Dying Light 2
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hwk

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hawkidoki

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30 comments

  1. mrtrex9532
    mrtrex9532
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    does this work for 1.15?
  2. FlankerDFR
    FlankerDFR
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    Hey everyone!  There's a new Hide Weapons Mods mod out by a different author; just test drove it on ver 1.5.0 and it works fine for me. 

    https://www.nexusmods.com/dyinglight2/mods/597
    1. pnsCOPR
      pnsCOPR
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      My hero!
  3. wsdy1998
    wsdy1998
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    This MOD will disable the flashlight
  4. chapppppppppp
    chapppppppppp
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    Has anyone encountered a flashlight error while using this 'mod' ?



    Flashlight cannot be used in this mod. please update
    1. FlankerDFR
      FlankerDFR
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      Yes.  As soon as my game updated to 1.5.0c my flashlight stopped working, and even weirder; all the howlers in game became silent and invulnerable, and I stopped getting chases because of the silent howlers.   I deleted this mod and my flashlight works again, and the howlers and chases are back to normal.  

      I wish someone would adopt this out of date mod and update it; because I hate looking at all that weapon mod crap on my weapon!  
  5. pnsCOPR
    pnsCOPR
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    Has anyone figured out how the fix this mod disabling the flashlight?  Its some conflict with the Community Patch that just dropped.
    1. Ayk31
      Ayk31
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      i thoink the mods outdated and needs updating
  6. UncleShephard
    UncleShephard
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    Is the mod still working or out of date?
    I have it installed but it was not hiding the mods on the weapon.
    Is there maybe also a conflict with other mods cuz everything else is working.


    EDIT: works as expected. I think it has smthg to do with the load order how the game loads all mods.
    This mod is now on data2.pak and the rest after this.

    Works for me this way.
  7. ArctosArcanum
    ArctosArcanum
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    I would love if there was an option to hide Charms and Replace "Damage Mod" with "Reinforce Mod" because I like the way the weapons look without the Korek charm (the charm that lets you repair items to full) and I hate the design of damage mod but I can't have them both so can you (if possible) make an option to do both?
  8. StygianEmperor
    StygianEmperor
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    Hey this mod is great. I especially love the option to replace the Damage mod with the Reinforcement visuals.
  9. CandleJack88
    CandleJack88
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    Hello, first off, thank you so much for this mod. The base weapons already look amazing and the janky in game mods to weapons just ruins the immersion... I mean... Oh you can make knuckle dusters capable of applying all sorts of elemental damage, even freezing enemies, which would logically require systems for the utilization of liquid nitrogen that do not even exist yet. Yet, these "craftmasters," are for some reason unable to recreate firearms which are from an engineering standpoint, stupid easy to create compared to the mods available for weapons in game... Anywho....

    I have the hide all version but I can still see charms on knuckledusters, kind of a bummer as they're my favorite weapon type. Just a heads up, no rush. I am going to try merging the hide charms only with the hide all mod to see if perhaps a few scripts were missed or whatever. Wanted to let you know.

    Again thank you so much and keep up the good work mate. Kudos for you.
  10. moddedheavenevnswrld
    moddedheavenevnswrld
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    could you perhaps add a way where blood onto the weapon wouldn't appear/hide?