Insanely great mod, what was your inspiration while creating this mod? reminds me a lot of viral rush. talking about that, do you know by any chance a mod that brings back viral rush? you know, the virals, banshees and bombers at day
It is easy to make that to everyday game,go find in files the ai folder called reinforcementdata and put inside what you want.And in script folder airpreset.scr.You can also use this mod to redo whatever mod you want.The inspiration was that vannila game is so easy that i beat half a game with my fists.
YOOOO YOU BASED, the game even in nightmare dif is just easy as hell, I remember when I played viral rush for the first time i was like "damn now this is how the game should be, isn't this supposed to be an post apoc. zombie game? why zombies are a threat only at night?" with mods like this now we are talking
i know nothing about modding and so, but thanks a lot bro, great mod
i can make itone of these,to update this and add something.Whad do you want,what triger to be for fast infected during day.So far to the game fix and Techland,in DL games streets should be dangerus even in daylight and that you have to stick to roofs,but even roof to be a challenge.That is that main mistake with DL2,amongs others.
you have a patreon or something? i kinda feel guilty asking you all of this for free
tbh all i wanted was play to play viral rush again, not the volatiles at day and biters everywhere, just the viral spawning chance increased (by sound, but no idea how to do that) and the suiciders, banshees and chargers at day, just like this video https://youtu.be/ailMyG5kL_Q?si=LMK7wBTmk7hFDYFg&t=153 but not the infinite ammo, that is the only thing that i don't like.
Las time I really enjoyed dying light was when this alteration came out, yo tysm for real, and again if you have a platform or something to say thanks, because this is really cool https://dyinglightgame.com/news/alteration-viral-rush-smg/?lang=es
I've been looking for a mod that pretty much brings back Viral Rush Alteration for a long time, nice to see I'm not the only one interested. Great work
Sorry night shifts like 4 in row and what not,i have to update the game and then see to make a mod.I was addicted to this game i dont know why and now i am done with it.But i will make it though sorry for let down
So I like this but except that sometimes the volatiles are chasing me in the day lol
Not often but it happened a few times where they run out of buildings and chase me.
But my question is sort of unrelated to that: How would I go about adding more survivors and PK's and bandits on the street? I'd like to see more humans fighting infected at the same time.
Yeah i know,the reason is they changed a lot of something in the ai volatiles after 1.19 version,i made that mod since 1.14 and updated it everytime,i dont know what they did exactly.I will soon update this mod to latest version and it will take time to fix those volatiles behaviour.I will add more event and battle in the streets,that is the aim a lot of chasers in the night and even in the day not to be easy att all.So i totally understand what you are saying
is there a chance to add other types of virals to the chases? e.g. viral gastank, woman, spitter etc. Other than that, great mod. I tried to make something so that the volatile tyrant could start a chase like a regular volatile but I couldn't. I'm glad someone did it
You can add any zombie to start chases man,use any resoursce from this mod and check ai folder and modules.And in airpreset find roam and add roamers at night
Check please line 18900 in file aipresetpool.scr There are two semicolons, this may affect Preset("Character;PM_Biter_Toxic_Gas_Tank;;Scenario;General") I accidentally saw this when I was researching this spawn pool
You know, I had a lot of developments and ideas, last year I carefully studied the code regarding Spawn and randomization. Maybe I should just share the developments with you, since I was late with the publication, you can always improve something and make it more interesting
Oh damn, I've been working on a similar mod concept for months, but it looks like I'm too late. I tried the mod and would like to suggest some things. In the folder script/paramsmanager/profiles/sensors/uvsensorprofiles.scr It is advisable to disable the effect on the sun for the zombie species you need. Install reacts_to_sunlight("false"); and time_to_max_effect_in_sunlight("0.0"); You can remove the reaction to the sun from all zombies at once, or for certain ones, because some types of zombies now die in day time
If you do that for all zombies volatiles will run during the day like crazy persons,it would be a mad house.And release your mod maybe its better,why not
I'm making a mod that focuses on the frequency of random events in cities with different types of zombies and human bands, it slightly affects the streets of Villedor, I'll try to make it so that it is not similar. As for the reaction to the sun, you can make immunity to the sun only for certain types of zombies, not necessarily for everyone of course, for example, Spitters and Chargers can definitely be given full immunity.
Nevertheless, I hope I helped, if anything I am always happy to help and suggest something :>
31 comments
i know nothing about modding and so, but thanks a lot bro, great mod
tbh all i wanted was play to play viral rush again, not the volatiles at day and biters everywhere, just the viral spawning chance increased (by sound, but no idea how to do that) and the suiciders, banshees and chargers at day, just like this video https://youtu.be/ailMyG5kL_Q?si=LMK7wBTmk7hFDYFg&t=153 but not the infinite ammo, that is the only thing that i don't like.
Las time I really enjoyed dying light was when this alteration came out, yo tysm for real, and again if you have a platform or something to say thanks, because this is really cool
https://dyinglightgame.com/news/alteration-viral-rush-smg/?lang=es
Not often but it happened a few times where they run out of buildings and chase me.
But my question is sort of unrelated to that: How would I go about adding more survivors and PK's and bandits on the street? I'd like to see more humans fighting infected at the same time.
There are two semicolons, this may affect Preset("Character;PM_Biter_Toxic_Gas_Tank;;Scenario;General")
I accidentally saw this when I was researching this spawn pool
1 в Dying Light 2 Nexus - Моды и сообщество
In the folder script/paramsmanager/profiles/sensors/uvsensorprofiles.scr It is advisable to disable the effect on the sun for the zombie species you need.
Install reacts_to_sunlight("false"); and time_to_max_effect_in_sunlight("0.0");
You can remove the reaction to the sun from all zombies at once, or for certain ones, because some types of zombies now die in day time
Nevertheless, I hope I helped, if anything I am always happy to help and suggest something :>