easy way to get e3 2013 enemy vault anim, has a side effect, your unarmed and fists will use night hunter anim, sprint looks bugged with fists, sprint buggy and sort of delayed like
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easy way to get e3 2013 enemy vault anim, has a side effect, your unarmed and fists will use night hunter anim, sprint looks bugged with fists, sprint buggy and sort of delayed like
i found what the animation code is, animprefix files wont work for me, so i cant use that instead of this, if you know how to get animprefix files to work, or some other way for animation files, let me know if you want
things i have or other people have found as is
crouch is very low, head at feet level replaces slow climb, vault, and mantle animations running unarmed/fists has hands stretched a bit if used in co-op, other players are full night hunter animation unarmed/fists has night hunter idle hands and body animations fall stun animation is changed punch animation is night hunter claw while looking down, jump animation for legs is night hunter, night hunter jump is set in the randomized animations for jumping without looking down jump is faster looking talking to people mini scenes while in safe zones(unarmed) or with fists make you seem shorter due to the animation prefix some amoritizers (such as cars) dont have an animation so it will skip, trash bags still have animation running will sometimes have the night hunter crawl run anim, using lookback will have crawl run anim too
i'll find more, but the good changes are
e3 2013 enemy vault slow low level climbing is slightly faster some parts make the game seem cooler skips car amoritizer animation