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Touhma

Uploaded by

Touhma022

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14 comments

  1. wegwgw
    wegwgw
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    Why not copy & paste the install instructions here as well, instead of linking to another site?
    1. Touhma022
      Touhma022
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      Because i'm updating the mod constantly and don't want to update all the information at multiple places all the time :) 
    2. Balx2
      Balx2
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      At least it's just a link to git and not some shameless 3rd party website trying to hit you up for money with annoying patreon popups etc.
      -I saw it uploaded here on the nexus and wanted to say I played around with it last night and love it and also thanks for uploading it here.
    3. Touhma022
      Touhma022
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      You are welcome ! 

      Enjoy the mod :D Report me issues on the github that you see please :D
    4. Eagleon
      Eagleon
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      That's not a good reason. At least say "this is a plugin," like the bare minimum for BepInEx mods should be to give some tiny hint of which of its three folders to put it in lol.
    5. LordBaskerville
      LordBaskerville
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      And because nexus mods is a really bad site that treats modders and everyone else for that matter extremely poorly. And that many modders leave this platform as soon as they get enough recognition? Assuming people will know enough about their mods to seek them out on other sites.
  2. Jayplaygame
    Jayplaygame
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    Any particular reason the last update made here was February 2021 and the last update on the Github was November, 2022? Yet.. your latest comments responding to the Github bugs were as far as August this year, yet no patches or updates since? Does this mod even work anymore? Lol.
  3. osa519
    osa519
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    I used better start and the added planets doesn't allow vessels to land correctly. The vessels seemingly don't see the planet and beeline straight for the tower, going through the planet. And then they proceed to hover in place for 10-20min before landing.

    Just wondering if anyone here have tested quite a few added planets with Logistics using this mod and its added planets in the starter system
  4. wondergrauf
    wondergrauf
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    Thanks a lot for this awesome mod, sir! It makes everything I dreamed about for this game ^^
    Got a bug (huge error messsage, forget to make a screenshot, sorry). Just tried to remove not-finished belt with Shift key pressed.
    1. Touhma022
      Touhma022
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      Yeah i'm aware of that annoying bug xD 

      Did not have time to update it yet because i'm working on the next release but i'll get there eventually x)
  5. FetusBetweenus
    FetusBetweenus
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    anyone thinking about adding Arrakis and the spice melange? so another tier of warp - instantaneous travel - and unlocking pilot ships for transports. maybe adding a new resource - water vapor - and in turn wind traps. just seems to be the right kind of engine to make a dune style game out of it.   the game seems to have a scale issue and correcting the scale would make finding arrakis a huge mission goal to expand your territory and production.
    noticed planetary scale is 1\100th in terms of speed, so your mech says traveling at 2000m\s when in fact it's more like 200,000.
    distance between starts seems to be again nearly the same, a lightyear is considered ~60AU when it should be a little more than 63k-AU.
    1. Touhma022
      Touhma022
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      Well now go and mod your idea ^^
  6. Cr0ss0vr
    Cr0ss0vr
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    any chance these mods can be split, star mod and destruction mod?
    1. Touhma022
      Touhma022
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      It has been splitted :)