in the Description page or go to the Souls Modding Discord for help on your own modding journey.
6. Can I use this mod online?
No. No mods, not even simple recolors, can be used while online. You risk a ban otherwise.
7. I can't get the mod to work.
Please double check the Installation section in the Description page. I test every single color and variation and they all work on my end. The most common reason is usually failing to extract the files of the mod before installing.
8. Can this be used with Seamless Co-op and/or be seen on my co-op partner?
Yes! Please read the Modding Tips section of the Description page for how.
9. How did you make this?
My setup and the tools I used for this mod are listed at the bottom of the Description page.
Just downloaded Mod Engine 2 to check and used it no problem. Everything was there, everything's working as intended. First, make sure you extracted the file. Second, check to see if your anti-virus may have flagged/deleted anything. I always move downloaded programs out of the downloaded folder to someplace on my hard drive, as well. You shouldn't have to set anything up to use Mod Engine 2; doesn't even need file paths to be set. All you have to do is install your mods to the "mod" folder as instructed, and use launchmod_eldenring. If, for whatever reason there is no "mod" folder, you can just make it yourself.
Is it only my two mods that you're trying to use? If so, make sure everything is ready for modding: disabling EAC, turning off ray tracing, mods extracted, mods in the correct location, etc.
https://www.nexusmods.com/eldenring/mods/113