An extensive campaign overhaul aiming to increase the scale of the war and provide a 100% fresh and interesting experience.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Message me on the EDF discord to see about using my assets. I'm likely to say yes, but it's still nice to ask
File credits
Lootmaster- created by xdiesp Laser Railgun, Maser Proteus, and Assault Cosmonaut- created by xdiesp (heavily modified before implementation) Gauru Naegling, Misaka Railgun, Char Nix, and Fubuki Nix - created by stat9dra I'm probably using a few (public-use) files from Redone
Made possible by endless support from the EDF modding community on Discord!
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 0.7.1
VASTLY improved mission 7 (specifically Sarge), fixed lots of crashing regarding Nix's, fixed green Nix's spawning as Caliban Support Vehicles (why did they do this? I have no idea)
Version 0.7.0
Added 10 new missions, changed UI, added "AI Improvements" mod, added support for Multi-Mod-Loader (MML), tweaked AI soldier stats, changed music
Version 0.6.5
Added 10 new missions, fixed numerous bugs, added new soldiers/vehicles/enemies, re-textured Lootmaster vehicles, changed UI
Version 0.6.1
Updated Chinese translation from Simplified Chinese to Traditional Chinese, thereby fixing some characters appearing as blank squares (Thanks to AUK233 for telling me the issue). Fixed missions: M55- Fixed a bug where the game incorrectly initiates an event despite the player not having arrived yet; closed a door that monsters seem to love wasting the player's time on M56- Fixed invulnerable Deroy via removing it M58- Mission is now clearable M60- Replaced snipers with shotgunners to fix speed bug
Version 0.6.0
Added 9 new missions, fixed bug causing modded Ai Rocket Troopers to have extremely short attack ranges, balanced the Blue Jackets to no longer be one-man armies, added requested vehicle (red tank), updated one music track to loop so it can be used in missions, added new enemies, added more currently-unused features
Version 0.5.0
Added omni-lingual support; fixed a mission crashing; added 10 new levels; added new enemies; balance changes
Version 0.4.5
Changed missions 32-41, added NIX's from stat9dra upon request, edits to first 12 missions to make them plot-consistant.
Version 0.4.0
Added Readmes in all different languages; changed the slot select UI, updated missions 23 to 32, added numerous currently unused assets, fixed some grammar in the loading screens, added radio effects to some dialogue in mission 13, and so, so many more changes.
Version 0.3.5
Changed loading screens, colors of some loading things, many texts throughout the game, and the title music. (This also changes the music played when the Mothership is destroyed in mission 109)
Version 0.3.0
Re-instated Lootmaster into all missions, fixed Air Raiders T-posing when using satellite weapons, fixed crashing on Mission 7, added a new type of drone, adjusted the aly and enemy count/spread of some missions.
Version 0.2.5
Changed missions 13-22, changed Mission 84 into a showcase, added numerous NPCs, changed the music for the Weapon Select menu.
Version 0.2.1
Fixed a critical error that caused the game to crash when loading the title screen for languages besides English.
Version 0.2.0
Added Lootmaster, changed the balance of some missions, removed EDF5.CT (not a virus but it often gets flagged as one), removed startup logos
Version 0.1.5
Basic beta version of the mod.
5/21/2024: Development on this mod has been delayed indefinitely. It is still a perfectly functional mod, but updates will be sparse.
Welcome to the Genesis... and the apocalypse. The war with the Primers has taken a much different turn than we could have possibly imagined... In this mod, the EDF starts with all of the weaponry they developed over the course of the war in the base game. EMCs, Bargas, the Hooligan Cannon- everything. However, the Primers came prepared, and are unleashing an attack which has such a broader spectrum of attack, it would make even the most experienced soldiers tremble in fear. This mod is best experienced on "HARDEST" difficulty with level 60-75 weaponry and 6,000-7,500 HP. (Tested with Ranger) (This mod features DLC content)
What does this mod do? This mod changes missions to add more soldiers and more types of soldiers. It adds dozens of new soldiers and dozens of new NPC or pilotable vehicles, including ones that seriously should've been included in the game in the first place (IE: naturally spawning Powered Exoskeletons of all colors). More kinds of changes are coming up, but I can't reveal all of them yet. It also changes some events to add a new layer to the story of EDF. The base idea is that despite the EDF having substantially more forces than in the normal game, the situation is still out of control.
What distinguishes this from other Overhaul mods? While this mod was actually inspired by the Mission Content Changer mod, many overhaul mods have an extraordinary amount of visual clutter or repetition that removes the balance from the game entirely. They add a few new soldiers with the best weapon types and the same colors, and they add one or two new vehicles that don't even use new textures or weapons. Dialogue or plot changes are almost completely foreign. This mod throws all that out the window. It adds 80+ new NPC soldier types with unique colors and weapons, 25+ new enemies with new statistics and textures, 30+ new vehicles each with new coloration and patterns (including ones from previous mods of mine), and more. I've utterly lost count of the things it adds. Plot changes may seem minor right now, but they only get more extreme as time goes on- and of course, I'll be re-editing these levels eventually.
How close is this mod to completion? Not even vaguely. All altered missions will say [Genesis] or [Genesis BETA]. I plan to eventually have every single mission comprehensively overhauled and updated, along with adding dozens of new vehicles, NPCs, and enemies besides what's already in. I also plan to edit many player weapons, though that's not my priority at the moment.
Do you have a timeframe for completion? The mod should be completed within three years. The first 12 missions alone took me months, modding is extremely time-consuming and I have a ton of other stuff I want to do with my life too :( However, there's an estimated scale for completion: 0.5.0 - 1.4.0: All remaining levels altered (likely in intervals of 10), and many new NPCs, weapons, vehicles, and enemies added. Also UI changes. 1.5.0: Bug fixes and QOL improvements for most levels 1.6.5: Ridable versions of all vehicles introduced 1.7.0: More adding of community content (I'll already be doing this earlier, however) 1.8.0: More adding of community content, more weapon changes 1.9.0: Real mission briefings on DLC levels (still unsure if I'll ever actually change these missions) 2.0.0: More QOL tweaks, vehicles, NPCs, bug fixes, enemies, and UI changes. The mod is considered complete until further notice. Somewhere in here, I'll be on hiatus playing EDF 6.
Can you please add [X]? Absolutely! Message me on the EDF discord or leave a post on this page, I'd be thrilled to add what you want- especially if it's a new vehicle! One of the ideas I had with this mod is actually to implement things from other mods if the creators of said mods want that. I also have a Youtube channel, so you can comment on one of my videos there.
How do I download this? Download the ZIP file and extract its contents into your EDF directory. In your EDF directory, you should now have Winmm.dll, ModLoader.ini, and a Mods folder. For support, join the EDF Discord
How's balance and performance? This mod is balanced toward Singleplayer. Multiplayer scaling kills allied NPCs very quickly and makes the game FAR more difficult. I recommend singleplayer unless you’re ready for a real challenge. Otherwise, it’s fairly difficult but balanced, and performance depends on your computer. It seems OK for performance
Why are you releasing this before it's fully complete? Feedback. Not only does it help me find bugs, but people also comment on the feel of the mod and things they don't like - it's much easier to go one step at a time.
(Please note I do not take responsibility for glitches or issues caused by combining this mod with other mods or using this mod online. Don’t use this mod online unless in a private room with only other users of the mod. I don’t endorse combining this mod with anything beyond cosmetic mods)