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LiquidBronze

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LiquidBronze

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39 comments

  1. ResidentRaccoon44
    ResidentRaccoon44
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    is there a mod like this for DL1? Thnx
  2. SkajrimRakun5432
    SkajrimRakun5432
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    So does anyone knows how to bring back enemies and  biters red outline silhouette like before?I kind of liked those...I am weird and
    nostalgic...
  3. r1fast
    r1fast
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    FYI, in game version 1.81 the 'Alt' version breaks running animation, at least on my install.

    The .scr version seems to work fine though. 
    1. MeBeDrew
      MeBeDrew
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      Mine too. Glad I'm not alone. Took me a while to figure out what was going on. Great mod though. Wish that wasn't a side affect.
  4. filipeknehehe
    filipeknehehe
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    I would just refund the game without this mod. Thank you so much for your work.
  5. JohnnyWakko
    JohnnyWakko
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    ?This doesn't work for me, I've tried reinstalling it a number of times,  I keep seeing Zombie outlines.

    How do I check if another mod is compromising it?


    EDIT: I got this working with the manual install method outlines in the description.
  6. Perforators
    Perforators
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    Does anyone happen to know how to disable all survivor sense outlines (but keep the little circles pointing out the location)? Like the yellow-ish suitcases, or other containers. Setting the visibility of e.g. 'SurvivorSensePreset("Preset_gameplay_objects")' to zero doesn't work, I hoped that would be it...

    EDIT: Ah, setting some more categories to zero in survivor_sense_presets.scr seems to do the trick (as well as setting ColorAMin/Max to zero, I think)
  7. TyL3RAdAmZ
    TyL3RAdAmZ
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    Safe to use Co-op or online?
    1. LiquidBronze
      LiquidBronze
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      Not sure, but my guess prob not a good idea.
    2. ebichuman84
      ebichuman84
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      For what it's worth I had used the alt version without any issues playing co-op with friends as well as jumping in to other sessions to help out. Not sure if the game includes an anticheat etc. 
  8. Grim1236
    Grim1236
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    If you have it, could you please upload the vanilla file? I would like to go back from this mod, but Im an idiot and I didnt save the vanilla file. Or atleast what to change in you file. The reason is its not compatible with other sense mods.
    1. Grim1236
      Grim1236
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      Solved, I just checked integrity of the game
  9. outcastl
    outcastl
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    There is a big problem with this mod since it also removes the glowing clue footprints etc in some quest, making them impossible to complete because you need to first highltight the clue in survival sense to be able to interact with it to unlock the next clue. Is it possible to make these appear?
    1. WelVoe
      WelVoe
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      ^^^
    2. LiquidBronze
      LiquidBronze
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      Hi, sorry not sure what would cause that in the alt version as I left "IconType_Investigation" unchanged in the player_variables.scr to allow for investigations. It must be under something else that I am not aware of then, but none of the descriptions allude to that other then the "investigation" one.

      Anyone else help by chance?
  10. outcastl
    outcastl
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    Very nice! Is it possible to make the second version but re-enable the outline of friendly NPC:s that you can talk to? I think they are green in vanilla
    1. LiquidBronze
      LiquidBronze
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      Sorry, I wont upload any more versions, as there are too many combinations of keep X or remove Y, etc... At this point though people have the files needed now to tailor how they would like.

      For example, your request, I think should be as below:

      You will need tweak my original file "survivor_sense_presets" and "player_variables" in order to get that combo working. Use notepad or notepad++ to open. You can put survivor_sense_presets in my pak 2 file when done, make sure to create an "ai" folder in the pak 2, then throw survivor_sense_presets inside that folder.

      First in "survivor_sense_presets" go to the following sections (or do a search for exact verbiage I have in quotes to find it quick) to reactivate friendly NPC's (or pick the one you want)  "Preset_white" , "Preset_quest" and  "Preset_shopkeeper," change the below values back to 20.0

      HighestAlphaDistance("0") change 0 to 20.0
      HighestAlphaDistanceNight("0") change 0 to 20.0
      MaxVisibilityDistance("0") change 0 to 20.0

      THEN in "player_variables" find the below entries under section:

      // Height

      "SurvivorSenseAIHeight" change 0 to 10.0 (default value)
      "SurvivorSenseAIHeightInterior" change 0 to 4.0 (default value)

      *Might also need to change:

      // detection ranges for AIs:
      Param("SurvivorSenseAIRange", "0");  change 0 to 20.0 (default value)
      Param("SurvivorSenseRestingAIRange", "0");  change 0 to 10.0 (default value)
    2. xRonaldx
      xRonaldx
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      Hi, I too would like to keep the interactable (green) AI in survivor sense so I tried this and put survivor_sense_presets.scr in its own 'ai' folder in a new data.pak file to avoid problems with game updates. However nothing changes in-game, the only way it works is when I replace the original survivor_sense_presets.scr in the data0.pak
    3. xRonaldx
      xRonaldx
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      Got it working :D I merged all of my mods into 1 data.pak. I had data paks going up to data8 so the game probably didn't like it. Looks like everything is working as it should.