I have found a way to make a weapon have 14 attributes, 100% functional. with the same editor you can also make any exotic weapon and give it 999999 durability. here i will put pictures of how to do this same process. (the pictures are from a save that is modded and downloaded to test these things) Here is the link to the steps to follow:Images Example
Thank you very much for adding the guide. Here are my additional details: Back up the save file before use, as modifying some weapons or mods may render the archive unusable. When affixes or mods are applied, there is no need to discard the item, as this requires clicking the update button again. You can enable the change by finding a sleeping bag to skip time or re-enter the game world. If you want better affixes, you can modify the affixes seed after modifying the extra affixes, and then view the modified affixes by installing/removing decorations. When satisfied, modify the mod. If you want higher damage, you can change the quality of the weapon to 6 (When it is 6, its quality is exotic), click Apply, change the "Damage Level" to 12, then check "Strong Weapon", and apply it. At the same time, the affixes will also cause the damage value to fluctuate by about 10 points. If the damage difference of the same weapon is still significant after modification, please check if the suffix of the weapon code name is "'r24" or "Exotic". If not, replace it with one with that suffix (if the current weapon does not have an exotic suffix, please replace it with "Legendary"; if not, try replacing it with one without a suffix). The current version of weapon suffixes, from high to low, are: "_r24" "_Exotic" - exotic "_Legendary" - legendary "_Artifact" - orange "_Unique" - violet "_Rare" - blue "_Uncommon" - green "_Common" - white The hidden “DamageMod_Gunslinger” has the highest damage value in the current version of mod modification. If there are better options for future game updates, please add them here.
You can also place a charm on a weapon to update the affixes and damage etc. But not all weapons have a charm slot, is there any plans to remove all the Craftplan options when changing mods on a weapon, and also adding in charms in the list?
Craftplan options are currently used in conjunction with the blueprint option, as most blueprints in DL2 do not have similar attribute bonuses as in DL1, so they are temporarily retained along with the option, but it still works. At the same time, you can filter them out through the search box and checkbox next to them, and you can search for charms. If a mod changes, adds or modifies blueprint attributes, it can also be attached. Anyway, it can adapt to most mod items and game updates.
Have found a way to create infinite weapon (you can drop it as much as you like) - You need to swap the chosen weapon into any throwing knife, after that just drop it on the ground, pick it up and swap again. After that you need to refresh your inventory by initiating a save + load. The easiest way - go to Carnage Hall (Or reload the save) after that the weapon will be kind of infinite.
What happens? After we swap weapon - it changes the category of its type to throwable. This can be a clue to how make super weapons. I know much more tricks on how to make much more cooler weapons.
i ended up and not on purpose with what you mention but with a s#*! weapon, now i can't delete it from inventory. dismantling, droping, selling, set qty as 0, nothing works... its stuck in my inventory I would like to delete it, do you have any clue ?
Legendary work so far, but will you continue to update this table? DL2 just got a massive update a couple days ago, and there are a ton of new items. They seemed to have also re-rolled everyone's armour affixes. Please let us know soon! Thank you.
New items are not within the scope of the editor's update, as they can be used by the editor as long as they are applied to actual games. In fact, if the editor does not fail and the game does not change the algorithm for storing item data, it can continuously retrieve all items in the game. Affixes are a major focus of items, and they are related to affixes, curve value files, and game generation algorithms. Because updates in the past few days have caused changes in the affixes file (or the generation function, in short, they are related), which is why the player's item affixes become chaotic. This is currently not closely related to editors, and you can still change the affixes seed option to obtain new affixes, so I hope everyone can share the better seeds they have discovered.
Hi, I have a question. When I check the [show form] box, I get the message 'Error:[string "BPEditorShow()"]:1: attempt to call a nil value (global 'BPEditorShow')' and the form window doesn't come up. can you help?
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with the same editor you can also make any exotic weapon and give it 999999 durability.
here i will put pictures of how to do this same process. (the pictures are from a save that is modded and downloaded to test these things)
Here is the link to the steps to follow:Images
Example
Back up the save file before use, as modifying some weapons or mods may render the archive unusable.
When affixes or mods are applied, there is no need to discard the item, as this requires clicking the update button again. You can enable the change by finding a sleeping bag to skip time or re-enter the game world.
If you want better affixes, you can modify the affixes seed after modifying the extra affixes, and then view the modified affixes by installing/removing decorations. When satisfied, modify the mod.
If you want higher damage, you can change the quality of the weapon to 6 (When it is 6, its quality is exotic), click Apply, change the "Damage Level" to 12, then check "Strong Weapon", and apply it. At the same time, the affixes will also cause the damage value to fluctuate by about 10 points.
If the damage difference of the same weapon is still significant after modification, please check if the suffix of the weapon code name is "'r24" or "Exotic". If not, replace it with one with that suffix (if the current weapon does not have an exotic suffix, please replace it with "Legendary"; if not, try replacing it with one without a suffix). The current version of weapon suffixes, from high to low, are:
"_r24"
The hidden “DamageMod_Gunslinger” has the highest damage value in the current version of mod modification. If there are better options for future game updates, please add them here."_Exotic" - exotic
"_Legendary" - legendary
"_Artifact" - orange
"_Unique" - violet
"_Rare" - blue
"_Uncommon" - green
"_Common" - white
At the same time, you can filter them out through the search box and checkbox next to them, and you can search for charms. If a mod changes, adds or modifies blueprint attributes, it can also be attached. Anyway, it can adapt to most mod items and game updates.
You need to swap the chosen weapon into any throwing knife, after that just drop it on the ground, pick it up and swap again. After that you need to refresh your inventory by initiating a save + load. The easiest way - go to Carnage Hall (Or reload the save) after that the weapon will be kind of infinite.
What happens? After we swap weapon - it changes the category of its type to throwable. This can be a clue to how make super weapons.
I know much more tricks on how to make much more cooler weapons.
dismantling, droping, selling, set qty as 0, nothing works... its stuck in my inventory I would like to delete it, do you have any clue ?
- Two-Handed Damage, Free Melee, Take no Zombie Damage: 1490598344, 6 Affixes
- Two-Handed Damage, Free Melee and Parkour: 4210038784, 6 Affixes
- Ranged Damage, Cheap Parkour: 4215279616, 4 Affixes
ScreenshotsLegendary work so far, but will you continue to update this table? DL2 just got a massive update a couple days ago, and there are a ton of new items. They seemed to have also re-rolled everyone's armour affixes. Please let us know soon! Thank you.
Affixes are a major focus of items, and they are related to affixes, curve value files, and game generation algorithms. Because updates in the past few days have caused changes in the affixes file (or the generation function, in short, they are related), which is why the player's item affixes become chaotic. This is currently not closely related to editors, and you can still change the affixes seed option to obtain new affixes, so I hope everyone can share the better seeds they have discovered.
When I check the [show form] box, I get the message 'Error:[string "BPEditorShow()"]:1: attempt to call a nil value (global 'BPEditorShow')' and the form window doesn't come up. can you help?