Dying Light 2

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Dolphin74

Uploaded by

Dolphin74

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45 comments

  1. nachotorres6
    nachotorres6
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    hi, work in 1.4.2?
  2. Imranor
    Imranor
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    Hi, after adding this mod to my game it doesn't start at all. There is just black screen for few seconds and goes back to desktop. That's my only mod
    1. dayseekr
      dayseekr
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      game imediately crashes to desktop after pressing play. i only have this mod downloaded. help pls
  3. AMAXACLA4414
    AMAXACLA4414
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    Hi, when I remove this mod, it seems it made me unable to reload to my save as it will crash immediately after loading.

    What can I do to fix it?
  4. Shetashie
    Shetashie
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    Hi, when I remove this mod, it seems it made me unable to reload to my save as it will crash immediately after loading.

    What can I do to fix it?
  5. cyricon
    cyricon
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    Hey it is possible do deactivate( Stay On Target and NO POST PROCESSING EFFECTS like flare etc ) 

    i like the Post Processing effect and the look from the dirty water.
  6. inShaneity
    inShaneity
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    This is the only mod I have on the latest patch, the easy lock pick doesn't work :(
  7. FallenAngel019
    FallenAngel019
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    Thanks for using my mod ;)
  8. dajokaman759
    dajokaman759
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    is it possible I can get purely the no post process part? the current one by the uploader doesnt work because it hasnt been updated for 1.2 yet and its the only one im really interested on
    1. dajokaman759
      dajokaman759
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      nah nvm he updated it yesterday but didnt receive a notification
  9. Daelda1
    Daelda1
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    Thank you for adding the new file!
  10. nonthawath
    nonthawath
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    For some reason, the unlimited weapon durability and more stash don't seem to work for me. Any suggestion?
    1. Dolphin74
      Dolphin74
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      Maybe you using additional mods (use the same files).
      Delete any Data.pak except 0 1 2.
      Looks like a file compatibility conflict.
    2. nonthawath
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      Can it be conflict with a save file from the older version of the game?
    3. Dolphin74
      Dolphin74
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      No, hardly. I change mods many times.
    4. nonthawath
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      After deleting the other mod it worked. But after I put Grappling hook buff in. The game just crashed when I trying to load the save. Can this two mod be merged? and how? 
    5. Dolphin74
      Dolphin74
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      Yea. What a mod do you mean (link pls) ?
    6. nonthawath
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      https://www.nexusmods.com/dyinglight2/mods/63 this one 
    7. UhuruNUru
      UhuruNUru
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      Any Text based mods can be merged all Data#.pak files are renamed Zip files, and can be extracted to see contents.

      If files have same path AND name like
      scripts/player/player_variables.scr

      They need merging

      Easiest way to compare files is using Notepad++ with Compare Plugin (if not default add with Plugin Admin).
      Load both files in N++, select compare option INSIDE compare plugin Menu. so
      Plugins > Compare > Compare

      Taking note of what mods intended to do, and expecting changed values, differences like Tabs, Spaces, and Upper/Lower case rarely if ever matter.
      The more you do it the better you get at knowing what differences are important
      Note // indicates a comment marker, and ANYTHING after that marker  (ON THAT LINE) is ignored, even if code.
      Modders may leave Vanills code in place, and just comment it out to show changes, good practice is indicating changes with Mod name in comments

      Like these used in the Early Grapple + Glider code for
      scripts/player/player_variables.scr

      // EarlyGrapplingHookMod
      Param("GrappleSwingEnabled", "true");
      Param("GrapplePullEnabled", "true");
      Param("GrapplePullEnemyEnabled", "true");

      // EarlyGliderMod
      Param("ParachuteEnabled", "true");
      Param("GlideSpeeMagMax", "8.0");
      Param("GlideMinVelMagToRise", "6.5");
      Param("GlideSteeringSpeed", "40");
      Param("ParachuteLevel", "3");
      Param("GlideHeadMaxRoll", "45.0");
      Param("GlideNitroAvailable", "true");

      Most Dying Light 2 mods edits these Plain Text Files

      Remember when packing the mod, make it a *.zip file, and rename to *.pak files.
      I just use 7-Zip File Managers two pane view, which will open archives without extracting them to add an extracted, edited/merged file to the larger mod, as sometimes how the zip is packed can vary, and Techland actually provided an empty Data2.pak file for modders to use.
    8. Dolphin74
      Dolphin74
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      +Grappling hook buff

      https://drive.google.com/file/d/1SIkatMHrslxM81KwGkFslFxoNip4PZ3e/view?usp=sharing
    9. nonthawath
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      Wow thx a lot both of you.
    10. Daelda1
      Daelda1
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      Tried to follow the directions with comparing files to update (post processing) the custom one you made for me, but it makes it not work. All I see updated in post processing mod is a new file in the scripts folder. But when I zip it with 7z and change the name to a .pak file - it apparently doesn't work. I did compare the other files and they appeared the same. Not sure what I did wrong.