For some reason with this mod enabled I take no damage from enemies (zombies and humans). I can stand in a crowd and take 0 damage. Still take fall and environmental damage (fire, explosions etc). Its specific to this mod, when I uninstall it the issue goes away. Installing via Vortex or Manually doesn't change anything. Could you please look into this? Love the mod when it use to work back in 1.2
Amazing mod, highly underrated. Deserves more downloads than it has. Great work, this has complimented other mods I'm using and made the game just that much more fun.
Just a heads up, I also had to edit a file named "color_sets.loot" under Inventory folder to get the trophies to drop from regular biters. There's a 0% chance of green loot dropping for regular zombies, so they were not dropping any uncommon trophies. Here's the part I changed in that file:
DefColorSet(ColorSet_DefaultZombieLoot) - increase Green to above 0
Thanks for the mod it's made things more fun & rewarding!
cheers for the heads up, i mostly play at night so i guess i must've mistaken virals for biters when testing as there are more of those out at night. i've uploaded a new version with your fixes. and yeah the vanilla grind for blueprint upgrades is just insane and farming biters is so unrewarding to constantly see empty after empty searches.
upon discovery of this i have also fixed volatiles not dropping uncommon trophies.
First of all, thank you. I took some of your files into my merged file. But regular Biters now drop 10-15 Scrap, 7-10 Сloth. This is a lot. Chests and backpacks give less. It makes no sense to open boxes, bags and chests. Since killing 10 of the most common zombies, I get about 100-150 Scrap. 1-2 Scrap/1-2 Cloth from 1 Biter is more when enough. Or you can tell where to set this parameter.
Yes i kinda overdid the buffs to biter loot, I have uploaded a new version with some tweaks to biter droprates and their item quantities, and also added a couple more things to their loot table. If you prefer to adjust the loot tables on your own, they are in item_sets.loot
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It's weird but it's happening :(
DefColorSet(ColorSet_DefaultZombieLoot)
- increase Green to above 0
Thanks for the mod it's made things more fun & rewarding!
upon discovery of this i have also fixed volatiles not dropping uncommon trophies.
But regular Biters now drop 10-15 Scrap, 7-10 Сloth. This is a lot.
Chests and backpacks give less. It makes no sense to open boxes, bags and chests. Since killing 10 of the most common zombies, I get about 100-150 Scrap.
1-2 Scrap/1-2 Cloth from 1 Biter is more when enough.
Or you can tell where to set this parameter.
If you prefer to adjust the loot tables on your own, they are in item_sets.loot
I will check what has changed in the file and adjust it for my game.