About this mod
1000+ new custom enemies with 3 new factions, 1000+ new weapons, armors, tools, bundles, and accessories, A Mod Settings config, 28 NPC Companions, Overhauled Loot System, Trophy Exchange system, All AI Behavior has been overhauled
- Permissions and credits
- Mirrors
- Donations
Link to I Am Legion for Dead Island Definitive Edition
Link to I Am Legion for Dying Light 1
This is a complete overhaul to Dying Light 2 based on the original mod for I Am Legion for Dying Light 1.
Please make sure to Endorse if you enjoy I Am Legion Reborn!
Official MOD MANUAL - Please read
This mod was created 3 days after the release of the game and continues to bring updates 24-48 hours after every major official update. It's completely compatible with the story-line of the main game, is meant to be lore friendly, and supports 4 difficulties: Casual Survivor, Survivor, Ultimate Survivor, and Insanity. You can start a new game or use one you already have. NG+ has a greater number of infected spawns and difficulty - I'd recommend trying the mod with the regular game first to learn the new features before going to NG+.
This mod contains a Mod Config setting file that allows you to pick and choose your world and define a lot of things you'd normally require other mods for. Make sure to check out this feature, as it contains hundreds of options for gameplay. The mod is multiplayer compatible and was built for playing with friends. The host and clients should remove all mods, run file verification, install IALR on both systems using the installer and everyone MUST have the same settings selected. The host should set all Mod Config settings in the Data2.pak and test everything is running as expected, then send the Data2.pak and Data3.pak to all clients.
This mod breaks with each official update to the game and has to be updated every time as it's an overhaul to every game system. Please always check VERSION COMPATIBILITY on the file downloads section and use the custom mod banner when running the game to ensure compatibility. You can join the Discord Community to get all the latest updates from the IALR Release Channel where I'll mention whether an update is safe to play until I get an update out.
Please protect your savegame by backing it up before playing with this mod and utilize the Discord release channel for the update schedule and current bug-list as updates roll out from Techland. The updates used to be safer with mods but since official updates around 1.15+, there are inventory bugs that cause crashes if you have custom items that are forcibly removed when the mod is no longer found. This can cause crashes if you don't run file verification after removing the mod, but it's always best to have a backup point before custom content is added if you have 100+ hours of gameplay you want to protect.
That all being said, you should ask the community if you have doubts about adding the mod. I'm biased of course, but people are pretty excited. Please make sure to check out the documentation for most of your questions, as it's extensive and covers the most information.
This mod is not perfect - it's built off thousands of hours of balancing and new feature development that would love your feedback and notes on how to improve. This mod includes a lot of community requests based on feedback provided. All feedback is highly encouraged and welcome.
This mod will never hide behind a paywall. It will continue to grow and build with the community's feedback and support, and I sincerely appreciate everyone who has donated and contributed to its success over the last 2+ years. This mod contains roughly 2 million line changes and additions to the original game since the start. As such, it can take a lot of work to balance, so the more information you provide, the better I can design the updates.
That's all nice to know but what does this mod do exactly?
Combat & Enemies:
- Battle against over 1000+ new enemy variants with new Biters, crawlers, child biters (optional to disable), and Viral variants
- Encounter new forms of terror with Banshees, Goons, Screamers, and volatile variants
- New Day Stalker Volatile, Swamp Volatile, Running Goons, and climbing Demolishers
- Dynamically pathing, roaming volatiles (different from official node-based patrolling volatiles)
- New threats from flooded region infected covered in chemical mud that protects them from sunlight
Enhanced Chase System:
- New Chase System utilizes sound and detection to create unique world experiences
- Custom spawn pools configurable in Mod Config (Screamer, Chase, Volatile, Day Hunter, Night Hunter pools)
- Howlers no longer start "Chase" code, but bring the city down on your head
- Chances of spawning Banshees, Goons, Demolishers, Chargers, GRE Anomalies, new Patrolling Volatiles, and GRE Volatiles
Factions & NPCs:
- 3 new factions: The Wolves, WorldBurners, and PlagueBearer including challenging new bosses
- 486 new human models with custom loot
- Enhanced Peacekeeper faction with E3 colors, Engineer classes, Shield Bearer Heavy PK Troops, female troops
- Enhanced Renegade faction with blood red elites and female troops
- Revamped bandit system with 8 new bandit factions
- 28 NPC companions and 5 custom traders
Equipment & Customization:
- 1250+ new items total with 183 new weapons, bows, crossbows, flamethrowers, throwing weapons, survivor tools
- Over 200+ pieces of unique armor and 75 new tools
- 18 new deployable items for base building (still in development)
- 50 new player appearances, including female playable characters and Legendary skins
Systems & Features:
- AI behavior completely revamped with 486 unique profiles and 121 new AI preset variants
- Play the Zombie: collect skins of infected types and roam wearing their skins with unique abilities
- Pathways feature: change starting inventory with unique starter items (Keeper of Peace, Road Warrior, Veteran, DoomsDay Prepper, Apex Predator)
- Honor fallen soldiers event with dog tag collection and care package rewards
- Modified spawn system, new buff/skills system, healing definitions, 104 custom prefabs
- Overhauled loot system with increased spawn rates and new faction-specific loot
- Updated swamp biome with increased enemy diversity and rare day spawns
Currently IALR provides optional language support for 14 languages: Arabic, Chinese, Czech, French, German, Hungarian, Italian, Japanese, Korean, Polish, Portuguese, Russian, Spanish, and Turkish.
Most translations use Google Translate as foundation, but special characters are now supported. Join the community effort to break language barriers and help improve translation quality through the International Translation Google Sheet.
Important notes before you download
Installation Requirements:
- This mod is NOT compatible with Vortex or any other mod managers - it comes with its own installer
- BEFORE INSTALLING: Run Steam file verification (90% of reported bugs are from bad vanilla updates)
- This mod does not support cracked versions of the game
Bug Reporting:
- Remove all other mods before starting a bug report
- Provide as much detail as possible including savegames through Discord
- Reproducing exact conditions is time consuming, so detailed reports help greatly
Known Issues:
- There's a vanilla-caused bug with updating the game with mods installed that causes players to lose inventories
- Current fix (not a mod issue): remove all mods, roll your save game back using in-game menu, then reinstall mods
Difficulty Explanation
IALR + Content: This version of the mod was designed only for players who want to attempt to play vanilla DL2 with their modded savegames. This is not recommended, but possible by installing this difficulty, as it removed a vast majority of the mod while attempting to not damage the savegame. If you attempt to use this difficulty to play the vanilla game, I highly recommend making a savegame backup. Once you mod your savegame in Dying Light 2, there's no going back to vanilla.
Casual Survivor: This version is meant for those who enjoy the pacing and difficulty of the vanilla game but are interested in new features specific to IALR. This version needs the most feedback because it's not one I play often, so I want to hear your feedback to understand what you prefer as the vanilla player. Reduced volatiles until you reach level 2-3, giving time to learn new mechanics.
Survivor: This version is meant for all lore-based players who want a challenging and interesting game without the intensity. Zombies will be more dense on the map than Casual Survivor and will also be able to hear the player's actions better. Banshees, chargers, and goons have been added back to the world so you'll have more to deal with on top of redesigned HumanAI, now designed to clear the streets and take back the city from other factions. This should be everyone's recommended difficulty to start with. If you want an easier experience then change to Casual, and if you're familiar with the game and want to be always under threat when outside a base, look to Ultimate.
Ultimate Survivor: This version is meant to give players something new once they've played the game and know the basic functions and actions. The zombies can run and climb, so you're never really safe once outside a base. The most climbers and runners but with better balancing for experienced players looking to play Ultimate Survivor through the main quest. The spawns are much higher, the volatiles more deadly, and HumanAI will be relentless.
Insanity: This difficulty brings new levels of challenges. It's meant for players who want to see all the new enemies added by the mod while receiving a constant stream of enemy attackers based on if the player is running. During the day, enemies spawn every 20 seconds of running (Virals, Demolishers, Goons, Day Stalker Volatiles, Renegade Summoners). At night, enemies spawn every 15 seconds of running (Virals, special infected, Chemical Volatiles, GRE Anomaly Volatiles). Enemies can smell you even on high buildings - camouflage is 100% required for movement. You can set your Walk Toggle in the game settings to avoid awakening the Infected and Daytime hunters. IALR Veterans recommended.
Compatible Mods
Works Well With IALR:
- All animation and parkour based mods (make sure they come after Data3.pak as Data4, Data5, etc)
- Post Process Effects - All-In-One is compatible and works well with IALR
- Fair prices mods - implemented by default with config settings
- Level scaling mods - implemented by default with config settings
- Dismember mods - implemented by default with config settings
- Slower time cycles mods - implemented by default with config settings
- More zombies mods - implemented by default with config settings
- Weather system mods - implemented by default with config settings
Install / Uninstall
This mod does not require any other mods. I'd highly recommend uninstalling all mods first, install IALR, then reinstall each mod to make sure they're compatible and updated before reporting bugs.
If you want to return to vanilla game, after running the uninstaller you must run Steam or Epic's file verification to properly detect changes made by the mod and restore the game to vanilla state.
________________________________Videos/Summaries/Guides:____________________________
_____________________________________Discord Channel for the mod:_____________________________________
Since the mod's release we now have over 3,300+ users in the Discord channel all willing to give advice and tips on how to configure or fix issues. I'm in the channel daily as "DocOnHoliday". Please do not ping me for questions, but feel free to leave them on the boards for the community or myself to answer when available.

https://discord.gg/HbTvgxKCRk
_____________________________________Community & Support_____________________________________
The I Am Legion series continues to support updates to Dying Light games and requires a lot of hours to maintain and fix ongoing bugs. The Patreon also allows you to vote on new features. Thank you for any support given - I appreciate it. If you do donate, please let me know on the Discord channel so I can add you to a supporter list.

patreon.com/DocOnHoliday
paypal.me/JasonHaskins2019
_____________________________________Change log: _____________________________________
Link to the full Changelog for IALR