Suggestions for this mod or any additions or changes you want will be in Articles tab from 4/15/2024 to When I decide to make a discord server for this mod (which has been constructed, but still in thought for the future)
I see you added new animation for jumppad, i love it, but now i dont see the animation of jumping from walls, now its a standart animation, with no circling hands, is it on purpose? I was enjoing that one.
I put the animation changes as separate, but less people download because of that, when I had put animation file and the main mod file together it flagged it as suspicious so I put it separate so it can verify it, next update I will put them together so people have more chances of trying out the animation changes
Hi! Great mod, I'm enjoying everything about it so far, except for the changes in darkness. At least here the night and the interiors are SUPER dark, at a point I can only see what's illuminated by the torch and the survival sense highlights. It makes some cutscenes impossible to properly watch and the details in the scenarios get lost too.
There's any easy way to revert it to vanilla? Maybe if install a different visual mod, it will overwrite the changes from your mod?
You can make the nights brighter by deleting the maps file within the mod, or if the interiors are too dark then the Varlist folder in the scripts folder will change it, a temporary fix would be to delete the varlist.scr files within the Varlist folder but a better fix in your case would be to change this
VarFloat("f_lights_volumetric_intensity", 0.0175)
Make sure the first number after the decimal is 0 but the 2nd and 3rd values are what maybe needs to be changed
Values over 0.0500 might make it too bright, but I will further experiment with this phenomenon in the future
Btw let me know which specific cutscenes it was or what side quest you were on
So I just need to change this value in all .scr files from the folder? What happens if I just delete the files, it will break other changes from the mod?
Outstanding mod, I've really been enjoying my time with it. I have some personal preference nitpicks here and there, but you've mentioned that you're working on better documentation so I'm sure that will clear some stuff up.
Also, the lighting changes are the biggest strength imo, I can't go back to vanilla after playing with it for awhile.:)
A way to configure some of the options in the mod would be quite nice if that's possible. I'm not a modder obviously, so I'm not sure how hard that would be to make. I just disagree with some of the changes, and would like to be able to disable them. EDIT: probably should've put this in an article instead, but I just thought about it. Next time I'll do that, sorry.
You did it man!!! Thank you! Also you changed the running speed before, so now it all in one fo me)
Only suggestions I have left is about animations from Tayden's Complete Parkour Overhaul - far jump (probably now that short) and wallrun far jump. Also ther is a great animaton for jumppads.
what are the keybinds for DFA? Just holding E whilst jumping at an enemy will result in the headsmash, even with throwing knives in my inventory. help!
Thank you Cay9s for this mod, I like a lot features of this mod and that it all in one (ot two files). But there is a few things, that i found for now, that i would like to change, like need of inhalers to craft for example, or add parkour changes Taydens Parkour overhaul, like slower running, jump from a wall, shorter far jump. I know its all for free, so I just ask for a full list of changes this mod does and maybe of a way to modding this stuff. Pretty please)
Really appreciate your review on the mod and input on changes, if you feel inhalers are too much of a hassle to get you can change this by going to into Collectables.scr and finding, RequiredItem("Valuable_Inhaler", 1); and just remove that from Collectables.scr or just put a // before it
I have heard a few people say the running is a little too fast so I will be giving an optional file for more realistic parkour and parkour similar to Taydens parkour overhaul alternatively, if you remove player_variables.scr and jump_parameters.scr his mod should then be compatible with mine. I have been thinking of giving a full in depth list of what the mod does in detail to make things easier so I will make sure to have that out in a document on the mod page soon
Maan, thank you fore reply and advice! About parkour would be realy great to have an optional file with slower runnig speed, what i said about other animations just a suggestions, as i think they looks realy great (jump from a wall and shorter far jump animation, beeing able to fill a large gaps by one move makes it casuall). Although i saw few things about Tydens parkour mod like broken vertical wallrunning (something with collision) and also strange weapon behavior (was hiding themself too fast), so i prefer your variation.
One more thing with this only mod installed i have no button to stand up after sitiing around the fire or any other idle marker, do i do simething wrong? Iam pressing F and it doesnt work as usuall.
I have seen the campfire bug before and I had undermined it, its about time I have a fix for it in the next update, I thought it was a vanilla game bug but I will look into it
Hello, I would like to ask how I can increase movement speed and jump height, as well as whether it is possible to make the blows stronger (I am saying this based on some videos as I have not yet been able to use the Mod in the game, if If this is already the case then just ignore it)
My man, this has to be the most essential mod for dying light 2, i really hope the devs finally fix the goddamn parkour, remove those delays and bam infintely more fun.
64 comments
When I decide to make a discord server for this mod (which has been constructed, but still in thought for the future)
I see you added new animation for jumppad, i love it, but now i dont see the animation of jumping from walls, now its a standart animation, with no circling hands, is it on purpose? I was enjoing that one.
and the main mod file together it flagged it as suspicious so I put it separate so it can verify it, next update I will put them together
so people have more chances of trying out the animation changes
There's any easy way to revert it to vanilla? Maybe if install a different visual mod, it will overwrite the changes from your mod?
VarFloat("f_lights_volumetric_intensity", 0.0175)
Make sure the first number after the decimal is 0 but the 2nd and 3rd values are what maybe needs to be changed
Values over 0.0500 might make it too bright, but I will further experiment with this phenomenon in the future
Btw let me know which specific cutscenes it was or what side quest you were on
Also, the lighting changes are the biggest strength imo, I can't go back to vanilla after playing with it for awhile.:)
EDIT: probably should've put this in an article instead, but I just thought about it. Next time I'll do that, sorry.
Only suggestions I have left is about animations from Tayden's Complete Parkour Overhaul - far jump (probably now that short) and wallrun far jump. Also ther is a great animaton for jumppads.
Your mod great as it is anyway, thank you!
Thank you anyway, it still great as it is)
I have heard a few people say the running is a little too fast so I will be giving an optional file for more realistic parkour and parkour similar to Taydens parkour overhaul alternatively, if you remove player_variables.scr and jump_parameters.scr his mod should then be compatible with mine. I have been thinking of giving a full in depth list of what the mod does in detail to make things easier so I will make sure to have that out in a document on the mod page soon
One more thing with this only mod installed i have no button to stand up after sitiing around the fire or any other idle marker, do i do simething wrong? Iam pressing F and it doesnt work as usuall.
thank you so much for this.