Dying Light
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JovianStone

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JovianStone

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About this mod

Adds 5 new blueprints to the game: Pistol ammo, Rifle ammo, Shotgun ammo, SMG ammo, and Subsonic ammo. Just go to any Quartermaster to learn all 5.

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This mod is an updated, and improved, version of wolf001's Craft Ammo Mod, found here.

This mod is for "The Ultimate Collection" version of Dying Light. I've added the blueprints to the file that houses the platinum colored "Ranger Bow", but if you at least have that DLC, this mod should work.*

Any quartermaster can give you the blueprints, including Bilal in "The Following". I've also included a blueprint for Subsonic ammo, that can be found under the 10-in-12 weapons tab (where the silenced weapon blueprints are located), that allows for easier crafting of Subsonic ammo (and it won't interfere with the late game Subsonic blueprint already present in the game)


                      There are two versions to choose from:

                             More Ammo Produced
                                                   or
                     Normalized Ammo Production




1- More Ammo Produced: More ammo produced, from less resources.

Pistol:        20,40 Rounds; MetalScrap x10, Insecticide x1, Bleach x1
Rifle:          30,60 Rounds; MetalScrap x2, TinCan x1, Insecticide x1, Bleach x1
Shotgun:   10,20 Rounds; MetalScrap x2, PlasticTube x1, Insecticide x1, Bleach x1
SMG:          25,50 Rounds; MetalScrap x2, TinCan x1, Insecticide x1, Bleach x1
Subsonic:  15,30 Rounds; MetalScrap x5, TinCan x1, Insecticide x1, Bleach x1



2- Normalized Ammo Production: Less ammo produced, from more resources.

Pistol:         10,20 Rounds; MetalScrap x5, TinCan x2, Insecticide x1, Bleach x1
Rifle:           15,30 Rounds; MetalScrap x5, TinCan x2, Insecticide x1, Bleach x1
Shotgun:      7,14 Rounds; MetalScrap x3, PlasticTube x2, Insecticide x1, Bleach x1
SMG:          15,30 Rounds; MetalScrap x5, TinCan x2, Insecticide x1, Bleach x1
Subsonic:  10,20 Rounds; MetalScrap x10, TinCan x2, Insecticide x1, Bleach x1


Main difference between the two is the consumption of Tin Cans and PlasticTubes.
(besides lower ammo output...obviously)

Lower number of rounds produced is before unlocking skill to produce
extra crafted items, higher number is afterwards.




INSTALLATION:

Add the "Data" folder to your Data3.pak, using 7-zip, or WinRAR
or use the Data3.pak included if using no other mods

______________________________________________________________________________________________________________________________________

                                                    AREA FOR GOING OVERBOARD WITH INFORMATION
______________________________________________________________________________________________________________________________________

Files Modified:
data\scripts\inventory\collectables_dlc30.scr
data\scripts\trading\assortment_sets.scr
data\scripts\trading\shop_assortment.scr
data\scripts\trading\shop_color_sets.scr
data\scripts\trading\shop_item_sets.scr

This mod is completely compatible with Auto-Learn All Blueprints

If you need to merge with any mod that possibly uses the above files
all my changes are clearly marked inside each file


Just some extra info I learned while making this mod:

* The reason I added these changes to the DLC file (collectables_dlc30.scr) is because the standard crafting file (collectibles.scr) caused issues. It made most of the ammo in your inventory, that you'd collected up to installing the mod, just disappear (for no discernible reason). Plus it removed 
the known blueprints for the silenced weapons (again for no known reason). It also made some firearm ammo blueprints appear learned, despite
having never collecting them from a quartermaster...just overall weird behavior.

This mod, for me, only removed the known blueprint for Land Mines, again not sure why...but I added them to Bilal. So if you happen to also lose the Land Mines blueprint, he'll give it to you again.