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Banoncikas and DARKDETOX

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Banoncikas

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43 comments

  1. WeepyHollow02
    WeepyHollow02
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    that is not a kong vault. just looks like aidan is jumping onto an obstacle lmao
  2. canaga07
    canaga07
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    Banoncikas, i have an idea, since you added the bow vault anim., can you also add the 2 handed weapon vault animation too?, it sorta looks like a kong vault
    1. Banoncikas
      Banoncikas
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      Currently searching for it, and found another vault animation that doesn't allow far jumps or double jump after it. I'll upload all of them
    2. Banoncikas
      Banoncikas
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      pepsi.better#6979 add me so we can talk over this stuff easier
    3. canaga07
      canaga07
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      alr
    4. GHO5TTHEFOX
      GHO5TTHEFOX
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      can you add the left handed jump please???
  3. Moonzs
    Moonzs
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    For the E3 Jump animation and it breaks me to even say this. But I believe we won't be able to replicate the left arm and I know why. 
    If you pay attention to the footage we have, Aiden's immunity bracelet was on the left but that has since been changed to the right. I'm not sure how far we have gotten in the modding community to where we can make our OWN animations or if it even is possible to mirror them.
    Oh also, I believe even on retail animations he uses his right hand when forward jumping during movement? Which was the eye opener and the realization we'd probably have to do a bit more in the community to bring these back to what they were.

    I hope this helps in understanding why he uses his right hand! :3
    1. Banoncikas
      Banoncikas
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      in retail he uses both, what has his bracelet got do with it?
    2. Moonzs
      Moonzs
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      Are you sure cause like when you move forward and jump once, it's his right hand only.
      And not sure? Ask techland why they animated his move forward jump with the arm that has the bracelet (biomarker). 
    3. Banoncikas
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      My goal was not to make him jump with both of his hands at the same time. Every other jump Aiden uses his left and right hand, yes. My goal was to make Aiden use the same right hand jump animation he makes when he jumps with a machete, and to make that specific animation play with both his hands, left and right
    4. canaga07
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      Moonzs tf are you talking about? This comment is so stupid and wrong on so many levels
    5. Moonzs
      Moonzs
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      He just didn't understand what I was trying to say and that's ok, and judging by your comment it also didn't quite catch the mark with you too. You added 0 to what the convo was and I don't know what the point of you even replying was?
    6. wazzupitsme
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      you can have the e3 jump set to the jumpinplace thing in jump parameters. so if u jump without moving he does e3 jump. if you run and jump he will do the normal jump. also both his arms work.

      you have to replace: 
      Jump("JumpInPlace", "Normal")
      {
      BeginAnimation("JumpInPlace");
      LoopAnimation("Jump_Loop");
      SpeedPostProcess(0.0, 1.0);
      }

      with:
      Jump("JumpInPlace", "Normal")
      {
      BeginAnimation("Balance_Jump");
      LoopAnimation("Balance_JumpEnd");
      SpeedPostProcess(0.0, 1.0);
      }
      his legs will be a little weird but other than that he jumps good. every jump his arm alternates so it goes from left to right to left etc. how you expect it.

      data0-scripts-player-jumping-jumpparameters. replace jump in place with what i showed and ur good
    7. Juzou56
      Juzou56
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      where do i write it, tell me the exact location from the files?
    8. Juzou56
      Juzou56
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      where do i write it, tell me the exact location from the files?
  4. wazzupitsme
    wazzupitsme
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    can you do a jump animation like the one in alpha. https://www.youtube.com/watch?v=W1r5LyJ7n-s&t=75s its the same one with a one handed weapon
  5. wazzupitsme
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    can you do a video showcasing all the vaults you showed
  6. dsjfh
    dsjfh
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    i don't know why those animations aren't in the original game 
    Techland are weird
    1. Banoncikas
      Banoncikas
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      I really think that the only good animation in  here is the unused one that doesn't allow for far jumps, and maybe thats why it's unused, it would look weird to far jump with that animation
    2. canaga07
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      u can actually far jump with that vault, but its inconsistant. I've been tweaking the settings like height and extra gravity for it to make it look better, its going pretty good
  7. ArctosArcanum
    ArctosArcanum
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    what is the jump animation in the video? (the normal jump)
    1. Banoncikas
      Banoncikas
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      The one in the optional files, its the same one when you jump with a 1h weapon
    2. ArctosArcanum
      ArctosArcanum
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      Ah okay
  8. Dallasisasimp
    Dallasisasimp
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    how would i go about making this work with the e3 2019 animations pack mod
    1. Banoncikas
      Banoncikas
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      open their jump.parameters, and replace their Jump("OnLowStand"); code with mine
    2. Dallasisasimp
      Dallasisasimp
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      what does that meeean
    3. Banoncikas
      Banoncikas
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      I'll update my mod later with them
  9. DrFailtastic
    DrFailtastic
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    Looks like the vault animation is supposed to be a first person kong/cat pass. If it is the hands are too close, need them shoulder width apart. Can see why Techland didn't go with that particular animation. Makes sense if you're vaulting from a diagonal/sideways angle, but not much else...
  10. TheOneButter
    TheOneButter
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    aiden fr punching the air