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### INSTRUCTIONS ###
1) GO INTO C:\Program Files (x86)\Steam\steamapps\common\Dying Light 2\ph\source,
2) MAKE A COPY OF YOUR CURRENT data0.pak AS A BACKUP !!!!!
3) then REPLACE your current data0.pak with the mod's data0.pak !!
4) AND LAUNCH THE GAME !
5) SKIP TO THE NIGHT, KICK A SCREAMER IN THE FACE, AND THEN RUN !
#########################################################################################
##################DEVELOPER NOTES : EDITED FILES REFERENCE###############################
#########################################################################################
C:\Program Files (x86)\Steam\steamapps\common\Dying Light 2\ph\source\
we want to edit data0.pak
rigtht click it, open with 7zip
data0.pak\scripts\difficulty\
data0.pak\scripts\nightaggression\
data0.pak\scripts\nightaggression\night_spawn_pools.scr
data0.pak\scripts\nightaggression\night_spawn_presets.scr
^ maybe not, they seem to be from DL1, untouched
checking:
instead>
data0.pak\scripts\common_night_horde.scr #weird, seems to be from DL1
data0.pak\scripts\common_events.scr #weird, seems to be from DL1
data0.pak\scripts\common_spawn.scr #weird, seems to be from DL1
data0.pak\scripts\common_spawn_pools.scr #weird, seems to be from DL1
data0.pak\scripts\common_spawn_presets.scr #weird, seems to be from DL1
data0.pak\scripts\daytime.def #not where you define night length, find the place where you can define REAL TIME passing as 1 ingame hour
data0.pak\scripts\dw_weather_def.scr #seems like you can define the night time there
# V1 EDITS:
data0.pak\scripts\common_night_horde #volatiles max chase number
data0.pak\scripts\densitiessettings #seems very interesting, change it
data0.pak\scripts\dw_weather_def.scr #changing night time + day time
data0.pak\scripts\nightaggression\night_spawn_pools #changing volatile spawns at night
data0.pak\scripts\nightaggression\night_spawn_presets #changing dist between volatiles
data0.pak\spawn\common_dynamic_spawn_logic_params.def #amount of AIs at once ??? based ?
data0.pak\spawn\common_dynamic_spawn_logic_region_params.def #maxis to decrease crowd
data0.pak\ai\ai_spawn_system_params.def #MaxSpawnedAI ? BASED ?
data0.pak\ai\chasedata\chase_base_data.scr #CHASE SETTINGS LETS GO
data0.pak\scripts\common_area_pools_and_curves #
data0.pak\ai\ai_spawn_priority_system #set to true