Dying Light 2

File information

Last updated

Original upload

Created by

tornas and mupt

Uploaded by

mtzy

Virus scan

Safe to use

About this mod

A small QOL mod that turned into a sort of overhaul/update that I made with tornas.

Updated for 1.16.1.

Permissions and credits
Changelogs
                      

Installation

Place the data7.pak inside of ph/source.
Overwrite the assets folder or place its contents in ph\work\data_platform\pc.

If you choose to use the new player outfit, installation instructions are in
a .txt file inside the "Pilgrim Outfit" folder.
The outfit replaces the "Reload" outfit.



Mod Changes

Parkour Changes:
- Removed float from dropkick, monkey bars, and most other parkour moves
- Enabled nitro swimming
- Faster slope sliding and jumping
- More realistic running and stamina (more like dl1)
- Sprint hides weapon faster (from 6 to 2.5 seconds)
- Lowered dodge amount before exhausted (from 4 to 1)
- Overhauled nitro run speed, stamina, responsiveness
- Overhauled rope physics, velocity, acceleration
- Overhauled sprint momentum (activates much quicker, is faster overall)
- Nerfed paraglider (higher stamina consumption, longer nitro cooldown)
- Improved tackle skill (much faster, more powerful)
- Removed air control from far-jump, slide-jump, shimmy-jump
- Removed look angles from vaulting, passive landings, active landings
- Removed camera restrictions from jumping (more like 2018)
- Aiden will sweat less

(CHANGED ANIMATIONS)

- 2021 Jump Loop
- 1.0.0 Lockpick Anims
- 1.0.0 Search Anims
 - Default Jump Nitro Jump (both hands/variation)
- Airbag uses Trampoline Jump 
- 2021 Roll
- 1.0.0 Dodges
- 1.0.0 Running
- 2019-2021 Dropdown
- 2019 Monkey Bar Attack
- 2021 Slope Slide
- Added New Vault + Vault Variation
- 2019-2021 Wallrun Jump
- 2021 Far Jump
- 1.0.0 Climb Ups

AI Changes:

(DAYTIME)

- Decreased viral noise spawn chance
- Balanced/lowered elemental infected spawn rates 
- Removed howler
- Removed hag
- Removed plague bearers
- Increase infected population inside interiors significantly
- Increased human reinforcement count
- Increased human population
- Increased encounters (demolishers, goons, exp events, renegades, bandits, etc...)

(NIGHTTIME)

- Increased infected population
- Increased infected chase count
- Increased time needed away from hoard to end chase
- Increased distance needed away from hoard to end chase
- Added chase level 5 to all difficulties
- Added banshees to chases
- Increased encounter amounts 

(BOTH)
- Increased instances of enemies damaging each other
- Improved viral pounce physics 
- Enemies will always drop weapons
- Infected have greater size variation

GUI Changes:
- Smaller dot crosshair
- Stamina bar with no scratches
- Survivor sense range reduced
- Survivor sense visibility times reduced

Visual Changes:
- Removed bracelet from player (not from special outfits)
- Aiden sweats less
- Edited prologue weather
- Added flashlight dimming
- New player outfit (optional)
- Various FOV tweaks/modifications
- Edited and modified gpufx & ppfx
- Massive Weather Overhaul
- Lighting Changes
- Dynamic Weather


Credits

Thank you sneed for making the new pilgrim outfit.
Thank you packy for helping me figure out animation-related things.

- Tornas




This is a list of mods recommended to use with Retail Enhanced.


Sneeds 2021 Renegades:

Sneeds 2021 Renegades

E3 2019 Gore Overhaul - (ANY VERSION):
E3 2019 Gore Overhaul

Flashlight with inertia and working Aiden's shadow:
Flashlight with Inertia

Scarier special Infected retexture 2.0:
Scarier Special Infected Retexture 2.0

Volatiles Colty's DL1 style Volatiles - (PLACE OVER "Scarier special Infected"):
Volatiles Colty's DL1 style Volatiles


If you're looking for this mod without the visual changes so you can use other graphic mods;
then check out Tornas' Tweaks Mod!