It's working for all gear I've found while looting, but for some reason, the Exotic sets aren't in my storage, neither is some of my DLCs to collect. Is this a bug or am I doing something wrong? Awesome mod btw!
I'm investigating an issue with the stash gear currently not working for some reason, previous patched did not have any issues with stash items, i'll look into it though.
Can you add instead "damage resistance" on any gear that is like 100+ ? I tested all setups of gear and i must say my standard gear with the renegade boss mask is way better because overall in this game you as a player do not want to get killed easy, i tried all gear and change them medic, sniper togehter and so on and none of the gear is strong when it comes to take damage from infected/enemies, after 5 hits with the best gear you will start losing health. Therefore it would be epic with a gear setup that have high damage resistance. Also many of the stats are stats you usually dont use/need in the game unless you do odd things haha.
So i vote for a setup with high damage resistance! Also wonder why your geear infect all other gear i have? all other gear get the same stats if i use for example tank gear your mod will infect all other tank gear i have with these stats. So i have to go back, did a backup before using this mod, so hope people understand this otherwise your god gear (if you got it) will vanish.
I'll post here and in the DL2 The Armory mod comments section, and admit to knowing little about .pak mods in general, but I'm having some trouble getting both the mods to run at the same time. One is an overhaul for firearms/ranged weapons, while the other is an overhaul for armor values. Would these naturally conflict?
For additional information, I can remove the armor mod, claim all the gun BPs and various packs from The Armory mod, then re-enable to armor mod and keep all of the weapon BPs and gear, but the section in extras that would normally have everything The Armory mod added (BPs, consumables, etc.) get replaced by the armor packs. If that's all that's happening I think I can live with it, but I'm not sure whether or not it's completely overriding the rarity values Armory adjusted for ranged weapons. Any information or advice would be super appreciated, I'm finding myself fond of both mods and would rather not give one or the other up.
Thanks. Compare the mod files to see which files are being used twice, and decide on your own to either merge it, or simply delete one of the mod files. If it's about a stash item, it's more likely safer to delete my file as my mod is completely useable without the gear being claimed in stash. It's just an extra that i added.
I'm inept at modding, ngl, but I did try something to that tune. Oddly, when I tried to merge them and skip over the stash_dlc.scr file for your pak, I got the weapons and whatnot back, but the armor went to 0 values. Literally just the name of the armor, it's rarity, no gear armor or stats. I've kinda just settled for claiming the gun BPs, then re-enabling your mod. It's not a perfect solution, but it's pretty close to what I was aiming for, and it's resulting in the desired gameplay effects. My only real concern is the variation in rarity on ranged weapons from the Armory mod being dumped somewhere along the load order or something.
I'd like to take this moment to reiterate I'm completely inept in modding, and appreciate all y'all do. Thanks for the response though! Maybe I'll do a bit of research and see if I can figure out how to do a proper merge, because you're not wrong, after claiming the armor there isn't much point to that stash file.
Edit: This isn't a request, because I don't even know if it would work, but I'm more just curious; how much work would it take to release a version of this mod without the stash modification? (I don't see it working, because of the whole armor displaying no stats thing when I tried to merge them without the stash file which is why I'm not actually asking. Just genuinely curious.)
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If you have any suggestions to improve the mod, or suggest new features, feel free to leave them here! I will improve the mod into the future.
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hi, i have a medic helmet that adds 50 maximum health but my health is still at 100. am i missing critical info or something?So i vote for a setup with high damage resistance! Also wonder why your geear infect all other gear i have? all other gear get the same stats if i use for example tank gear your mod will infect all other tank gear i have with these stats. So i have to go back, did a backup before using this mod, so hope people understand this otherwise your god gear (if you got it) will vanish.
For additional information, I can remove the armor mod, claim all the gun BPs and various packs from The Armory mod, then re-enable to armor mod and keep all of the weapon BPs and gear, but the section in extras that would normally have everything The Armory mod added (BPs, consumables, etc.) get replaced by the armor packs. If that's all that's happening I think I can live with it, but I'm not sure whether or not it's completely overriding the rarity values Armory adjusted for ranged weapons. Any information or advice would be super appreciated, I'm finding myself fond of both mods and would rather not give one or the other up.
I'd like to take this moment to reiterate I'm completely inept in modding, and appreciate all y'all do. Thanks for the response though! Maybe I'll do a bit of research and see if I can figure out how to do a proper merge, because you're not wrong, after claiming the armor there isn't much point to that stash file.
Edit: This isn't a request, because I don't even know if it would work, but I'm more just curious; how much work would it take to release a version of this mod without the stash modification? (I don't see it working, because of the whole armor displaying no stats thing when I tried to merge them without the stash file which is why I'm not actually asking. Just genuinely curious.)