Banoncikas, i have an idea, since you added the bow vault anim., can you also add the 2 handed weapon vault animation too?, it sorta looks like a kong vault
For the E3 Jump animation and it breaks me to even say this. But I believe we won't be able to replicate the left arm and I know why. If you pay attention to the footage we have, Aiden's immunity bracelet was on the left but that has since been changed to the right. I'm not sure how far we have gotten in the modding community to where we can make our OWN animations or if it even is possible to mirror them. Oh also, I believe even on retail animations he uses his right hand when forward jumping during movement? Which was the eye opener and the realization we'd probably have to do a bit more in the community to bring these back to what they were.
I hope this helps in understanding why he uses his right hand! :3
Are you sure cause like when you move forward and jump once, it's his right hand only. And not sure? Ask techland why they animated his move forward jump with the arm that has the bracelet (biomarker).
My goal was not to make him jump with both of his hands at the same time. Every other jump Aiden uses his left and right hand, yes. My goal was to make Aiden use the same right hand jump animation he makes when he jumps with a machete, and to make that specific animation play with both his hands, left and right
He just didn't understand what I was trying to say and that's ok, and judging by your comment it also didn't quite catch the mark with you too. You added 0 to what the convo was and I don't know what the point of you even replying was?
you can have the e3 jump set to the jumpinplace thing in jump parameters. so if u jump without moving he does e3 jump. if you run and jump he will do the normal jump. also both his arms work.
you have to replace: Jump("JumpInPlace", "Normal") { BeginAnimation("JumpInPlace"); LoopAnimation("Jump_Loop"); SpeedPostProcess(0.0, 1.0); }
with: Jump("JumpInPlace", "Normal") { BeginAnimation("Balance_Jump"); LoopAnimation("Balance_JumpEnd"); SpeedPostProcess(0.0, 1.0); } his legs will be a little weird but other than that he jumps good. every jump his arm alternates so it goes from left to right to left etc. how you expect it.
data0-scripts-player-jumping-jumpparameters. replace jump in place with what i showed and ur good
I really think that the only good animation in here is the unused one that doesn't allow for far jumps, and maybe thats why it's unused, it would look weird to far jump with that animation
u can actually far jump with that vault, but its inconsistant. I've been tweaking the settings like height and extra gravity for it to make it look better, its going pretty good
Looks like the vault animation is supposed to be a first person kong/cat pass. If it is the hands are too close, need them shoulder width apart. Can see why Techland didn't go with that particular animation. Makes sense if you're vaulting from a diagonal/sideways angle, but not much else...
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If you pay attention to the footage we have, Aiden's immunity bracelet was on the left but that has since been changed to the right. I'm not sure how far we have gotten in the modding community to where we can make our OWN animations or if it even is possible to mirror them.
Oh also, I believe even on retail animations he uses his right hand when forward jumping during movement? Which was the eye opener and the realization we'd probably have to do a bit more in the community to bring these back to what they were.
I hope this helps in understanding why he uses his right hand! :3
And not sure? Ask techland why they animated his move forward jump with the arm that has the bracelet (biomarker).
you have to replace:
Jump("JumpInPlace", "Normal")
{
BeginAnimation("JumpInPlace");
LoopAnimation("Jump_Loop");
SpeedPostProcess(0.0, 1.0);
}
with:
Jump("JumpInPlace", "Normal")
{
BeginAnimation("Balance_Jump");
LoopAnimation("Balance_JumpEnd");
SpeedPostProcess(0.0, 1.0);
}
his legs will be a little weird but other than that he jumps good. every jump his arm alternates so it goes from left to right to left etc. how you expect it.
data0-scripts-player-jumping-jumpparameters. replace jump in place with what i showed and ur good
Techland are weird