Earth Defense Force 5

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Maybe Birb

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MaybeBirb

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About this mod

An extensive campaign overhaul aiming to increase the scale of the war and provide a 100% fresh and interesting experience.

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Changelogs
5/21/2024: Development on this mod has been delayed indefinitely. It is still a perfectly functional mod, but updates will be sparse.

Welcome to the Genesis... and the apocalypse.
The war with the Primers has taken a much different turn than we could have possibly imagined...
In this mod, the EDF starts with all of the weaponry they developed over the course of the war in the base game. EMCs, Bargas, the Hooligan Cannon- everything.
However, the Primers came prepared, and are unleashing an attack which has such a broader spectrum of attack, it would make even the most experienced soldiers tremble in fear.
This mod is best experienced on "HARDEST" difficulty with level 60-75 weaponry and 6,000-7,500 HP. (Tested with Ranger)
(This mod features DLC content)



What does this mod do?
This mod changes missions to add more soldiers and more types of soldiers. It adds dozens of new soldiers and dozens of new NPC or pilotable vehicles, including ones that seriously should've been included in the game in the first place (IE: naturally spawning Powered Exoskeletons of all colors). More kinds of changes are coming up, but I can't reveal all of them yet.
It also changes some events to add a new layer to the story of EDF. The base idea is that despite the EDF having substantially more forces than in the normal game, the situation is still out of control.

What distinguishes this from other Overhaul mods?
While this mod was actually inspired by the Mission Content Changer mod, many overhaul mods have an extraordinary amount of visual clutter or repetition that removes the balance from the game entirely. They add a few new soldiers with the best weapon types and the same colors, and they add one or two new vehicles that don't even use new textures or weapons. Dialogue or plot changes are almost completely foreign.
This mod throws all that out the window. It adds 80+ new NPC soldier types with unique colors and weapons, 25+ new enemies with new statistics and textures, 30+ new vehicles each with new coloration and patterns (including ones from previous mods of mine), and more. I've utterly lost count of the things it adds.
Plot changes may seem minor right now, but they only get more extreme as time goes on- and of course, I'll be re-editing these levels eventually.

How close is this mod to completion?
Not even vaguely. All altered missions will say [Genesis] or [Genesis BETA]. I plan to eventually have every single mission comprehensively overhauled and updated, along with adding dozens of new vehicles, NPCs, and enemies besides what's already in. I also plan to edit many player weapons, though that's not my priority at the moment.

Do you have a timeframe for completion?
The mod should be completed within three years. The first 12 missions alone took me months, modding is extremely time-consuming and I have a ton of other stuff I want to do with my life too :(
However, there's an estimated scale for completion:
0.5.0 - 1.4.0: All remaining levels altered (likely in intervals of 10), and many new NPCs, weapons, vehicles, and enemies added. Also UI changes.
1.5.0: Bug fixes and QOL improvements for most levels
1.6.5: Ridable versions of all vehicles introduced
1.7.0: More adding of community content (I'll already be doing this earlier, however)
1.8.0: More adding of community content, more weapon changes
1.9.0: Real mission briefings on DLC levels (still unsure if I'll ever actually change these missions)
2.0.0: More QOL tweaks, vehicles, NPCs, bug fixes, enemies, and UI changes. The mod is considered complete until further notice.
Somewhere in here, I'll be on hiatus playing EDF 6.

Can you please add [X]?
Absolutely! Message me on the EDF discord or leave a post on this page, I'd be thrilled to add what you want- especially if it's a new vehicle! One of the ideas I had with this mod is actually to implement things from other mods if the creators of said mods want that.
I also have a Youtube channel, so you can comment on one of my videos there.

How do I download this?
Download the ZIP file and extract its contents into your EDF directory.
In your EDF directory, you should now have Winmm.dll, ModLoader.ini, and a Mods folder.
For support, join the EDF Discord

How's balance and performance?
This mod is balanced toward Singleplayer. Multiplayer scaling kills allied NPCs very quickly and makes the game FAR more difficult. I recommend singleplayer unless you’re ready for a real challenge.
Otherwise, it’s fairly difficult but balanced, and performance depends on your computer. It seems OK for performance

Why are you releasing this before it's fully complete?
Feedback. Not only does it help me find bugs, but people also comment on the feel of the mod and things they don't like - it's much easier to go one step at a time.

(Please note I do not take responsibility for glitches or issues caused by combining this mod with other mods or using this mod online. Don’t use this mod online unless in a private room with only other users of the mod. I don’t endorse combining this mod with anything beyond cosmetic mods)