Hey Cruelmonk! Not sure if i'm stupid but i can not see that file you uploaded that removes the xp gain from BOTH parkour and combat. Or is it that one that is named no parkour? Or do i need to combine both pak files? :D anyway, thanks!
Alright thanks! Meaning instal both of them and give one of them a different name then data2.pak like for exampel data3.pak? And you do still xp but you don't get the night bonus am i right? Cause i still get parkour xp during day and night also. The effect it has on the xp i gain is actually very small haha. Not really effective.
Oh sorry I should have clarified on how to merge them. The way you'd have to merge them is using notepad++ and downloading the compare extension and editing one to have both edits, and you said that your still gaining XP for parkouring with the no parkour XP file? because if so that shouldn't happen and that means I might have missed a few strings and/or files for XP gain.
Yea i think i'm pretty sure the no parkour xp still gives you parkour xp. The no combat xp works though. ALright thanks a lot for explaining. But i don't want to bother you anymore with this stuff cause i'm becoming annoying lol.
Legend: after you die you became zombie and roam around for a bit and converting back to a human.
What mod will do when you die: 1) Skip time and respawn you randomly on the map. 2) You will lose random weapon, some loot and gold. 3) You will lose some exp gained.
Line 130 / Param("NightXPBonus", "0.4") ; //bonus xp to all xp actions when performed during night (eg 0.2 -> +20%) Line 136 / Param("NightExpActionsReward", "0.5") ; Line 137 / Param("NightExpLootedReward", "2.0") ; Line 138 / Param("NightExpUnspotedReward", "0.7") ; Line 139 / Param("NightExpKillReward", "10") ; Line 1020 / Param("RunnerXPPursuitLvl2PerSec", "1.00") ; Line 1021 / Param("RunnerXPPursuitLvl3PerSec", "1.00") ; Line 1022 / Param("RunnerXPPursuitLvl4PerSec", "1.00") ; Line 1024 / Param("RunnerXPClimbShimmyUp", "1.0") ; Line 1025 / Param("RunnerXPJumpOn", "5.0") ; Line 1026 / Param("RunnerXPSkillWallJump", "5.0") ; Line 1027 / Param("RunnerXPSkillWrestleKick", "5.0"); Line 1028 / Param("FighterXPSkillFootballKick", "5.0"); Line 1850 / Param("OpenWorldNightXPModifier", "0.5");
Also I recommend making a data2.pak (or data3 or up if you already have data2 and so on) for mods and not editing data0 directly as it is safer to make a data2
15 comments
Legend: after you die you became zombie and roam around for a bit and converting back to a human.
What mod will do when you die:
1) Skip time and respawn you randomly on the map.
2) You will lose random weapon, some loot and gold.
3) You will lose some exp gained.
Line 136 / Param("NightExpActionsReward", "0.5") ;
Line 137 / Param("NightExpLootedReward", "2.0") ;
Line 138 / Param("NightExpUnspotedReward", "0.7") ;
Line 139 / Param("NightExpKillReward", "10") ;
Line 1020 / Param("RunnerXPPursuitLvl2PerSec", "1.00") ;
Line 1021 / Param("RunnerXPPursuitLvl3PerSec", "1.00") ;
Line 1022 / Param("RunnerXPPursuitLvl4PerSec", "1.00") ;
Line 1024 / Param("RunnerXPClimbShimmyUp", "1.0") ;
Line 1025 / Param("RunnerXPJumpOn", "5.0") ;
Line 1026 / Param("RunnerXPSkillWallJump", "5.0") ;
Line 1027 / Param("RunnerXPSkillWrestleKick", "5.0");
Line 1028 / Param("FighterXPSkillFootballKick", "5.0");
Line 1850 / Param("OpenWorldNightXPModifier", "0.5");
Also I recommend making a data2.pak (or data3 or up if you already have data2 and so on) for mods and not editing data0 directly as it is safer to make a data2