Hi folks!
I've received some very useful feedback from the Alphas so far, thank you all very much!
Regarding compatibility with other mods, please keep letting me know if you guys come across any big missing key items in mods like the Convergence - I admit I spend so much time getting the mod working that some things like this slip through in testing and I'd like to stamp out progress blockers like these ASAP! If you come across anything, please let me know in the comments so I can look into it.
Another BIG thing I need to look into is cutting down the number of steps required to install the mod - just to let you guys know why the DSLR install process is way more involved, because I'm what could be generously called a hobbyist programmer and DSLR is written in Godot Engine/GDScript, I don't have direct access to the Elden Ring files like most other utility-based mods and being completely honest I wouldn't know what to do with them if I did, which is why I rely on the fantastic work of folks like Mountlover with DSMSPortable and the DSMapStudio team who actually know what they're doing with these files to install this mod - I'm very lucky in that I can program the fun part of this process with the knowledge I do have!
Unfortunately, steps like installing ME2 and DSMSPortable will always be part of the custom DSLR loot process, BUT I think I need to create a better way of installing your loot - so, my plan for this is:
- Instead of exporting generated DSLR loot to the DSLR_Output folder, DSLR loot will be exported into a new folder titled "DSLR_[Your Seed Here]" within the mod folder you've provided. In here will be a single .bat file (alongside the generated .massedit script and text merge .bat) infamously named "DSLR_InstallLoot.bat", but you won't need to provide any paths, and the .bat file will go up one level to your mod folder, find the files it needs, and do its thing, with ideally no further input on the user's part. To make sure this happens successfully...
- ... DSLR will check all of the paths you've provided when you go to generate loot, making sure that DSMSPortable.exe is in your DSMSP folder, eldenring.exe is in your Game folder, and regulation.bin and item.msgbnd.dcx are present in the mod folder before allowing the loot generation process to continue - while this could potentially be annoying it should make sure everything is in place before we go any further.
Thanks for your support and feedback so far, I hope to improve the experience further with the next Alpha!
Quick reference of other things I need to look into:
- Big Axe Misbegotten in Castle Morne dropping top-end Haligtree loot
- Roderika giving you a random weapon instead of the Jellyfish ash
- Numerous reported issues with the Convergence's key items
- Updated install from scratch tutorial video
- New install video showing how to install DSLR loot into big existing mods
3 comments
UPDATE** Item enemy randomizer works.
UPDATE UPDATE** it seems the estus healing is not working however ...
If that changes and I figure it out that's going straight in, especially with the new, totally automatic installer bat that'd be great!