Does anyone happen to know how to disable all survivor sense outlines (but keep the little circles pointing out the location)? Like the yellow-ish suitcases, or other containers. Setting the visibility of e.g. 'SurvivorSensePreset("Preset_gameplay_objects")' to zero doesn't work, I hoped that would be it...
EDIT: Ah, setting some more categories to zero in survivor_sense_presets.scr seems to do the trick (as well as setting ColorAMin/Max to zero, I think)
For what it's worth I had used the alt version without any issues playing co-op with friends as well as jumping in to other sessions to help out. Not sure if the game includes an anticheat etc.
If you have it, could you please upload the vanilla file? I would like to go back from this mod, but Im an idiot and I didnt save the vanilla file. Or atleast what to change in you file. The reason is its not compatible with other sense mods.
There is a big problem with this mod since it also removes the glowing clue footprints etc in some quest, making them impossible to complete because you need to first highltight the clue in survival sense to be able to interact with it to unlock the next clue. Is it possible to make these appear?
Hi, sorry not sure what would cause that in the alt version as I left "IconType_Investigation" unchanged in the player_variables.scr to allow for investigations. It must be under something else that I am not aware of then, but none of the descriptions allude to that other then the "investigation" one.
Very nice! Is it possible to make the second version but re-enable the outline of friendly NPC:s that you can talk to? I think they are green in vanilla
Sorry, I wont upload any more versions, as there are too many combinations of keep X or remove Y, etc... At this point though people have the files needed now to tailor how they would like.
For example, your request, I think should be as below:
You will need tweak my original file "survivor_sense_presets" and "player_variables" in order to get that combo working. Use notepad or notepad++ to open. You can put survivor_sense_presets in my pak 2 file when done, make sure to create an "ai" folder in the pak 2, then throw survivor_sense_presets inside that folder.
First in "survivor_sense_presets" go to the following sections (or do a search for exact verbiage I have in quotes to find it quick) to reactivate friendly NPC's (or pick the one you want) "Preset_white" , "Preset_quest" and "Preset_shopkeeper," change the below values back to 20.0
HighestAlphaDistance("0") change 0 to 20.0 HighestAlphaDistanceNight("0") change 0 to 20.0 MaxVisibilityDistance("0") change 0 to 20.0
THEN in "player_variables" find the below entries under section:
// Height
"SurvivorSenseAIHeight" change 0 to 10.0 (default value) "SurvivorSenseAIHeightInterior" change 0 to 4.0 (default value)
*Might also need to change:
// detection ranges for AIs: Param("SurvivorSenseAIRange", "0"); change 0 to 20.0 (default value) Param("SurvivorSenseRestingAIRange", "0"); change 0 to 10.0 (default value)
Hi, I too would like to keep the interactable (green) AI in survivor sense so I tried this and put survivor_sense_presets.scr in its own 'ai' folder in a new data.pak file to avoid problems with game updates. However nothing changes in-game, the only way it works is when I replace the original survivor_sense_presets.scr in the data0.pak
Got it working :D I merged all of my mods into 1 data.pak. I had data paks going up to data8 so the game probably didn't like it. Looks like everything is working as it should.
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nostalgic...
The .scr version seems to work fine though.
How do I check if another mod is compromising it?
EDIT: I got this working with the manual install method outlines in the description.
EDIT: Ah, setting some more categories to zero in survivor_sense_presets.scr seems to do the trick (as well as setting ColorAMin/Max to zero, I think)
Anyone else help by chance?
For example, your request, I think should be as below:
You will need tweak my original file "survivor_sense_presets" and "player_variables" in order to get that combo working. Use notepad or notepad++ to open. You can put survivor_sense_presets in my pak 2 file when done, make sure to create an "ai" folder in the pak 2, then throw survivor_sense_presets inside that folder.
First in "survivor_sense_presets" go to the following sections (or do a search for exact verbiage I have in quotes to find it quick) to reactivate friendly NPC's (or pick the one you want) "Preset_white" , "Preset_quest" and "Preset_shopkeeper," change the below values back to 20.0
HighestAlphaDistance("0") change 0 to 20.0
HighestAlphaDistanceNight("0") change 0 to 20.0
MaxVisibilityDistance("0") change 0 to 20.0
THEN in "player_variables" find the below entries under section:
// Height
"SurvivorSenseAIHeight" change 0 to 10.0 (default value)
"SurvivorSenseAIHeightInterior" change 0 to 4.0 (default value)
*Might also need to change:
// detection ranges for AIs:
Param("SurvivorSenseAIRange", "0"); change 0 to 20.0 (default value)
Param("SurvivorSenseRestingAIRange", "0"); change 0 to 10.0 (default value)