Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Survivor Sense Alt Version. Can be used by itself! Gets rid of all outlines, even floating hud circles, EXCEPT for investigation objects and hiding spots.
Alt version is using "player_variables" file to achieve a bit more in depth removal, it is also now a data2.pak file. Place it in "Dying Light 2\ph\source." If you already have a data2.pak, just rename it to the next number in sequence, i.e. "data3.pak" or you can merge if you want as well.
---------------
Old version below:
This mod gets rid of enemy/npc outlines when using survival sense. It will just outline interactable objects.
Go to Dying Light 2\ph\source\
Open data0.pak with 7z, right click the pak file, then go to 7z, open archive
Navigate to the "ai" folder and open it
Scroll all the way to the bottom and find "survivor_sense_presets.scr"
Delete it, then leave the window open
Extract my modified "survivor_sense_presets.scr" to a new folder, or your desktop, wherever and then drag it into the open data0.pak\ai\ window.