Dying Light 2

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mariussaudaniel

Uploaded by

mariusaudaniel

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About this mod

Better Loot System - zombies always drop something (cash, resources, valuables, item bundles)
Better Shop System - you find every consumable item in shops and all weapons and outfits ( random selection of them )
Better Stash System - you find cheats here now for money, crafting, ammo, explosives
Better Difficulty LVL
New items a

Permissions and credits
Changelogs
Donations
OMD's New World v6.0
Halloween Edition
Just Try it, you may enjoy it :D
For game version  - 1.9.4

   // EASY
    MELEE WEAPON DURABILITY: x2
    WEAPON STAMINA USAGE: x0.5
    STAMINA REGENERATION: x2

    SELL Price for:
    VALUABLE: x5
    RANGED_WEAPON / MELEE_WEAPON / OUTFIT_ITEM / COMMON_ITEM / COLOR_ITEM : x0.5

    BUY Price for WEAPONS AND OUTFITS by color:
    WHITE: x1
    GREEN: x2
    BLUE: x3
    VIOLET: x4
    ORANGE: x5
    PLATINUM: x10

    
    // NORMAL
    MELEE WEAPON DURABILITY: x1
    WEAPON STAMINA USAGE: x1
    STAMINA REGENERATION: x1

    SELL Price for:
    VALUABLE: x2.5
    RANGED_WEAPON / MELEE_WEAPON / OUTFIT_ITEM / COMMON_ITEM / COLOR_ITEM : x0.25
    
    BUY Price for WEAPONS AND OUTFITS by color:
    WHITE: x2
    GREEN: x4
    BLUE: x6
    VIOLET: x8
    ORANGE: x10
    PLATINUM: x20

    // HARD
    MELEE WEAPON DURABILITY: x0.5
    WEAPON STAMINA USAGE: x1.5
    STAMINA REGENERATION: x0.5

    SELL Price for:
    VALUABLE: x1
    RANGED_WEAPON / MELEE_WEAPON / OUTFIT_ITEM / COMMON_ITEM / COLOR_ITEM : x0.05
    
    BUY Price for WEAPONS AND OUTFITS by color:
    WHITE: x3
    GREEN: x6
    BLUE: x9
    VIOLET: x12
    ORANGE: x15
    PLATINUM: x30


  • Give players x10 more treats (50-100) from each zombie (Biter) they kill so you can farm them faster.
  • Potions last longer (x4) 2 minutes 
  • Rank experience requirement is half now (500 RP) for all AGENTES
  • Rank level up gives now 5 Orange Crystals
  • All items unlocked at rank 1 for all AGENTS
  • Lowers the price for every item in Baka shop to 1 Treat ;)
  • Dying Laugh Bat, Dying Laugh Charm, Dying Laugh Outfit and Dying Laugh Paraglider also unlocked in Aiden's Stash
  • All Masks (Jack'o Mask included) can be also found in Aiden's Stash ( have only 1 extra attribute )
  • All Masks (Jack'o Mask included) can be also be bought from every Shop (Vendor) at a cheap price (20-30 gold) and they have all attributes unlocked (4-5 depending on color)
  • 4 Items in Aiden's Stash that can be used as often as you want.
  • Green Item gives you 10 Potions of Rain
  • Blue Item gives you 10 Potions of Lightning/Thunder/Perfect Storm Level 1
  • Violet Item gives you 10 Potions of Lightning/Thunder/Perfect Storm Level 2
  • Orange Item gives you 10 Potions of Lightning/Thunder/Perfect Storm Level 3

Lightning Potion:
  • Movement Speed x2/x4/x6
  • Zip Line Speed +5/+10/+15 to +10/+20/+30
  • Jump Height x5/x10/x20
  • Fall Damage Resistance (You will not die no matter the height from which you fall)
  • Max Stamina x2/x4/x6
  • Stamina Usage x0.5/x0.3/x0.1

Thunder Potion:
  • Max Health +50%/+100%/+200%
  • Health Regen 3%/6%/10% per second
  • Physics Damage x2/x4/x6
  • Toxins Immunity

Perfect Storm:
  • Lightning + Thunder

Rain:
  • Movement Speed x3
  • Zip Line Speed +5 to +10
  • Jump Height x3
  • Max Stamina x2
  • Stamina Usage x0.5
  • Max Health +50%
  • Health Regen 3% per second
  • Toxins Immunity

Potions Duration:

  • Rain: 10 minutes
  • LVL 1 Potions: 1 minutes
  • LVL 2 Potions: 2 minutes
  • LVL 3 Potions: 5 minutes


LOOT

  • Encounters are now more profitable, get more loot from them, not just 1 item.( crafting materials, valuable, potions, money)
  • Improved Color Sets Drops  and searched items by level difficulty of the enemy/item
  • Normal Zombie loot chance now improved from 50% to 100%, so no more empty zombies 
  • Normal zombies drop : 2 items (1 crafting loot (can include between 1-5 items (white/green/blue/plants) or 10-50 money) + 1 green zombie token(50%) / cash (50%)
  • Viral zombies drop : 3 items (1 valuable loot + 1 green/blue zombie token + 5-10 zombie mutation samples)
  • Special zombies token drops improved (1-5 depending on type and only blue/violet)
  • Scraps can be found easy in the trashcans/bins (15-25 scraps)
  • Increased Honey (from 1 to 3) and all UVShroom (1 -> 3) loot
  • Increased and better loot found inside car trucks and ambulances/tanks (more item bundles)
  • New LOOT Bundles ( Over 60 ) that can be found in game (zombies/trucks/containers/encounters)
  • Increased  mutation samples and Infected Zombie Tokens Bundles from HagTracks and Plaguebearer
  • Loot from backpacks that you find on the streets (inside buses) contains only valuables(70%) or bundles(30%)
  • Loot system changes:
  • Zombies drop cash depending on player level ( increase per level ) and zombie type we have 3 type of cash drop ( zombie, night (4x zombie ) and boss (20x zombie))
  • Zombie type cash drop is for biters and virals
  • Night type cash drop is for rare zombies that usualy are find at night between virals
  • Boss type cash drop is for bosses like big ass zombies that are hard to kill and that little fast one that you can chase at night, so now you have a reason to do that too
  • Item bundles for Potions and Explosive contain less items because of the inventory slot problem ( last game event broke slot changes of the mod and break some saves, so now this mod use the default slot value for better stability)

SHOP
  • Sell prices of items are changed, valuables worth 2x
  • All craft parts are now buyable in every shop but cost more
  • Added Infected Zombie Tokens and Military Tech on all shops, but is not cheap ( 250/500/1000/5000 gold)
  • All crafting components/zombie token/military token available in shops ( Vendor and Craftmaster )
  • All upgraded potions/healing/lockpicks and accessories/explosives are available in all shops ( LVL 3, LVL 6 and LVL 9 )
  • All blueprints for arrows/bolts available on Craftmaster from start.
  • Updated prices for almost all items you can buy/sell in shops.
  • 4 new weapons (1 bow and 3 crossbows) available on Vendor from start ( one at a time only )
  • Bonus Outfits to buy/find in every Shop ( 2 Orange / 3 Violet / 5 Blue ) for player current/+1 LVL ( depending on luck )
  • Bonus Weapons to buy/find in every Shop ( 1-3 Orange / 1-6 Violet / 1-10 Blue ) for player current/+1 LVL ( depending on luck )
  • Weapons and Outfits appear in shops at player current level/+1 and are spawned from a pool that includes all w/o in the game.

ITEMS

  • Med kits cost less to craft ( 1 honey, 1 Chamomile),heal more HP (50 - 500), apply them faster (4 - 1) and craft more (1-2-3) at higher levels and the upgrade recipes are a little more expensive
  • Throwing Knife have a dynamic price curve ( 2 scrap, 1 rag -> 20 scrap 10 rag), but craft more ( 1 -> 10), changes to dmg, now rise at every level (10 -> 50)
  • UV Flare have a longer duration (8 -> 45) and craft more items ( 1 -> 5)
  • Lockpicks cost less ( 1 scrap per lockpick) and craft more items ( 2 -> 10)
  • Firecrackers have bigger radius (15 -> 40) and longer duration ( 5 -> 30)
  • All charms now repair weapons by 50 durability for 50 scraps for how many times you want to apply it
  • Throwable Coin value increase from 1 to 100 and find rate (from 1-3 to 5-15) so you can sell them for money 
  • Normal Arrows and Bolts can be recovered every time 
  • 3x better Outfits bonus stats ( now it really count what outfits you choose to wear)
  • More inventory slots 64 for weapons/equipment/consumable/ammo and 200 for Storage Equipment/Consumables/Other
  • Changed ( Incresead ) damage based on weapon color.

GAMEPLAY

  • Make your flashlight brighter and have a wider range
  • Time move at a slow rate than normal ( day/night - 5 min and interior - 10 min / 1h real time) 
  • Lockpicking is much easy like 2x and you will need less lockpicks to fast-break locks.
  • Doubles Survival Sense AI Highlight Duration (sec) and Trail Spot AI Highlight Duration (sec) and distance for loot objects
  • Changes Night Bonus XP and Night Chase Bonus XP (++)
  • Changes for every difficulty level for: Stamina Usage, Stamina Regeneration, Health Regeneration, Under Water Air Duration
  • Replace Lawan's model with Elena's.

STASH ITEMS
  • Blueprint (1 time use):  Korek (Charm) - repair 500 weapon durability
  • OMD's Cheater Stash added:
  • Cheat 1 - 1000000 Cash 
  • Cheat 2 - 1000 Crafting materials
  • Cheat 3 - 1000 Tokens (Zombie + Military)
  • Cheat 4 - 99 Potions and Explosives 
  • Cheat 5 - 60 Ammo (Bolts and Arrows)


INFO:

    Mod was tested, everything described works.
    I still work on it, to add more stuff, so if you have any ideas feel free to leave a comment

Install Steps:

  • Download the archive with mod file.
  • Extract the file inside, called data2.pak.
  • If you already have a data2.pak rename my file to data3.pak or data4.pak and so on.
  • Copy the extracted/renamed file to  <Steam>\steamapps\common\Dying Light 2\ph\source
  • Launch the game.

My Mods: