and Shadowmap should only be max 1024... these are just things that we learnt in Dying Light 1, above 1024 for the Shadowmap [nonspot] will do nothing and probably mess with Raytraced Shadows too
I use both at 4096, no performance hit on RTX 2070, though I don't use raytracing because it's just a performance tanking gimmick, game looks allright without it
Nah its not just a gimmick turn on ray traced global illumination and raytraced ambient occlusion and you will see the deference it makes check this comparison I made https://www.reddit.com/r/dyinglight/comments/smozt9/comparison_between_retracing_settings_off_and_on/?utm_source=share&utm_medium=web2x&context=3
Upscaler to 0 means you just disable any upscaling, changing the upscaling quality will therefore not do anything at all. The only things that MAYBE work are the voxelgi and shadowmap settings. But there is probably a reason that voxelgiquality is only at 3 at highest ingame settings, just like the shadowmap size is only at 916. You're just increasing the performance draw for an imperceptible and probably placebo visual effect.
Shadowmap size works, I used 4096 and 8192 ones, 4K is playable and shadows are actually more crispy, while 8K is extremely demanding but looks even better
Depends on your GPU, I did the same with my game + more and having higher shadowmap size actually impacts the game a little with 4K, even more with 8K.
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and Shadowmap should only be max 1024... these are just things that we learnt in Dying Light 1, above 1024 for the Shadowmap [nonspot] will do nothing and probably mess with Raytraced Shadows too
check this comparison I made https://www.reddit.com/r/dyinglight/comments/smozt9/comparison_between_retracing_settings_off_and_on/?utm_source=share&utm_medium=web2x&context=3
Check out this comparison.
\SteamLibrary\steamapps\common\Dying Light 2\ph\work\out\settings