I forked milemiles extract scripts to make this step simple. I've uploaded the fork for others to use. Check out my page for "RP6L Texture Modding Scripts." There are instructions to get you started.
could you make a version that completely overhauls the foliage and makes it all green cause with the greener grass version its out of place having lush grass mixed with dead grass and bushes and foliage, would be better having all kinds of foliage a green colour and making all the orange trees green, some foliage cant be made green cause its just the stem part of it and theres no leaves
This is absolutely possible! The best approach would be to inject new material for each dead, flooded, and chemical foliage type so as to keep the diversity. Of course this would be fairly time-consuming. The other option would be to remap materials to compatible meshes. I believe some foliage is statically placed and fixed to other components, so some grass and plants will still remain yellow-ish.
I've updated the mod with a "Greener Grasses" variant to demonstrate the second approach.
I see it today, really thank you, that reallyyyyy nice, you are the first to make a mod "green grass" and i m really happy because my dream is the transform dying light 2 on a the last of us like for the luxuriant vegetation :)
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Check out my page for "RP6L Texture Modding Scripts." There are instructions to get you started.
I've updated the mod with a "Greener Grasses" variant to demonstrate the second approach.