in my opinion, the ragdoll physics are nice. they are more realistic. nobody is able to send a body flying 50ft in real life. but since i dont have a trained eye, i cant really see the difference unless its pointed out.
FIX FOR DROP KICK VELOCITY/RAGDOLL REACTION: -Navigate to AI/Ragdoll/ai_ragdoll_behavior_presets.scr -Under ("parkour_kick_medium") you need to add PhysicsForceMul("x.x"); in the same format as the line below it; ("parkour_kick_heavy")
For anyone still using this mod, I haven't seen the creator being active so I'm happy to figure this out, it was rewarding to myself.
I found the problem for the drop kick it is the ai_ragdoll_behavior_rule.scr without the file it works but the physics are gone but with the file even if nothing is in it the drop kicks dont work anymore can anybody find out how to fixx it?
Hey i really like your mod but since the last update the dropkicks are buggy... It would be so awesome if you could fix that because all those other physic mods are simply garbage...
This mod is really good, personally I really like the physics of this mod, but the only problem is that when I use the dropkick, the zombies are not thrown like with the basic physics of the game, they just fall on the ground. So if you see this message it would be really amazing if it was fixed. ( If it's possible )
Sadly the most recent update seems to have broken drop kick. Enemies now just fall down instead of fly. I still use it though because its better than the vanilla modes ridiculous flying animation that happens EVERYTIME you kill zombie with any weapon..smdh
maybe i am the only one thats bothered by the blood textures i would really like a mod that gives back the blood textures from the first game. But besides that the Physics overhaul mod works really good apreciate ur effort making this mod
im actively waiting for a new blood and gore mod, im so sick of seeing fountains of blood spurt out of enemies with absolutely zero blood on the floor, instead the blood just noclips through the ground... what the f*#@ were they thinking??
yeah that was exact my thoughts beside the blood pools looking very bad compared to the first game they are only triggered by sharp weapons. With a baseball bat or similar weapons there is no bloodpool on dead enemies even when their head is smashed in kinda breaks the immersion for me. the gore in dl 1 was perfect they should have kept it that way.
71 comments
-Navigate to AI/Ragdoll/ai_ragdoll_behavior_presets.scr
-Under ("parkour_kick_medium") you need to add PhysicsForceMul("x.x");
in the same format as the line below it; ("parkour_kick_heavy")
For anyone still using this mod, I haven't seen the creator being active so I'm happy to figure this out, it was rewarding to myself.
What detail would you like to know?
Part of the file should look like this
RagdollBehaviorPreset("parkour_kick_medium")
{
Behaviors("Parkour_Kick");
PhysicsForceMul("0.9");
}
RagdollBehaviorPreset("parkour_kick_heavy")
{
Behaviors("Parkour_Kick");
PhysicsForceMul("0.9");
{
Behaviors("Parkour_Kick");
PhysicsForceMul("0.9");
}
RagdollBehaviorPreset("parkour_kick_heavy")
{
Behaviors("Parkour_Kick");
PhysicsForceMul("0.9");
ad the PhysicsForceMul to whichever one of these lines that dont have it... cant remember which one was missing it.
Gore Mod_vaxis
blood decals
Improved Dismemberment