I can't find the line "HitReactionFlags(EReactionFlag_Ragdoll);" under "running into enemy" in the inventory_special_dl.scr file. Has this been changed? I wanted to fix the soft dropkick problem. I don't have the skill unlocked in the game yet to dropkick enemies. Could that be the reason?
Hi there. Actually, I just checked the file because I was testing some changes in the bumping behavior, but everything seems to be the same as previous builds, no change was made. Take a close look at the file and search for "melee_crowdbump"; the line you're looking for isn't directly below this, but a few lines down within the same defined object (I actually wrote a comment inside the line which says "PUT "//" AT THE START OF THIS LINE TO DEACTIVATE RAGDOLLS WHEN BUMPED").
work with community path nr 3, but you can play but can't run i dont know why but game allow only for walk, you can walk and kill zombie, walk and climb but cant run and use skil for parkour. can't wait for next major update for this mod, soo far my best mod for ragdolls in Dying Light 2 :3 10/10
Can confirm this still kind of works after the community update #3. Honestly everything works up until you get to the city and have to use the paraglider, it just crashes every time i try to use it. i have multiple mods and i was lucky enough to just remove this one and it started to work, also to test in case it was conflicting with another mod i used this mod by itself and it still crashed. I see the mod author hasn't updated the mod but if any one found a work around it would be nice :) Also love the mod and hoping for any kind of update!
EDIT: Narrowed it down to it being the inventory_special_dl.scr edited it with notepad ++ and searched for paraglider and honestly don't know what to change it to so it can work but hopefully can get some help.
Hi there. The public version of this mod is outdated. I took a break before releasing a newer version, which is also outdated now. BUT - I've been working on it again, and my own version is almost ready. Just need a bit more time. For now, deleting the 'inventory_special_dl' should work. If you want a proper fix, you'll need to add the new paragliders from the updated vanilla file, I may reconsider the use of this file if I can keep the functionality it allows.
That's great to hear!! I did remove the inventory_special_dl at first but it either broke/removed the physics. Like bumping into zombies and them falling and all that, BUT either way i have still been using your mod lol xD just doing a no paraglider run so ,no rush with that update but looking forward to it!!!! ive been using your mod with the I Am Legion Reborn - DL2 Overhaul so it has been a very fun experience!
techland likes to add their event paragliders (the walking dead, payday, etc) as new items defined in inventory_special_dl, which is a file this mod uses (at least for now) to allow bumping biters while running/paragliding/swinging the grappling hook, so I guess this mod becomes outdated every time they update the game with new items (like paragliders), as pressing the item key would crash the game. I don't know if this behavior depends on actually having the item equipped/unlocked.
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Take a close look at the file and search for "melee_crowdbump"; the line you're looking for isn't directly below this, but a few lines down within the same defined object (I actually wrote a comment inside the line which says "PUT "//" AT THE START OF THIS LINE TO DEACTIVATE RAGDOLLS WHEN BUMPED").
EDIT: Narrowed it down to it being the inventory_special_dl.scr edited it with notepad ++ and searched for paraglider and honestly don't know what to change it to so it can work but hopefully can get some help.
For now, deleting the 'inventory_special_dl' should work. If you want a proper fix, you'll need to add the new paragliders from the updated vanilla file, I may reconsider the use of this file if I can keep the functionality it allows.