Dying Light 2

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Fear

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IIFearII

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About this mod

Gears Classified is a mod that reworks gear to assign playstyles to gear, streamlining and overhauling the statistic system of items and provides more purpose to that gear. This applies to base game gear only.

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SUPPORTED FOR GAME VERSION: 1.15.4
Gears Classified is a mod that reworks gear to assign playstyles to gear, streamlining and overhauling the statistic system of items and provides more purpose to that gear. This applies to base game gear only.


A FREE TIER 9 GEAR SET OF ALL TYPES WILL BE PROVIDED IN YOUR STASH
In  case you just wanted to test the mod


GENERAL GEAR CHANGES

  • Primary Statistics: gear will now always have a primary statistic, which is marked in yellow. The value of the statistic is dependant on the tier of the gear (scaling from Tier 1 to Tier 5). The maximum value is achieved at Tier 5 and above, and scales properly.
  • Secondary Statistics: gear will now always have a secondary statistic, which is marked in dark yellow, which is complementary to the primary statistic. The value of this gear however, is linked to the color rarity of the gear.
  • This makes gear less focused on RNG.
  • Lastly, there is only 1 random statistic that belongs to the gear of the class, regardless of the color rarity, and the value of this never changes.
  • Gears should now be balanced equally around the board, and shouldn't feel like as if there's only 1 good class to choose from.


MEDIC GEAR

  • Headgear: Poison Resistance (Primary), Bash Speed/Impact (Secondary)
  • Chest: Healing Amount (Primary), Health regeneration delay (Secondary)
  • Braces: Damage When Low Health (Primary), Hanging stamina (Secondary)
  • Pants: Parkour Damage (Primary), Dodging Count (Before Cooldown) (Secondary)
  • Shoes: Movement Speed (Primary), Dash/Dart Speed (Secondary)
  • Gloves: Damage against elemental affected enemies (Primary), Zipline & Swimming & Paragliding Speed (Secondary)


BRAWLER GEAR

  • Headgear: Infected/Human damage resistance (Primary), Charge Attack Damage (Secondary)
  • Chest: Maximum stamina (Primary), Stamina regeneration speed (Secondary)
  • Braces: Head Damage (Melee Weapons) (Primary), One-Handed stamina usage (Secondary)
  • Pants: Critical hit chance (Primary), Stun chance (Secondary)
  • Shoes: Movement Speed While Attacking (Primary), Slide Speed (Secondary)
  • Gloves: Damage Boost (1-Handed) (Primary), Damage against Banshees / Virals (Secondary)


TANK GEAR

  • Headgear: Fire resistance (Primary), Knuckleduster damage (Secondary)
  • Chest: Maximum health (Primary), Stamina usage when full health (Secondary)
  • Braces: Damage when health is full (Primary), Two-Handed stamina usage (Secondary)
  • Pants: Damage when stamina is full (Primary), Parry Damage (Secondary)
  • Shoes: Perfect Block Healing (Primary), Dropkick range (Secondary)
  • Gloves: Damage Boost (2-Handed) (Primary), Damage against Goons / Demolisher / Charger (Secondary)


RANGER GEAR

  • Headgear: Shock/Freezing resistance (Primary), Damage Against Frozen Enemies (Secondary)
  • Chest: Ranged damage resistance (Primary), Crouching movement speed (Secondary)
  • Braces: Damage behind enemies (Primary), Recoil reduction (Secondary)
  • Pants: Damage to heads (Ranged Weapons) (Primary), Recognition time (Secondary)
  • Shoes: Movement speed while aiming (Primary), Bow stamina (Secondary)
  • Gloves: Damage Boost (Ranged Weapons) (Primary), Damage against Volatiles / Humans (Secondary)


CREDITS

  • Bub: for providing game icons in high resolution (so i could make better artwork for this mod). Go check out his mods!