Can i ask for a favor?Can you lower the size of Uv flashlight?Or tell me how to do it,i want it smaller if possible.Found it,smaller flashlight and uv is better,this lines in presets-flashlight.pre. FlashlightNearSize("1.7"); FlashlightFarSize("0.2");
You have to do for all 5 levels of Uv flashlight and regular flashlight if you want that.I think you just have to copy paste 5,6 times,wherever you find those parameters
I changed it on all lines like you said just now, and still nothing, I can either a have a small white flashlight or a huge yellow one, both just seem freaking impossible i've tried a bunch of stuff, only one file in this mod seem to have an effect on flashlight size and its flashlight.prefab, but I dont know what numbers to put, but regardless it seems to relate more to range and "transparency" than the the actual size of the flashlight. As of now im using this mod instead I just wish it was yellow...
I can publish file that i custom made that i will delete right away,you download and copy and paste in datapak,,i dont know what else to do.It is very different and better for me with smaller flashlight,it is more intense for me
+1. I would also like mod author to do a torch with a narrower beam.
nb: Isnt it the Gobo which determines the flashlight size? Other figures are just for the length of beam, ..etc Gobo is a black/white circular image, the white area is where the light will be. This is why the figures dont work, its the Gobo image that needs edited and rpacked.
Sorry for late answer.This is the fix for narrow beam for both Uv And regular Flashlight. Regular Flashlight parameters change this copy and paste over these lines- FlashlightNearSize("0.5"); FlashlightFarSize("0.10"); SetField("m_Angle", "45.0"); SetField("m_Range", "50.0");
Uv Flashlight for all 5 leveles is this- FlashlightNearSize("0.5"); FlashlightFarSize("0.10"); SetField("m_Angle", "35"); SetField("m_Range", "40");
Hey man it is possible to turn on the flashlight shadow offset,to give everything a shadow in dark,just asking,this is by far the best flashlight mod.It is awesome but just to add shadows to flashlight.If you can
I just wanted to thank you for making the flashlight improvements accessible to me without using any rpacks, I was really concerned that I would have to wait for the Techland team to do anything about it until I found your mod. Truly, thank you. Now Tower Raids won't look ugly.
If I were to merge a few mods with this one, what mods would you say this mod is compatible with? I watched a video on how to do it, but I wanna make sure it's compatible with whatever mods you made it compatible with, if any?
Thank you for the reply, I'm also wondering, I dunno if you know, which I don't, but, how would you merge Rpack files with another group? I'm not sure if you can, cause by taking one Rpack, and moving that file to another one, it'd just overwrite the one you want to merge. Also, I know you can merge Data 2 paks, but I tried and my game just crashes, so I don't know if older mods aren't compatible? I would assume they'd have to be updated, and I have a hard enough time seeing how they're all compatible, if not at all. I'm sure I have done something wrong along the process, but like I said, I had to verify my files to run the game again. I'm super new to merging files, I only know how to use mods as is.
Rpacks I don't know anything about, but merging data3.pak with data2.pak contents is as simple as dropping the files from data3.pak inside data2.pak after opening both of them with 7zip, winrar or whatever.
To merge .rpacks you need to unpack one of them using 010 Editor and Mira's scripts (found on nexus), then you combine them while they're in folder form, and repack them into .rpack form using 010 Editor once again
29 comments
FlashlightNearSize("1.7");
FlashlightFarSize("0.2");
https://www.nexusmods.com/dyinglight2/mods/1312
I would also like mod author to do a torch with a narrower beam.
nb: Isnt it the Gobo which determines the flashlight size? Other figures are just for the length of beam, ..etc
Gobo is a black/white circular image, the white area is where the light will be. This is why the figures dont work, its the Gobo image that needs edited and rpacked.
Regular Flashlight parameters change this copy and paste over these lines-
FlashlightNearSize("0.5");
FlashlightFarSize("0.10");
SetField("m_Angle", "45.0");
SetField("m_Range", "50.0");
Uv Flashlight for all 5 leveles is this-
FlashlightNearSize("0.5");
FlashlightFarSize("0.10");
SetField("m_Angle", "35");
SetField("m_Range", "40");