Elden Ring

i'll be putting here ideas for stuff i want to add to the mod in the future. feel free to comment your suggestions here, I do take inspiration from these! (all of this for when I come back to modding post DLC tho)

- edit DLC spells to fit the style of this mod
- edit "boring" spells and make them do something cool
- great runes rework
- themed and cool starting classes
- fists moveset
- spear moveset
- curved sword moveset
- swords and rapiers moveset
- finish a bit the scythe moveset
- add spells? that will be a bit difficult but if i can... I know now how to do it hehe
- wind spells
- cooler ice spells
- more blue lightning stuff
- better death sorceries
- more bosses' skills/spells the game's too shy to give you
- add custom consumables
- edit more movement animations
- some self buffs with a cool effect
- unique thing i have in my head and im noting it here to not forget to do
- add tarnished bosses wielding the mod's weapons and spells
- add easy merge options with some cool compatible mods

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mahku

15 comments

  1. deathlymodder
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    Personally think fists moveset has already peaked with carian 

    Spear moveset is a great idea 

    Your staff and scythe movesets are great as well ,tho maybe add some magic stuff to the scythe one? Or just some cool vfx

    Honestly best idea would be a rapier moveset
    Best inspiration I could give would be like weiss from rwby considering the magic theme of your mod. A rapier moveset That's flashy and harnesses elements for attacks and movements would be sick! Bonus points if you incorporate something like her glyphs
    1. mahku
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      my fists moveset will have something of its own, don't worry. I have yet to implement more vfx to the scythe moveset (more red glow-black particles) and a rapier moveset sounds really interesting! I'll write it down and keep it in mind :)
    2. deathlymodder
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      yea but def check out weiss from RWBY for inspo for the rapier moveset would def fit. 

      an additional thing would be to hopefully try to make your movesets with alll new Taes To allow for more merging options.
      Ive only recently learned merging n such so as a moveset devloper yourself you probably better understand what I mean by this.


      btw the new merge for carian combo warriors and this mod went well for the most part! had to remove the moveset mod you merged into yours but most things work only the staff moveset is a little buggy.
    3. mahku
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      yeah I checked that out! always look for inspiration for doing movesets in other games and anime, and I'll make new TAE from now on with the unique weapons I'll be adding, but I'll still be editing base movesets like I did with daggers (usually with weapons other mods don't edit)
      And wow really nice you got that working, if you can make a post with merging files just like the others did I can tell some people would be happy (I got so many people asking to merge with carian combo haha) and nice to hear that, if you want tell me what is messed up with the staffs and maybe I can help
    4. deathlymodder
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      had some help from the person who did the original ccw merge,hes been super helpful teaching me stuff

      so far main issues were

      -daggers backstep heavy became a bugged carian move ,double magic sword slash
      -staffs first heavy,purple cloud explosions doesn't do damage 
      -staffs backstep heavy also become a bugged carian move like daggers ,double magic sword slash
      -throwing knife adjustments had to be removed (was fine with this change)
      -gun movesets a little jank honestly hard to describe this one but it functions enough to not be a huge deal
      -staffs jumping heavy final thrust with the staff doesnt do damage everything else works 

      as far as I can tell everything else worked
      -all spells function properly 
      -scythe moveset works ------however as far as I can tell you did not make any adjustments to jumping attacks (perhaps thats also something you should add)
      -dagger and dual dagger moveset works with the exception of backstep heavy
      -also daggers jumping light attack seems like it wasn't adjusted,so that's another move you could make there
      -consumables work for the most part as far as my testing has gone


      as far as in response about Taes ,Im Happy to hear youll be doin your best to make youre own! What I meant I guess is to try avoid taking current TAEs and HKS? (apologies there are still gaps in my knowledge especially on moveset modding) and adjusting them? fellow modder explained that lots of moveset modders use currently existing anims as reference and change them which is how a lot of clashing when merging happens. hopefully you can try to avoid this.
      unfortunately carians main downfall is this is how they made a lot of the movesets which is why carian so often clashes with other mods and make things a pain.
      honestly wish someone would dedicate to reconstructing carians movesets in a more merge friendly fashion but one can dream.

      the modpack still needs some polishing but it is in a playable state we started a playthough yesterday!
    5. mahku
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      CCW is a mod that goes hard in hks editing, so attack combinations may cause some animations to play, and maybe the things that don't do damage are bc we used the same attackParam row maybe (?), but yeah is a hell of a merge, most mod authors would tell to just play different playthroughs with different mods, so you at the end are not breaking the game bc nobody ever will balance a merge between 2 overhauls that do things their way.
      btw i did edited dagger's jump light (does a frontflip like aereal nightjar slash in sekiro) but that's the thing about merging haha
    6. deathlymodder
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      yea not a big deal as far as this merge goes 

      very few things are broken than whatd be expected
      it works suprisingly well
      a testament to how well they were merged by the dude
  2. dakotakidcampus
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    Please add more vertical option like higher jumping or some acrobatic type platforming sort of like Carian combo warriors with the front flip.  I think it will complete the ninja theme of this mod , that’s the only thing missing for me , more verticality.
    1. mahku
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      I always thought of the double jump, and recently I'm understanding how some mods do that, I'll try to make something that feels nice tho so it may be hard but it's one of my priorities
  3. Wyvernil64
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    It's good that there's a fist moveset on the way for this mod, since even if there's already mods like the martial arts and carian combo warriors that revamp fists, it's good to be able to pull off the kung-fu wizard build without having to merge a ton of mods. We'll have to see what new fist weapons/martial arts are available in the DLC.

    A whip moveset might be interesting. You don't see a lot of whip mods, and whips are kind of mid in Elden Ring by default (being unable to use many ashes of war).
    1. mahku
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      you'll have the wizard monk for sure ;)
      I don't understand how whips work quite well, but I always thought of a "chains" moveset but idk anything about weapon models and all that, I wish someone helped me on that haha
  4. DragonDIshi
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    Any chance you could make a Grimoire moveset or something like it and perhaps a defensive rune spell where the player puts out their hand and a rune appears that  blocks other spells and physical attacks and perhaps even able to block dragons flame breath
    1. mahku
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      the same i told the other comment about the defensive spell, I'll try to figure something out bc I like the idea. I'm still thinking on how to implement an elemental magic moveset and maybe a grimoire from nier automata may be cool as a "weapon"... idk but thanks for the idea (idk how tf I'm going to get that model into elden ring tho haha...)
  5. Dieymir
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    Can you possibly make a spell (if able to add spells), that generates a rapid magic slash?

    And a defensive spell, like one that actually blocks attacks? Because the game currently has no complete guard spell.
    1. mahku
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      the magic slash is a spell i actually have noted to make, and the defensive spell is something that was in my mind for a long time but I can't figure out how to make it, like maybe spawn a physical object to stop all collision? idk if it's possible but anyway I'll definetly make a defensive spell