i'll be putting here ideas for stuff i want to add to the mod in the future. feel free to comment your suggestions here, I do take inspiration from these! (all of this for when I come back to modding post DLC tho)
- edit DLC spells to fit the style of this mod
- edit "boring" spells and make them do something cool
- great runes rework
- themed and cool starting classes
- fists moveset
- spear moveset
- curved sword moveset
- swords and rapiers moveset
- finish a bit the scythe moveset
- add spells? that will be a bit difficult but if i can... I know now how to do it hehe
- wind spells
- cooler ice spells
- more blue lightning stuff
- better death sorceries
- more bosses' skills/spells the game's too shy to give you
- add custom consumables
- edit more movement animations
- some self buffs with a cool effect
- unique thing i have in my head and im noting it here to not forget to do
- add tarnished bosses wielding the mod's weapons and spells
- add easy merge options with some cool compatible mods
15 comments
Spear moveset is a great idea
Your staff and scythe movesets are great as well ,tho maybe add some magic stuff to the scythe one? Or just some cool vfx
Honestly best idea would be a rapier moveset
Best inspiration I could give would be like weiss from rwby considering the magic theme of your mod. A rapier moveset That's flashy and harnesses elements for attacks and movements would be sick! Bonus points if you incorporate something like her glyphs
an additional thing would be to hopefully try to make your movesets with alll new Taes To allow for more merging options.
Ive only recently learned merging n such so as a moveset devloper yourself you probably better understand what I mean by this.
btw the new merge for carian combo warriors and this mod went well for the most part! had to remove the moveset mod you merged into yours but most things work only the staff moveset is a little buggy.
And wow really nice you got that working, if you can make a post with merging files just like the others did I can tell some people would be happy (I got so many people asking to merge with carian combo haha) and nice to hear that, if you want tell me what is messed up with the staffs and maybe I can help
so far main issues were
-daggers backstep heavy became a bugged carian move ,double magic sword slash
-staffs first heavy,purple cloud explosions doesn't do damage
-staffs backstep heavy also become a bugged carian move like daggers ,double magic sword slash
-throwing knife adjustments had to be removed (was fine with this change)
-gun movesets a little jank honestly hard to describe this one but it functions enough to not be a huge deal
-staffs jumping heavy final thrust with the staff doesnt do damage everything else works
as far as I can tell everything else worked
-all spells function properly
-scythe moveset works ------however as far as I can tell you did not make any adjustments to jumping attacks (perhaps thats also something you should add)
-dagger and dual dagger moveset works with the exception of backstep heavy
-also daggers jumping light attack seems like it wasn't adjusted,so that's another move you could make there
-consumables work for the most part as far as my testing has gone
as far as in response about Taes ,Im Happy to hear youll be doin your best to make youre own! What I meant I guess is to try avoid taking current TAEs and HKS? (apologies there are still gaps in my knowledge especially on moveset modding) and adjusting them? fellow modder explained that lots of moveset modders use currently existing anims as reference and change them which is how a lot of clashing when merging happens. hopefully you can try to avoid this.
unfortunately carians main downfall is this is how they made a lot of the movesets which is why carian so often clashes with other mods and make things a pain.
honestly wish someone would dedicate to reconstructing carians movesets in a more merge friendly fashion but one can dream.
the modpack still needs some polishing but it is in a playable state we started a playthough yesterday!
btw i did edited dagger's jump light (does a frontflip like aereal nightjar slash in sekiro) but that's the thing about merging haha
very few things are broken than whatd be expected
it works suprisingly well
a testament to how well they were merged by the dude
A whip moveset might be interesting. You don't see a lot of whip mods, and whips are kind of mid in Elden Ring by default (being unable to use many ashes of war).
I don't understand how whips work quite well, but I always thought of a "chains" moveset but idk anything about weapon models and all that, I wish someone helped me on that haha
And a defensive spell, like one that actually blocks attacks? Because the game currently has no complete guard spell.