Elden Ring

[Required for editing]
Yapped-Rune-Bear by vawser (https://github.com/vawser/Yapped-Rune-Bear) - I reccomend latest one.


1.Open regulation.bin at yapped-rune-bear




2. Select Parameter what you want to edit.(On this image, selected ClearCountCorrectParam as Examle)



3. Edit value in field depending on the purpose.


[Example]
  Damage: Physical
  Damage: Standard
  Damage: Magic
  Damage: Fire
  Damage: Lightning
  Damage: Holy

  
  these values are related on receiving damage from enemies.
  default value on Easy Mode is 0.5. To increase receiving damage, set higher value.

  Defence: Physical
  Defence: Magic
  Defence: Fire
  Defence: Lightning
  Defence: Holy


 these values are related on dealing damage to enemies.
 default value on Easy Mode is 0.8(-50%). To decrease dealing damage, set higher value.

 Damage: Stamina

 these values are related on decreasing stamina when guard.
 default value on Easy Mode is 0.25(+25%). To decrease stamina damage, set higher value.

 Soul Multiplier
 these values are related on soul amount when you beat enemy.
 default value on Easy Mode is 5(10x rune) . To decrease soul amount, set lower value.

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odashikonbu

183 comments

  1. Murdocftw
    Murdocftw
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    Anyone knows how to turn off the 2x Hit Radius from the Easy Mod with this tool?
  2. noahop5000
    noahop5000
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    Can somebody tell me how to increase parry frames (or whatever makes parrying easier)?
  3. thanhdoan22
    thanhdoan22
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    Can somebody tell me how to edit the runes gain when kill enemy?
    1. krackenforyou46
      krackenforyou46
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      go to "ClearCountCorrectParam" and find "Rune Multiplier" or "SoulRate"
    2. pgorbas
      pgorbas
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      I have the same issue - I found Param: ClearCountCorrectParam, It contains 8 rows: NG+0, NG+1...NG+7, Each contains a "Rune Multiplier".

      I added 10 to all 7 Rune Multiplier fields thinking that would be 10X the rune award but it had no effect!

      Can someone please help? 
    3. Mkdj21
      Mkdj21
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      You need to change every rune gained value for all enemies in the game, in the NPCParam, use tools>field adjust to adjust automagically all fields. Use formula in the formula field to define the math of the modification (example, for 3x runes, set x*3 in the formula) 

      In "gameareaparam" you need to do the same thing, in the "bonus runes" for single and multi field

      In "field to adjust" you have to specify (case sensitive) exactly the name of the fields of each param for the tool to work automagically.

      Editing the multiplier in clearcountparam don't seem to work. 
    4. Jawnygas
      Jawnygas
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      Thank you krackenforyou46 I was able to change it for DS3 thanks to u
    5. Limaht
      Limaht
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      you need to save it
  4. Tabulasan
    Tabulasan
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    Is there really no way to change iframes inside regulation? There is already a mod for it but it breaks crouching R1 so I was looking for another way
  5. OfficerCop531
    OfficerCop531
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    Does anyone know how to edit equipment poise?
  6. PixelDungeon
    PixelDungeon
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    Hello, I don't understand what NG+ (number from 1 to 7) means in ClearCountCorrectParam.


    I would like to know whether to close the game each time to see if the change made works.
    Thanks in advance
    (I'm french and use Ggl trad to write)
    1. vsrsau
      vsrsau
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      NG+0 is the first play of the game (that is, from starting the game for the first time, through to the final boss, or when you decide to stop playing). NG+1 is the first play in New Game+ mode, NG+2 is the second play in New Game+ mode, and so on. I verified this by modifying ClearCountCorrectParam > NG+0 > Rune Multiplier, and seeing the number of runes I get from kills, in the game (where I'm still in my first play of the game). I hope this clarifies things?
  7. Dilias
    Dilias
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    sooo...I tested alot with Yapped-Rune-Bear and changing the values of _ClearCountCorrectParam to increase dmg

    changing defence:physical (magic, etc.)

      0.5 =  +50.00% dmg  (hit an early npc R1 on default for 80 -> 120, after setting value to 0.5)
      0.7 =  +20.00% dmg
      0.9 =    +7.50% dmg
    0.95 =    +3,75% dmg
    0.96 =    +2,50% dmg

    "Everything below 0.5 doesnt seem to work.!"

    edit: Enjoy picking your own difficulty :)
    1. zackmcvn
      zackmcvn
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      ohhh my ^^ tks for the info mate ^^ i was looking for the solution for blaidd summon since he hit like a champ 😅 around 1k/ hit in summon +3, i accidently set the damage with the though of reducing his damage to 50% (0.5)
    2. Kaynos72
      Kaynos72
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      Does anyone know the parameters to change Item Discovery ?  
    3. Bioness
      Bioness
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      Item Discovery can be changed here:

      Param = CalcCorrectGraph
      Row/Name = (140) Item Discovery - Arcane

      Threshold Points are the levels, Threshold Coefficient is how much will be at that level. 5 = 500, 1 =100. The default Threshold Coefficients for Arcane Discovery are 1, 1.3, 1.4, 1.6, and 1.99. I personally just doubled it as having it at maxed from the start was too much for me.
    4. vsrsau
      vsrsau
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      <post edited, I made some incorrect assumptions, so would like to delete the post, but there seems to be no option for that>
  8. LukiTm
    LukiTm
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    Anyone know how to add passive hp regen out of combat?
    1. Bioness
      Bioness
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      In Yapped go to "SpEffectParam"
      To go Hand-Style - Right Hand (100620) and Hand-Style - Left Hand (100621)
      Change "Trigger Interval" to 2 (triggers every 2 seconds, can't go higher than 2)
      Change  "Current HP %" to negative number to regen percentage health (e.g. -2 = regen 2% health)
      Change "Current HP +" to a negative number to regen flat health (e.g. -2 =regen 2 health)

      Changing Hand-Styles makes it always active, you can do the same thing to any other spell effect or item and it will work when you use the spell or have the item equipped.
    2. hell4u2pay
      hell4u2pay
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      Thank you @Bioness
  9. Koofe
    Koofe
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    Hi, I'm really lost with this, so I need some help, does someone know how to change only this things? I dont want dmg or defense changes, neither no mana cost for magic or skills and I just can't figure out which parameters do I need to change.

    10x Rune
    No Weapon/Armor/Accessary Weight
    No FP Cost of Buddy Ashes
    Increased Weapon Scaling by status
    Starting status +10 of all
    Item Discovery is always 500
    1. hell4u2pay
      hell4u2pay
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      For 10x Rune go to ClearCountCorrect Param or something like that
      then youll see Rune Multiplier , change it to 10 to get 3841 runes per normal kill
  10. denomicredkiller23
    denomicredkiller23
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    I am probably doing this wrong, but when trying to increase my damage, I set the defense stats to 2 (The ones that the OP said increased your damage dealt) and didn't notice anything, could someone help me?