Dying Light 2
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WoodyMontana

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WoodyMontana

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58 comments

  1. WoodyMontana
    WoodyMontana
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    I've updated the mod for the latest version.
    I've made some changes to the various infected weightings in both version and increased the presence of biters and screamers a bit, while slightly toning down virals.

    However, if you plan on participating to the event (which I heavily recommend, it's a lot of fun), the mod won't function.
    Events appear to override local modifications in order to work properly.

    If you turn off events participation in your main menu and load your save, the mod should work as before.
  2. WoodyMontana
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    An important note :

    While testing the standard version of the mod, I have encountered on a couple of occasions volatiles at night.
    This is normal behaviour, I have only altered their patrol version (the ones that initiate chases) but kept all special encounters intact.

    Special encounters are the endgame / new game + boss version, the ones roaming around GRE hives (cleared quarantine zones) at night as well as the "jump scare" encounters like those crawling from a dark hole if you stand around and make too much noise.
  3. Czasku
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    This is exactly what i was needing, lol. When i was playing DL2 at 2022 the nights were fine. I reinstalled the game yesterday and cant stand this night bullshit. I cant even kill that Burning Goon because there are always 2 volatiles nearby.
  4. SirSevranHex
    SirSevranHex
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    Hi, Woody I really look forward to using this mod because special areas in night are unplayable. Does this mod works for reloaded ? Put the folder in the right spot and nothing happened ? Thanks for your work !
  5. steelherd20
    steelherd20
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    does this mod work in multiplayer? i assumed it would so long as host+client all had it installed but we cant join one another

    EDIT: disregard, trying to use vortex to install our mods was causing the problem. installing the mod manually fixed the issue.
  6. Wulfhammer
    Wulfhammer
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    Hi,
    Does this mod work with the new Reloaded version please?
    I tried another mod the other day and it did nothing...  I'd appreciate a pointer to a resource showing me how to do it properly if it should workl.
  7. SnakeForeskin
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    The latest update doesn't seem to work, I even disabled the community event, yet I still have tons of volatiles roaming at night (Standard version)
    1. Djuthal
      Djuthal
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      EDIT: The mods works fine for me on the latest update by turning off Community Event Participation in Settings.
  8. Djuthal
    Djuthal
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    Hi, is this OK to run on the latest patch, or does it need an update? (I'm away for a week, so can't try myself) Thank you!
  9. Zookernopheles
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    First, thank you for this mod. I did not like the changes they made with volatiles being everywhere. Your mod saved the game for me. 

    With the Chinese New Year event, the volatiles seem to have returned. The event seems to reverse the effects of your mod. I am restarting my game and disabling the event. Just leaving this note here for any user who needs it. 

    Thanks again, greatly appreciate your work. 
    1. Razgrizx
      Razgrizx
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      Just so you know, you don't have to start a new game, just disabling the event in the settings and loading your save should get it working again
  10. Razgrizx
    Razgrizx
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    Is the bullshit with the Howlers still causing a chase even if you don't give them the chance to howl a side-effect of this mod, or is it just bugged?
  11. Duck4205
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    Is it possible to make a version where the howlers only spawn in the street? So it is exactly like the old system?
  12. SkajrimRakun5432
    SkajrimRakun5432
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    Can i ask for a mod for personal use.I would want tyrants to roam at daylight,somewhat like day hunter,i inserted them but they just stand
    there and if they spot you then will chase you.Can you help,or give
    tutorial.