Dying Light 2

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DocOnHoliday

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TheOneAndOnlyHitman

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About this mod

DiverseZ's: 1000+ new custom enemies,
Play the Zombie Mode,
Redesigned HumanAI,
Armor Overhaul: 200+ New armors,
Character Selection mechanics,
and much much more!
A complete overhaul meant to make you feel the intensity of the apocalypse. Built from the ground up, this mod will have you watching your back, so make su

Permissions and credits
Donations
This is a complete overhaul to Dying Light 2 based on the original mod for I Am Legion for Dying Light 1.
This mod is meant to restore the game back to a loveable state, to make you feel like that $60 was well spent, and to give you an exciting and challenging open world zombie game like no other on the market. Yes it has it's flaws, but there is so much that can be done in the engine, all it needed was some love. This mod was created 3 days after the release of the game and will continue to bring updates 24-48hrs after every major official update to the game.


This mod contains over 2 million line changes and additions to the original game. There are three versions of the mod for you to try, for each you can select the difficulty using the installer. At any time you can change the difficulty of the mod by simply running the installer again and
selecting the new difficulty.


Difficulty Explanation:
Casual Survivor: This version of the mod is meant for those of you who enjoy the pacing and difficulty of the vanilla game but are interested in new features specific to IALR. This version of the mod needs to most feedback because it is not one that I play often, so I want to hear your feedback to understand what you prefer as the vanilla player.

Survivor
: This version of the mod is meant for all the Lore based players who want a challenging and interesting game without the intensity. Zombies will be more dense on the map than Casual Survivor and will also be able to hear the players actions better. Banshees, chargers, and goons have been added back to the world so you'll have more to deal with on top of a redesigned HumanAI, now designed to clear the streets and take back the city from the other factions. This should be everyone's recommended difficulty to start with, if you want and easier experience then change to Casual and if you are familiar with the game and want to be always under threat when outside a base, look to Ultimate.

Ultimate Survivor: This version is meant to give players something new once they have played the game and know the basic functions and actions. The zombies can run and climb, and so you're never really safe once outside a base. The spawns are much higher, the volatiles more deadly, and HumanAI will be relentless.


What does this mod do exactly?
  • 1. DiverseZ's: Over 1000+ new custom enemies added to the game
  • 2. WarZone Update: Overhaul to the entire humanAI to feature unique humans throughout the
  • world including overhauls to PK, Renegades, custom Bandit classes, Colonels men, Survivors.
  • Humans now use throwing weapons (WIP), Grenades, UV Flares, Decoys, and Molotovs in the open world.
  • PlagueBearers throw Infection Grenades able to wipe out armies of Human allies.
  • 3. Custom AI behaviors and more realistic gameplay features for all major infected and humans.
  • 4. Play the zombie Update: -
  • Find Platinum loot drops added to the world that will allow you to get a full armor set for the Banshee along with weapons and a booster to play the game like never before!
  • The Play the Goon update isn't complete but is also in the game and can be found.
  • The Play the Volatile and Volatile Tyrant isn't complete but is also in the game and can be found hidden in the world.
  • 5. Searching and more intelligent Volatiles and Screamers
  • 6. Armor overhaul: Over 200 new custom armors added to the game and loot tables
  • 7. New weapons have been hidden in the world included a Doom's day plague bomb to end a city block
  • 8. A completely overhauled loot system has been added
  • 9. Vastly improved gameplay mechanics to help you enjoy Dying Light 2 (See Changelog for the thousands of changes).
  • 10. Character selection through your ingame STASH of 9 new male character skins, 10 female
  • character skins, 5 male story character skins, 5 male legendary skins, 6 female story character skins, and 6 legendary female character skins. All ethnicity and genders come with first person view support.
    To use:

- Open the stash and select one of the outfit icons, skeletons are legendary, plague is male, female icons are females.
- Press X to toggle character model.
  • 11. A custom config file "IAL_Settings.mth" found inside the data3.pak that all players can modify to their desired settings.
  • 12. Hundreds of new updates from 1.0 to 1.1 with the communities feedback!

Please make sure to Endorse if you enjoy I Am Legion Reborn!


Important notes before you download:
  • This mod is not compatible with Vortex or any other mod managers! It comes with it's own installer. For how to use the installer please scroll down to the Installer Tutorial.
  • If installed correctly, a custom menu is included with the mod to show you the latest supported version. If these versions do not match up, then please be aware that your save game could be at risk using mods in general. Please wait until the modders have updated their mods to support the latest version.
  • There is a vanilla caused bug with updating the game with mods installed that is causing players to lose their inventories. The current known fix (not a mod issue), is to remove all mods, roll your save game back using the ingame menu, and then reinstall the mods.
  • Yes this mod was designed with coop in mind, as of 1.1d3 it should work 100% with coop as long as all players have the exact same mod files
  • Please make sure to play this mod on Hard difficulty to work properly.
  • This mod contains an extended version of my "Physics Are Back" mode that focuses on more realism and intensity

Compatible Mods list:

  • All animation and parkour based mods should work, just make sure they come after Data3.pak (Data4, Data5,etc)
  • Post Process Effects - All-In-One is compatible and works well with IALR
  • Fair prices mods are not supported, currently implemented in the mod by default and with config settings,
  • Level scaling mods are not supported, currently implemented in the mod by default and with config settings,
  • Dismember mods are not supported, currently implemented in the mod by default and with config settings,
  • Slower time cycles mods are not supported, currently implemented in the mod by default and with config settings,
  • More zombies mods are not supported, currently implemented in the mod by default and with config settings,
  • Weather system mods are not supported, currently implemented in the mod by default and with config settings,
  • But technically all of these types of mods can override the settings of IALR if placed at a higher level (Data4, Data5,etc)

_____________________________________Install:_____________________________________
-This mod does not require any other mods, I would highly recommend uninstalling all mods first, install IALR and then reinstall each mod to make sure the other mods are compatible and updated before reporting bugs with IALR.
Guide made by one of the players! - AКΞRU TV

_____________________________________Uninstalling IALR:_______________________________
- If you want to return to the vanilla game, after running the uninstaller you must run Steam or Epic's file verification to properly detect the changes made by the mod and restore the game to the vanilla state.

________________________________Videos/Summaries/Guides:____________________________
I Am Legion - Reborn Installer Tutorial


I Am Legion - Reborn 1.1 Summary


_____________________________________Discord Channel for the mod:_____________________________________
Since the mods release we now have over 700+ users in the discord channel all willing to give advice and tips on how to configure or fix issues. I'm in the channel daily as "DocOnHoliday", feel free to reach out for any questions!


https://discord.gg/HbTvgxKCRk
_____________________________________Support the mod:_____________________________________
The I Am Legion series continues to support the updates to the Dying Light games and thus requires a lot of hours to help maintain and fix ongoing bugs. The patreon also allows you to vote on new features and get access to custom solutions such as the AutoUpdate tool for the mod. Thank you for any support given, I appreciate it. If you do donate, please let me know on the discord channel so I can add you to a supporter list.


https://www.patreon.com/IAmLegion4DyingLight


https://www.buymeacoffee.com/JasonHaskins


_____________________________________Change log: _____________________________________
Link to the full Changelog for IALR



Update 1.1g:
- Players can now run and jump inside of Safezones
- Fix for glitch with the accidental release of this feature without all the needed pieces, safezone glitches resulted.
- Fix for Survivor Sense not working correctly...I added a float value to the config, which should have been correct for distance haha they are using a string value?
- Additional invisible arm fixes
- Additional invisible zombie fixes
- Fix for Bandit/Renegade respawns at Chests and other encounters
- Fix the issue with the zombies running/walking in all directions in Ultimate and Survivor
- Fix for Cutscene bug, if you find another please report with savegame and instructions so I can replicate the issue.
- Fix for Survivor Sense, "export float IAL_SurvivorSense_Red_Enemies_Range = 1.0;" added to the config, 20.0 is the default value to return survivor sense to normal.


Update 1.1f:
- IALR now has some additional options when installing the mod.
       - Currently there is no way for removing these additional options if you choose to remove them through the installer next time (it will warn you of this), so you'll need to remove them manually if you select them for now.- Fix for Bosses healing themselves during fights.
- Fix for Bosses healing themselves during fights.
- Ultimate Survivor now has more deadly Volatiles, increasing their melee damage and causing Volatile spit to apply poison damage.
- Ultimate Survivor now has slow movers as well as runners and climbers
- Included additional optional in the installer for removing Zombie kids (Biters, Virals, and Banshees) (!Data4.pak!)
- Included additional optional in the installer for removing new Glider Overhaul for Survivor and Ultimate Survivor (!Data3.pak!)
- Included additional optional in the installer for restoring Survivor Sense detecting Enemy NPCs(!Data3.pak!)
- 28 new gliders enter the world! 6 Legendary unique gliders with their own set of unique characteristics! You will now get a starter glider when you finish the "Let's Waltz" quest if you haven't found one in the world yet.
- Gliders are now found in the world and have to be worn in the inventory rather than always available! This will make you have to decide if you want to bring your glider with you at the cost of armor
- Casual Survivor does not get this Paraglider update in order to support vanilla feature.
- The Forager armor enters the world with 16 new backpacks and unique armor for carrying more objects in the world.
- Added custom names and descriptions to the armor sets!
- Updated several icons for armor found in the world, no more newspaper.



Update 1.1e:
- Fix for interior cells not activating until entering, now you should be able to trigger interiors as you make noise around the city.
- Fix for volatiles and Ultimate zombies chasing the player
- Overhaul to spawn file, should fix way too many survivors showing up in the world.
- Optional Warzone human centric spawns coming soon for those who like to play with more PK and Survivors in the cities!
- Fix for Bandits and Renegades standing in place


Update 1.1d:
- Fix for inventory glitch! Sorry that sat for a while- Fix for interior spawns for day (simple name error >.<)
- Added Xray back to Casual Survivor difficulty, thanks for reporting!
- Fixes for the Volatiles having detection issues
- Fixes for the Screamers having detection issues
- Added basic code for each faction to summon their own unique groups, doesn't appear to work but it's something.
- Fixes to Plague Renegades showing up with normal renegades.
- Fix for world spawn bug that showed up while trying to balance WarZones update
- Fix for DLC outfits and IALR custom outfits in Stash
- Added 5 new PlagueBearer Renegades with new perks, they should be unable to be killed by Gas clouds they throw.
- Added 12 new Female Renegades to the world
- Added 25 new renegade variants to the world
- Added 5 new Heavy Renegade variants to the world and added armor perks for them (weaker but similar to armored zombies)
- Added 14 new Elite class Renegades, these are identified by black and red armor with Skull pattern masks. In the future they will drop unique loot and have custom perks
- Includes fixes for "stand in place" bug for casual survivor


Hotfix 1.1c:

  • - Updated the mod to work with 1.7.2c
  • - Custom menu updated
  • - Decreased world spawns for humans
  • - PKs are now forced Player Allies, may help with glitch we've been seeing.
  • - Potential fix for the installer and users reporting Antivirus flagging. I can assure you the compiler is clean, let me know the errors you still get if any!
  • Custom and unique interior spawns and densities by difficulty and region
  • Less spawns in the interiors at night, especially at starter zones.
  • Some zones may have more or less, this is by design, come prepared for a fight.
  • Improved zone spawning for more realistic warzones! City areas are ready to take on the horde during the day or have fully retreating inside their walls.
  • Fixes for overpowered bow and arrows
  • Created unique bows for the PK, they should be able to pack a punch now.
  • Fixes for Volatile AI, some behavior improvements after Halloween update
  • Explosions now have a chance to spawn virals, biters, and banshees
  • Fix for visual glitch on Banshee
  • Fix for visual glitch on Biter/Infected reported in the world.
  • Improved Warzone spawn system so when you make a zone belong to a group, they will take over the area and continue to fight to take it back.
  • Fix for detection glitch in the logic
  • Zombies now move in a random speed, which will help the diversity.
  • AI Improvements for detection and groupwork, they will now band together to take out enemies.
  • Improvements to Bowmen logic and behavior.
  • Survivors now use lower quality UV Flares
  • PK now drop UV Flares with their loot

Hotfix 1.1b
⦁    Weapons now drop from specific groups of human enemies
⦁    Humans now are more intelligent and use grenades, flares, and decoys (took so long but FINALLY got it).
⦁    Currently working on them throwing actual weapons (works but damage isn't working!!)
⦁    Colonels men are added to the world with a new conflict matrix, before they were considered bandits but now they will work together and not attack the player unless attacked first, they will attack bandits and renegades.
⦁    Added human PK commandos to the world. Added PK summoners to the world
⦁    Fixes for spawns from previous release.
⦁    10 new goon visuals added to the world at random
⦁    Fix for the random bandit model that is stuck in place
⦁    Lowered the amount of interior spawns at night
⦁    12 new banshee appearances in the world
⦁    1 new look for the screamer
⦁    Added proper red Biomarkers for zombie horde
⦁    Added proper mouth textures to the zombie horde


I Am Legion 1.1
Features:
- DiverseZ's: Over 1000+ new custom enemies added to the game
- Armor overhaul:
Over 200 new custom armors added to the game and loot tables
- Play the zombie Update
:
- Find Platinum loot drops added to the world that will allow you to get a full armor set for the Banshee along with weapons and a booster to play the game like never before!
- The Play the Goon update isn't complete but is also in the game and can be found.
- The Play the Volatile and Volatile Tyrant isn't complete but is also in the game and can be found hidden in the world.
- Character Selection: Over 40 custom playable characters found in your stash- New weapons have been hidden in the world included a Doom's day plague bomb to end a city block
- A completely overhauled loot system has been added
- Hundreds of new updates from 1.0 to 1.1 with the communities feedback!

- Implemented the Hazmat Armor Sets (13 Armors),
balanced and hidden in the world. This class of armor gives you increased time
in darkzones and night. There are 5 variants of helmets, 4 torsos, 3
sets of pants, and an air tank, each provides different perks for longer
time in the dark.
- Implemented the PK Armor Sets (21 Armors),
balanced and hidden in the world. There are 6 Legendary sets, 3 helmets, 6 torso
pieces, 1 set of gloves, 5 armor plates, and 6 pants. All armors have
been balanced to include 6 versions with scaled perks.
- Implemented the Leisure Armor Sets (6 Armors), balanced and hidden in the world. I'm still working on their unique
skills but there is one Gold torso piece, 1 helmet, 3 torso pieces, and 2
pants. All armors have been balanced to include 6 versions with scaled
perks.
- Implemented the Brawler Armor Sets (14 Armors), balanced and hidden in the world. This set is built off the arena DLC
and is focused on melee fighters. There are 2 torso pieces, 4 additional
armor pieces, 5 pants, and 2 shoes. All armors have been balanced to
include 6 versions with scaled perks.
- Implemented the Runner Armor Sets (9 Armors), balanced and hidden in the world. This armor set has unique perks that allow you
to move faster in the world and run along walls for a longer time based
on the tier of armor. There are 4 torso pieces and 5 pants. All armors
have been balanced to include 6 versions with scaled perks.- More
information on spawn locations and hints will be given at 1.1's full
release.
- Implemented the Bandit Armor Sets (26 Armors), balanced and hidden in the world. This armor is centered around
melee combat and is considered "Medium Armor", more coming soon about
the "Light" "Medium" and "Heavy" armor classifications and what they
mean for gameplay. There are 4 legendary armors for this set, 7 helmets,
4 torso pieces, 8 armor addon pieces, 1 set of gloves, and 4 pants. All
armors have been balanced to include 6 versions with scaled perks.
- Rebalancing for loot across the world, I ended up spending a good chuck of the day testing and trying to be
playful with how this armor shows up in the world. Outfits can now be
found more likely in containers that should contain clothing, along with
darkzones, GRE, and military containers. I've also continued to
rebalanced how loot is spawning into the world, where you can find
different ingredients etc. based on your feedback.
- Added the ability to sell all my custom armor in the shops, let me know how this goes!
- Implemented the Renegade Armor Sets (15 Armors), balanced and hidden in the world. This armor is centered
around melee combat and is considered "Medium Armor", more coming soon
about the "Light" "Medium" and "Heavy" armor classifications and what
they mean for gameplay. There are 6 Legendary pieces, 8 helmets, 1
torso, 5 additional armor pieces, and 1 pair of pants.
- Improvements to Leather sets - Leather has now been fully balanced into the world with each of the 5
conditions (white, green, blue, violet, and orange) along with 5 new
legendary pieces. This armor is considered "Light" armor and focuses as a
healer set.
- Improvements to Military sets - Military has now been fully balanced into the world with each of the 5
conditions (white, green, blue, violet, and orange) along with 5 new
legendary pieces. This armor is considered "Heavy" armor and focuses
mainly as a Tank set.- Improvements to Medical sets
- The legendary medical set - has been improved and new versions have been created that can be
found at a lower level but very rarely. There are 3 versions of the
legendary set and all should highly boost a healers playthough, you'll
need to be 20+ to start finding this hidden armor.
- Improvements to inventory crashes - Found several issues with the code and made
improvements to stabilize the new armor systems
- There are now 1097 new armor pieces implemented ingame with 107 new unique pieces!

- Armor has been hidden in the world and loot systems, more details are coming with 1.1!
- Finally fixed the chrome bug (sorry for the delay on that)
- Implementation of "Heavy" Armor concept on Renegade armor set, Torso's have the most effects:
  • Heavy armor slows down the player based on how many pieces they have equipped.
  • Glider stamina and gravity drop MUCH higher when using heavy armor, use it to save your fall or a quick escape.
  • Heavy Armor greatly reduces damage the more you have on and the higher the quality, this allows biters and arrows to be less of a factor with heavy armor.
  • Heavy Armor reduces your jump height and fall damage the more pieces you wear.
  • Heavy Armor Reduces the time you can wall run.
  • Heavy Armor makes more noise when you move around the world.
- AI Improvements:- Greatly improved biters ability to follow the player and seek them out when spotted.
- Biters will now chase the player when a "Chase" begins on all difficulties.
- Added Colonel custom encounters
- Added more supporting "Rooftop" code for all versions for infected and bandits
- Added more diversity to the world encounters
- Improved Volatile code inside Darkzones
- Improved spawns inside interiors and Darkzones, welcome back special infected.
- Volatiles now properly search rooftops and interiors at night (mainly Survivor and Ultimate survivor, rare in Casual)
- Volatile combat fixes from 1.0f2
- Character selection has been largely completed, you can access these new character skins through your stash!
9 new male character skins, 10 female character skins, 5 male story
character skins, 5 male legendary skins, 6 female story character skins,
and 6 legendary female character skins.
- If you select a different race or gender, your first person view now shows the appropriate gender/ethnicity.
- Banshees have been fixed and should be behaving properly from 1.0f2.
- I've increased all ranged weapon headshot damage
- Added back new improved Renegades to the city
- Added back new improved Colonel troops to the city
- Improved spawn density system to better flood the cities.
- Weapons now have a chance for dropping from NPCs
- Loot has been rebalanced for better realism and based on feedback
- Improved damage from fire and Blasts in the game
- Better balancing for physics
- A lot of improvements to the biters AI, made them move faster at night and slower in the day
- Added rooftop spawns during the day and night
- More improvements to the AI Sensors and memory systems
- Volatiles and Screamers spawns balanced

- Fix for spawn bug, this was due to my volatile mini chase logic so that's been pulled back out for now (volatiles summoning other volatiles).
- Fix for Charger spawn bug, the world spawns should be working correctly now.
- Fix for "Chase" logic randomly spawning special infected when a screamer first screams. This is random and based on your selected Casual, Survivor, or Ultimate difficulty.


Videos of Gameplay of IALR by supporting players: