I changed the picture because people prefer to follow the picture over the description. And no, the picture is not meant to fully corresponds with what I have. I literally said it in the description, “Why is there no decent preview of the outfit?”. Nexus requires you to have a preview image when releasing a mod, so I thought to release the closest one possible. Clearly, people are getting the wrong idea. Additionally, the very first thing I said in the description page is what were mixed with the CGI Man outfit, so that is already a massive pointer that the image is not the complete representation of the mod, but I guess I didn’t provide enough for people to put two-and-two together.
It’ll be a while before I return to Dying Light 2. Maybe in the first massive update I’ll return, and then I’ll capture the outfit and add it to the preview.
Very easy. open the files this mod has in the .zip file, open up the fpp and tpp file and search for keywords like "glove" and "bracer" and replace the strings in there with the bracer and gloves you have from another file and replace it. trial and error
What kind of color? Like green or purple color? That usually means you didn't replace the lines correctly. Happened to me before when I accidentally double pasted the code or left an extra ending bracket.
As you can see, this torso part only has 1 item, where in materialsResources you can see that it says number:1 and only adds 1 more material which means this torso part only has 1 material.
you can see this one has more than 1 materialsResources component where it goes up to number:4. You need to look at the part you want to add in and add in ALL of its values, not just switch the .msh or .mat part of it.
21 comments
It’ll be a while before I return to Dying Light 2. Maybe in the first massive update I’ll return, and then I’ll capture the outfit and add it to the preview.
or you didnt copy paste the entire leg. Some leg models have more or less parts than other leg models depending on their detail.
example:
"slotUid": 110,
"name": "TORSO_PART_1",
"filterText": "torso",
"tagsBits": 0,
"shadowMaps": 3,
"meshResources": {
"resources": [
{
"name": "player_default_torso_belt_tpp.msh",
"selected": true,
"layoutId": 4,
"userData": [
4286643968,
128,
4294901760,
0
],
"variantType": "standard",
"materialsData": [
{
"number": 1,
"name": "player_default_torso_belt_tpp.mat",
"layoutId": 4,
"loadFlags": "S"
}
],
"materialsResources": [
{
"number": 1,
"resources": [
{
"name": "player_default_torso_belt_tpp.mat",
"selected": true,
"layoutId": 4,
"loadFlags": "S",
"rttiValues": []
As you can see, this torso part only has 1 item, where in materialsResources you can see that it says number:1 and only adds 1 more material which means this torso part only has 1 material.
as for this one,
"slotUid": 105,
"name": "TORSO",
"filterText": "torso",
"tagsBits": 0,
"shadowMaps": 3,
"meshResources": {
"resources": [
{
"name": "player_default_torso_tpp.msh",
"selected": true,
"layoutId": 4,
"userData": [
4286643968,
128,
4294901760,
0
],
"variantType": "standard",
"materialsData": [
{
"number": 1,
"name": "player_default_torso_tpp.mat",
"layoutId": 4,
"loadFlags": "S"
},
{
"number": 2,
"name": "player_default_torso_detail_tpp.mat",
"layoutId": 4,
"loadFlags": "S"
},
{
"number": 3,
"name": "zipper_a.mat",
"layoutId": 4,
"loadFlags": "S"
},
{
"number": 4,
"name": "player_default_torso_sleeves_tpp.mat",
"layoutId": 4,
"loadFlags": "S"
}
],
"materialsResources": [
{
"number": 1,
"resources": [
{
"name": "player_default_torso_tpp.mat",
"selected": true,
"layoutId": 4,
"loadFlags": "S",
"rttiValues": []
}
]
},
{
"number": 2,
"resources": [
{
"name": "player_default_torso_detail_tpp.mat",
"selected": true,
"layoutId": 4,
"loadFlags": "S",
"rttiValues": []
}
]
},
{
"number": 3,
"resources": [
{
"name": "zipper_a.mat",
"selected": true,
"layoutId": 4,
"loadFlags": "S",
"rttiValues": []
}
]
},
{
"number": 4,
"resources": [
{
"name": "player_default_torso_sleeves_tpp.mat",
"selected": true,
"layoutId": 4,
"loadFlags": "S",
"rttiValues": []
you can see this one has more than 1 materialsResources component where it goes up to number:4. You need to look at the part you want to add in and add in ALL of its values, not just switch the .msh or .mat part of it.