Has anyone ever found a way to move around the HUD elements? I wanted to delete the immunity time circle, and shove the time itself under the health bar.
how can I change the scale of the compass? For some reason, on mine, the FOV on the compass is really compressed where it shows the full 360*+ (ie, if I have it so it shows S on the far left, it will also show up on the far right, along with W, N, and E in between), which makes all the markers show up and extremely crowded. Impossible to find anything, or track anything.
The method for only disabling Screamer (now Volatile) icons no longer seems to work. Setting CanShow3DLocation to false under all 3 Screamer sections doesn't change anything, nor does changing the distance as far as I can tell.
Hmm, good then. I am asking because when I removed a file responsible for the prompt "Press F to leave the campfire" or sth like that I wasn't able to do this and leave any campfire.
Go to the main installation folder of Dying Light 2. Then open ph\source\data0.pak\scripts\. Open in Notepad++ the file locations.scr. Search for SCREAMER. Change CanShow3dLocation to FALSE.
To change the file probably you will have to copy the file out of the folder, make changes and then replace it with the original file.
Is there a way to hide the HP bar from enemies, BUT still keep the icon with their level number and for the red indicator when they initiate a Power Attack?
If you want to get rid of some activity markers/pointers (like a parkour challenge that is at least 20 meters from you) but don't want to disable all 3D icons (like the main quest marker or a custom waypoint), here's what you need to do:
1. Go to Dying Light 2 main folder > ph > source > data0 2. Open folder scripts 3. Find file named locations.scr 4. You need to copy it out of the data0 file 5. Open the locations.scr file with Notepad++ 6. Click ctrl+f and with the tool find Location3dDistanceTreshold 7. You will find about 20+ such entries. 8. They have a value attached to them like Location3dDistanceTreshold(20). It means that if you are at least 20 meters from let say a parkour challenge, a 3D icon with a pointer will appear on the HUD. 9. If you are doing it the for first time read all the descriptions related to given tresholds. For example Location("ChallengePoint") refers to 3d waypoints during parkour challenges - for me they should be always visible. 10. Just change the value to 1, so the entry will look like this: Location3dDistanceTreshold(1) 11. Repeat it for all entries. 12. Replace the original locations.scr file with the edited one.
Activity pointers will still be shown automatically when you are 1 meter close but they won't clutter your UI by default. Also all pointers will be still visible from around 40 meters when you activate Survivor Sense so you won't get lost.
Thank you! Very useful. Would you know how to hide the yellow main mission indicator? It's driving me crazy, I just want to see it when I activate survivor sense.
I know what you mean. In the case of some main missions, the waypoint is on all the time. At the very beginning of the file find:
Location3dDistanceTreshold(20000); //20km should be pretty much "always"
Change the value to 1. I think it removed the issue in case of some quests but not all. Looks like some pointers related to the main quests use some "preset" that overrides other settings.
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To change the file probably you will have to copy the file out of the folder, make changes and then replace it with the original file.
1. Go to Dying Light 2 main folder > ph > source > data0
2. Open folder scripts
3. Find file named locations.scr
4. You need to copy it out of the data0 file
5. Open the locations.scr file with Notepad++
6. Click ctrl+f and with the tool find Location3dDistanceTreshold
7. You will find about 20+ such entries.
8. They have a value attached to them like Location3dDistanceTreshold(20). It means that if you are at least 20 meters from let say a parkour challenge, a 3D icon with a pointer will appear on the HUD.
9. If you are doing it the for first time read all the descriptions related to given tresholds. For example Location("ChallengePoint") refers to 3d waypoints during parkour challenges - for me they should be always visible.
10. Just change the value to 1, so the entry will look like this: Location3dDistanceTreshold(1)
11. Repeat it for all entries.
12. Replace the original locations.scr file with the edited one.
Activity pointers will still be shown automatically when you are 1 meter close but they won't clutter your UI by default. Also all pointers will be still visible from around 40 meters when you activate Survivor Sense so you won't get lost.
Location3dDistanceTreshold(20000); //20km should be pretty much "always"
Change the value to 1. I think it removed the issue in case of some quests but not all. Looks like some pointers related to the main quests use some "preset" that overrides other settings.