This mod has not been updated for a long time. It is not compatible with the current version of the game. Please make sure you are using the correct game version as stated in the mod title, game version 1.16.2, if you want to use this mod.
Since the vanilla had "1.0" there, it does not seem to be the percentage, as then all of the orig params would be reduced to nothing.. so it's something else..
Also, above this change there is another one that of the format "max_amount=..." so in effect it seems as if there are two changes that should do the same thing, but they are multiplied together, but that does not seems to be what happens in practice - so why did you change the amount and then multiplied it, trying to understand since I don't want to make a mistake when adjusting it to my needs and the current version..
im surprised this mod isnt more popular. the default rate you can upgrade stuff in this game is absurdly slow. its like predatory gotcha mobile game slow.
I suppose it appeals to fans of MMO and the grind that comes with those games. I don't know if there are now microtransactions to get these in-game resources but I wouldn't be surprised if there are or will be.
Anyway I updated the mod and now it gives twice as much mutation samples as well. I don't have time to grind 1000 mutations samples for a single item. I don't know I might increase the drop rate depending on how lazy I feel like farming samples.
20 comments
Do not use for any other game version
ItemCount("KeyCraft_SpecialInfected_Token_T2", 2, 6, 1.0);
and you changed it to:
ItemCount("KeyCraft_SpecialInfected_Token_T2", 3, 5, 90.0);
How is 90 used? How is is max_amount in BolterGland param list interacts with it?
Thanks
Also, above this change there is another one that of the format "max_amount=..." so in effect it seems as if there are two changes that should do the same thing, but they are multiplied together, but that does not seems to be what happens in practice - so why did you change the amount and then multiplied it, trying to understand since I don't want to make a mistake when adjusting it to my needs and the current version..
Thanks
Edit: file is fixed
exactly what i was looking for, thanks :)
Anyway I updated the mod and now it gives twice as much mutation samples as well. I don't have time to grind 1000 mutations samples for a single item. I don't know I might increase the drop rate depending on how lazy I feel like farming samples.