If you are trying trying to make this work with Dart/Dash, it's called NitroSprint in player_variables.scr
The default NitroSprint speed is 3.6, which is only slightly faster than DL1's sprint speed of 3.5, and if you've turned the sprint speed up from 3.0 that would explain why Dash feels like its barely making a difference.
Also, I'm not 100% sure on this but I'm pretty sure the arm flailing jump during Dart/Dash is called VeryLongJump or ExtraLongJump or something of the like. If you increase the speed of NitroSprint you might want to adjust the length on this move as well because if you don't it may feel like you slow down when you Dash Jump
For sure the best Parkour Tweaks mod for DL2 as of now. The momentum actually makes sense and the feel of floating like every jump to a ledge is a whole 2 hour action movie is now non-existant.
It's so much more snappy and from a former casual traceur (parkour athlete), i can say that the speed actually matches what an experienced traceur would be able to achieve. Especially since Aiden has been doing Parkour for a living, unlike Kyle Crane that learnt how to parkour on the first game.
More than recommended, this should be how the game felt initially. Amazing job MPDStudios.
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realistic parkour mod
realistic hardcore parkour player physics
The default NitroSprint speed is 3.6, which is only slightly faster than DL1's sprint speed of 3.5, and if you've turned the sprint speed up from 3.0 that would explain why Dash feels like its barely making a difference.
Also, I'm not 100% sure on this but I'm pretty sure the arm flailing jump during Dart/Dash is called VeryLongJump or ExtraLongJump or something of the like. If you increase the speed of NitroSprint you might want to adjust the length on this move as well because if you don't it may feel like you slow down when you Dash Jump
It's so much more snappy and from a former casual traceur (parkour athlete), i can say that the speed actually matches what an experienced traceur would be able to achieve. Especially since Aiden has been doing Parkour for a living, unlike Kyle Crane that learnt how to parkour on the first game.
More than recommended, this should be how the game felt initially. Amazing job MPDStudios.