Dying Light

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me

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SEEEEEEE

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About this mod

easy way to get e3 2013 enemy vault anim, has a side effect, your unarmed and fists will use night hunter anim, sprint looks bugged with fists, sprint buggy and sort of delayed like

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easy way to get e3 2013 enemy vault anim, has a side effect, your unarmed and fists will use night hunter anim, sprint looks bugged with fists, sprint buggy and sort of delayed like

i found what the animation code is, animprefix files wont work for me, so i cant use that instead of this, if you know how to get animprefix files to work, or some other way for animation files, let me know if you want

things i have or other people have found as is

crouch is very low, head at feet level
replaces slow climb, vault, and mantle animations
running unarmed/fists has hands stretched a bit
if used in co-op, other players are full night hunter animation
unarmed/fists has night hunter idle hands and body animations
fall stun animation is changed
punch animation is night hunter claw
while looking down, jump animation for legs is night hunter, night hunter jump is set in the randomized animations for jumping without looking down
jump is faster looking
talking to people mini scenes while in safe zones(unarmed) or with fists make you seem shorter due to the animation prefix
some amoritizers (such as cars) dont have an animation so it will skip, trash bags still have animation
running will sometimes have the night hunter crawl run anim, using lookback will have crawl run anim too

i'll find more, but the good changes are

e3 2013 enemy vault
slow low level climbing is slightly faster
some parts make the game seem cooler
skips car amoritizer animation