Thank you for the update! Can this module be mixed with the "Enable grass shadows (dynamic)" module? During the expiration of your module, I discovered that it would replace some of your files, and then I can play the game. In the new version 3.0, I am curious if it can be mixed and if it will overwrite your files to lose effect. (Also, I looked at the module and there are two options, one is Grassland and the other is Parkour.) Among them, there is only one file for Grassland replacement, and there are many options for Parkour replacement. https://www.nexusmods.com/dyinglight2/mods/1033
Oh, by the way. I would like to ask an additional question about what parkour shadows mean, is it a player's shadow?
I looked at the file and found that the only file that conflicts with the 'Grass Shadow' module is' varlist_performance. scr '. The specific content is "VarFloat (" f_lighting range ", 80.0)" and "VarFloat (" f_lighting range ", 100.0)" Everything else is the same. Do I need to replace this file?
people seem to think this is realistic... this just removes the shadow PCSS and makes them all sharp. it seems well made I'll say that, but it's just not as good.
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During the expiration of your module, I discovered that it would replace some of your files, and then I can play the game.
In the new version 3.0, I am curious if it can be mixed and if it will overwrite your files to lose effect. (Also, I looked at the module and there are two options, one is Grassland and the other is Parkour.) Among them, there is only one file for Grassland replacement, and there are many options for Parkour replacement.
https://www.nexusmods.com/dyinglight2/mods/1033
Oh, by the way. I would like to ask an additional question about what parkour shadows mean, is it a player's shadow?
The specific content is "VarFloat (" f_lighting range ", 80.0)" and "VarFloat (" f_lighting range ", 100.0)"
Everything else is the same. Do I need to replace this file?
Thank you!