update it works now because it was running in the background after crashing, but now im very confused, watched the tutorials and still have no idea what im doing, my characters hands are invisible when i hold a weapon and etc.
A couple of questions about this mod. Can I only change my appearance if I take off all gear? As in I can't get any bonus attributes that the gear give me if I use this mod? How do I fix the floating hand problem? Am I missing something that fixes that? I noticed that it includes paid skins, is this still legal?
Hey SomeGuyNr2, make sure to use the tutorials and guides/manual for these questions, and let me know if I don't answer them direct enough but the tool can replace every outfit, npc, and player skin available. Make sure to check out the Presets tutorial.
For the paid skins, no additional work was put into adding these models to the program, Techland includes all of their paid content in the base game for whatever reason, so the tool is simply reading what is available in the base game. In Dying Light 1, they released each paid expansion as a DLC#, they didn't use this approach in DL2, so I would have to go out of my way to force those items to be removed, which I'm happy to do if Techland reaches out, but that's not something that was done deliberately.
I can't seem to find a solution to the floating/clipping hand problem in your tutorials. In the preset tutorial you mention that you haven't found a solution yet, so I take it that there is no fix atm.
I found the solution though someone else here in Nexus: In materials, you have to make sure the name ends in _FPP and not _TPP, so you are going to only use models/parts that have a _FPP variant, so not all combinations/presets are going to work.
Haha yea you can, pretty easily. Sneeds work with the Textures will always be better due to his labor of love adding details to specific textures, while you can probably get pretty close using the tool.
I'm not sure if it's actually fixable, but when using the volatile preset in game, the head clips through the first-person camera. So, I'm guessing a temperary fix on my end would be to just remove the head. No big deal, just thought I'd say something.
EDIT: My solution was delete the head and cover it up with hoods. Honestly looks awsome, might share it sometime.
Hey DavinoPepino, Each model and category has it's own solutions for making them playable on the player, glad to hear you got it working, they don't use the traditional methods with the special infected compared to humans and the player, but it is possible, you just need to review what materials and models are applied where. Cheers
Hey dingdongguy47, Make sure to use the tutorials, this is designed to allow you to bring models from the different types and categories, the code is not finding a slider for that specific item in the other category or type so it's not clearing it. Example, blister sliders can be found on biters and can be added to virals, but if you switch category to viral and hit "clear all" it won't destroy the blisters, as they were set on the other category.
23 comments
Is there a way by any chance to play in coop with 2 modified characters ?
For the paid skins, no additional work was put into adding these models to the program, Techland includes all of their paid content in the base game for whatever reason, so the tool is simply reading what is available in the base game. In Dying Light 1, they released each paid expansion as a DLC#, they didn't use this approach in DL2, so I would have to go out of my way to force those items to be removed, which I'm happy to do if Techland reaches out, but that's not something that was done deliberately.
Hope this helps
I found the solution though someone else here in Nexus: In materials, you have to make sure the name ends in _FPP and not _TPP, so you are going to only use models/parts that have a _FPP variant, so not all combinations/presets are going to work.
EDIT: My solution was delete the head and cover it up with hoods. Honestly looks awsome, might share it sometime.
Each model and category has it's own solutions for making them playable on the player, glad to hear you got it working, they don't use the traditional methods with the special infected compared to humans and the player, but it is possible, you just need to review what materials and models are applied where. Cheers
Make sure to use the tutorials, this is designed to allow you to bring models from the different types and categories, the code is not finding a slider for that specific item in the other category or type so it's not clearing it. Example, blister sliders can be found on biters and can be added to virals, but if you switch category to viral and hit "clear all" it won't destroy the blisters, as they were set on the other category.
Hope this helps
Definitely endorsed !