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Banoncikas

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Banoncikas

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34 comments

  1. Empecial
    Empecial
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    • 4 kudos
    Hey mate. How can i make weapons appear when i do NageWazaBackBegin? I saw that you mentioned by having a weapon show the animation needed a specific kind of weapon. I've tried just turning ShowWeapons(0); to on, but that didnt work. Not even the front knife (small knife) animations would show a simple knife. Any function or code im missing?

    Also, how do you find these functions that arent used where you use them, like the  DealDamage(0, 1,"finisher_kill_ragdoll@sync_action_damage_presets.scr"); ?
    1. Banoncikas
      Banoncikas
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      You didn't quite understand what I meant.

      The finishers were designed to play based off of what weapon you are currently wielding, however, for now, the game doesn't recognize this because the entire finisher script is disabled, and what I've done is replaced the grapple to one specific finisher animation. 
      The only finisher that I have found that does NOT use any sort of weapon is the neck snap. This one is easy to make it look good as you quite literally don't need a weapon for it and because of that there's almost no bugs with it.

      In the case of finishers that use a weapon in their animations, though, is a different story. There were like 2-3 different finishers depending on your weapon (whether it's a one-handed machete/blunt weapon, or 2-handed axe.) The finisher would play no matter what weapon you're holding in this mods' case, even if you're unarmed, actually. That's why I decided to not replace it with the grapple skill, because that's just a waste of time right now. It just looks awful, unless you wield the specific weapon required.

      I found the damage function in sync_action_finishers.scr
  2. Dallasisasimp
    Dallasisasimp
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    • 1 kudos
    please get the one where aiden lodges the weapon in them and then kicks them updated to back grapple
  3. largesneed
    largesneed
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    • 32 kudos
    I will never understand TL's decision not to use these... I get that it "was too overpowered" but it's a waste of so many good, fun animations. Good work bringing them back, excited to see new versions of this mod.
  4. brodiaga12
    brodiaga12
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    • 0 kudos
    hi everyone, who can help me pls - i want to made strong fists punches - so that the opponent would fly away from the punch... well, or at least the blows were thrown away by opponents like a kick
  5. porquesimnao
    porquesimnao
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    does it only work on humans bc takedowns and back grapples wont work on zombues
    1. Banoncikas
      Banoncikas
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      The takedown pack only works on humans because its kind of tedious having to recode it for all the infected and i kinda gave up on it for now
      the back grapple should work on both though
    2. wazzupitsme
      wazzupitsme
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      all you have to do is copy paste these lines of code.

      ExtendState("End_Knife")
                      {
                          Animation(0, "m_fpp_syncaction_takedown_standing_attacker_front_01");
                          Animation(1, "m_hmf_syncaction_takedown_standing_victim_front_01", 0.2);             
                      }
      its really easy and it works for me on biters and stuff.
    3. Banoncikas
      Banoncikas
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      • 2 kudos
      This is only the single state of the  animation, theres also transitions, extra code to prevent it from getting interrupted in combat, and i also have to do it for like 10 finishers for both virals and biters
  6. xstrayder12345
    xstrayder12345
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    I didnt understand. Neck Snap finisher only front neck finisher? or others in that package too? I only want neck finisher.
  7. western911
    western911
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    • 3 kudos
    what reshade do you use, looks very cool?
    1. Banoncikas
      Banoncikas
      • member
      • 2 kudos
      I dont use reshade
    2. GreenDoomMD
      GreenDoomMD
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      • 2 kudos
      photomode
    3. western911
      western911
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      • 3 kudos
      photomode in video, ok... lol)))
  8. EpicLaserGamer123
    EpicLaserGamer123
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    Holy f*#@ing shit. Someone actually found these and brough back to the game. Love u dude no homo
    1. Banoncikas
      Banoncikas
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      • 2 kudos
      yw
  9. Memergamerman
    Memergamerman
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    • 0 kudos
    How do i use it
    1. livefreexyz
      livefreexyz
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      • 8 kudos
      If you took the time to read the description, you would know.
    2. Memergamerman
      Memergamerman
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      • 0 kudos
      I already did and it didn't work
  10. CleaveOfFaith
    CleaveOfFaith
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    • 4 kudos
     Aside from eventually (if at all) adding them as standalone extras alongside the vanilla, which would be AWESOME... Is there a way to add blood effects on these? Pretty much all of them seem to be missing blood/impact fx where it clearly should appear. Would make them all look perfect!
    1. Banoncikas
      Banoncikas
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      Yes, I tried that yesterday, but after checking out the vanilla stab takedown files, they dont have any blood effects assigned, meaning theyre probably assigned somewhere else. They did have blood decals though, but when i tried adding them in, they didnt work, either because i dont know how, or they dont work