Earth Defense Force 5
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Maybe Birb

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MaybeBirb

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About this mod

Implements many AI changes and bug fixes to both the Primers and the EDF for a better experience.

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Changelogs
This mod alters the AI of many allies and a few enemies to make things feel a bit smoother. I'll run down what mini-mods this includes:

Smart Bargas
-Adds new attacks and combos to AI Bargas, including stomping attacks.

Long-range Snipers
-Increases the attack range of AI snipers exponentially
-Increases projectile speed of AI sniper rifles
-Increases the accuracy of AI snipers

Piercing AI Shotgun
-NPC Rangers' shotguns now pierce enemies

Rapid Blazer Sarge
-Instead of firing in short bursts, Sarge now fires the Blazer very constantly, like the player
-NPC Blazer ammo has also been doubled so Sarge doesn't run out every few seconds

Fixed Exoskeleton AI
-Makes NPC Nix's no longer stop firing missiles when enemies are too close
-Makes NPC Nix's no longer shoot the floor when firing at smaller opponents like Aranea
-Makes NPC Nix's are now much better at handling Cosmonauts/Colonists

Fixed Maser Cannon
-Previously, AI Masers only fired if an enemy went out and then back into their attack range. This mod fixes this bug

Fixed Green Ant AI
-Tweaks green ant AI so they have a slightly longer attack range

Smart Humanoids
-All standard Assault Rifle colonists use Leader AI
-Colonists no longer waste time upon killing opponents, and waste somewhat less time upon discovering opponents

Installation:
1- Extract all files into your EDF 5 game directory
2- Make sure the same folder that contains "EDF5.exe" also has the files "Winmm.dll" and "ModLoader.ini" (and the "Mods" folder)
3- Load up the game and enjoy

Uninstallation:
1- Remove the Mods folder
2- Eat some vanilla ice cream