Bro Then i Tried This Mod It was CRAZY the fact i my max hp was 180 First i got jumped in level 4 chase and didnt die WITHOUT TOUGHNESS and this mod just make me enjoy night time Keep Up The Good Work :)
It's great, change the way of play. But I have a question, do you use files inself from DL2 or did you used DL1 files to make the mod? Because in the files you can see parameters for guns like pistols, rifles and things what there no are in the game.
And I'm getting excited about possible updates about it xD apart from that, a question: I've been agreeing your mod with the one of intense nights with the volatiles in the streets but I think I broke the explosions xD they attract the zombies around but they don't spawn virals, Could you tell me where I can adjust that parameter?
s#*!, I just finished my story, and uninstalled the game already xD
But I guess not all files need update, I'm sure that devs added new enemy, so spawn files need to be updated.
Someone could compare my files with new files and update it, it's not actualy that hard.
I added more virals & biters variations on streets and buildings in Region_01 & Region_02, Volatiles roaming streets are added in all "Difficulty" lines.
I'm not gonna play this game for some time, like a one year. (I have more games bought to be played, and exhausting job), so Im not gonna update it. Maybe someone is doing requests, its only option for now. Anyone can fix my mod, no permissions.
I can finally play dying light as it should have been from the beginning, with this mod and the mod to drop weapons, it can be said, that it is already the true dying light.. one of the best mods, the mod is perfect, no need to modify anything
hello, really nice mod. I´m using the file which has everything except weapon durabilty changes and player changes. I wanted to ask u if there´s any way to have the virals behave like vanilla during the day (vanilla meaning they don´t chase you or find you so easily and persistently like this mod does during the day); i noticed that when trying to stealth trough human enemies (say trying to clear a renegade´s outpost for example) with the mod behaviour, it becomes almost impossible due to virals constantly tracking and trying to attack u, and interfering with ur stealth approach. Maybe it has something to do with the detection radius IDK so if u could tell me what could be changed to make it work like i said before i would really appreciate it!
Im casualy playing with that mod and did not ever happened to me xD
In: scripts\paramsmanager\profiles\sensors you can find a lot of files that changes Fov, radius etc
also in: ai\modulesparams there is a file that can be causing that.
try to delete files one by one, you will find it.
It was too peacefully for me, so I addet virals on streets, that can start to chase you so you have to fight, but like I said, it never made my game unplayable.
hello, I would like to know how to increase the immunity time, it is downloading extremely fast and, I would also like to know how to disable the extra durability brown that the mod adds to weapons, I really liked the mod apart from these 2 things I loved it but for now I'll keep it disabled until I can edit these files.
Thanks for the awesome mod! Please add, if possible, the loss of health after death (respawn). Maybe still lose some of the loot or another punishment for death.
29 comments
:)
But I have a question, do you use files inself from DL2 or did you used DL1 files to make the mod? Because in the files you can see parameters for guns like pistols, rifles and things what there no are in the game.
But I guess not all files need update, I'm sure that devs added new enemy, so spawn files need to be updated.
Someone could compare my files with new files and update it, it's not actualy that hard.
I added more virals & biters variations on streets and buildings in Region_01 & Region_02, Volatiles roaming streets are added in all "Difficulty" lines.
I'm not gonna play this game for some time, like a one year. (I have more games bought to be played, and exhausting job), so Im not gonna update it.
Maybe someone is doing requests, its only option for now. Anyone can fix my mod, no permissions.
In: scripts\paramsmanager\profiles\sensors you can find a lot of files that changes Fov, radius etc
also in: ai\modulesparams there is a file that can be causing that.
try to delete files one by one, you will find it.
It was too peacefully for me, so I addet virals on streets, that can start to chase you so you have to fight, but like I said, it never made my game unplayable.
In "player_variables" on the bottom you have:
Param("AntizinNightDuration", "170.0");
Param("AntizinDayDuration", "-5.0");
Param("AntizinDarkZoneDuration", "170.0");
Param("AntizinSafeZoneDuration", "-5.0");
Param("AntizinUVFlashlightDuration", "0.0");
Original values were "350.0".
Weapons:
Param("ChargeWeaponDurabilityMul", "7.0");
Param("MeleeWpnDurabilityMulReduce", "6.0");
Original values were "1.0"
But You need to also change the same thing in player_variables_easy, player_variables_hard and player_variables_nightmare or delete them.
Also, in common_skills I made that inhibitors won't give you more immunity!
<effect id="PlayersAntizinCapacity" change="0.002"/>
Original values were "0.045"
And I removed lines that gives you more hp:
<effect id="MaxHealth" change="#AntizinCapacityUpgradeHealth"/>
<buff id="Booster_HpBarAdd"/>
BEFORE CHANGES:
<skill id="AntizinCapacityUpgradeStamina" cat="Inhibitor" skill_points_type="Inhibitors" skill_points="3" max_level="26" tier="1">
<effect id="MaxStamina" change="0.20"/>
<effect id="PlayersAntizinCapacity" change="0.045"/>
</skill>
<skill id="AntizinCapacityUpgradeHealth" cat="Inhibitor" skill_points_type="Inhibitors" skill_points="3" max_level="26" tier="2">
<effect id="MaxHealth" change="#AntizinCapacityUpgradeHealth"/>
<effect id="PlayersAntizinCapacity" change="0.045"/>
<buff id="Booster_HpBarAdd"/>
</skill>
<skill id="LevelUpDifficulty" cat="ItemUpgrade" visible="false" max_level="5" serialize_on_save="false">
<effect id="MaxStamina" change="0.2"/>
<effect id="MaxHealth" change="#LevelUpUpgradeHealth"/>
</skill>
AFTER:
<skill id="AntizinCapacityUpgradeStamina" cat="Inhibitor" skill_points_type="Inhibitors" skill_points="3" max_level="26" tier="1">
<effect id="MaxStamina" change="0.20"/>
<effect id="PlayersAntizinCapacity" change="0.002"/>
</skill>
<skill id="AntizinCapacityUpgradeHealth" cat="Inhibitor" skill_points_type="Inhibitors" skill_points="3" max_level="26" tier="2">
<effect id="PlayersAntizinCapacity" change="0.002"/>
</skill>
<skill id="LevelUpDifficulty" cat="ItemUpgrade" visible="false" max_level="5" serialize_on_save="false">
<effect id="MaxStamina" change="0.2"/>
<effect id="MaxHealth" change="#LevelUpUpgradeHealth"/>
</skill>