Dying Light
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StinVec

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StinVec

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---DL v1.49.x Compatible--- Provides blueprints to craft consumable utility items that grant special buffs to enhance character attributes and skills. Buffs include: Fall Protection, Grappling Hook Extended, Inventory Size Increased, Movement Speed Doubled, Reinforced Weapons, Tethered Weapons, XP Gain Increased and more. -- (EN)-(DE)-(ES)-(FR)

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· Special Utility Buffs ·
* * * * * * * * * * * * * * * * * * * * *
by StinVec
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[ SPECIAL UTILITY BUFFS ]
- These special consumable utility items provide temporary buffs to enhance character attributes and skills.
- A supply of each special consumable item can be produced in bulk individually via custom blueprints so you
  can apply only those buffs that you wish to have active.
- Additionally, a supply of an all-in-one consumable can be produced that applies all of the mod's Special
  Buffs with a single use to help save time instead of manually consuming all of the individual consumables
  if you intend to apply all of them.
- In the event you wish to no longer have any of the mod's special buffs active, instead of having to wait for
  all of the buffs to expire in order to not have them active on your save game, a special utility consumable
  can also be produced that will remove all of the mod's special buffs that are active.

Current special utility buffs include:

Fall Protection
- 30 minute default duration
       - Removes all falling damage
       - Effect does not stack; additional uses will only restart the timer

Grappling Hook Extended
- 60 minute default duration
       - +60% grappling hook range (affects all mod and official Dying Light grappling hooks)
       - Effect does not stack; additional uses will only restart the timer

Inventory Size Increased
- 60 minute default duration
- +30 inventory slots
- Effect can be stacked up to 5 times for a total of 150 additional inventory slots
- After timer expires, extra inventory slots that are empty will be removed
- Extra slots that are filled will remain, but will be removed once they are emptied

       Movement Speed Doubled
- 1 minute default duration
- All land and water movement speed is doubled; stamina is refilled and is unlimited while active
- Effect does not stack; additional uses will only restart the timer

Reinforced Weapons
- 30 minute default duration
- Unlimited melee weapon durability while active (affects all mod and official Dying Light melee weapons)
- Effect does not stack; additional uses will only restart the timer

Tethered Weapons
- 60 minute default duration
- Attaches a rope to your melee weapons for instant recovery when thrown
- Effect does not stack; additional uses will only restart the timer

XP Gain Increased
- 30 minute default duration
- Experience gained from most actions is doubled
- Effect does not stack; additional uses will only restart the timer

Apply All Special Buffs
- Instant
- Applies all special buffs to their maximum stack amounts
- Additional uses will restart the timer on all special buffs and re-apply any buffs that had expired

Remove All Special Buffs
- Instant
- Removes all stacks of all active special buffs

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[ OPTIONAL UTILITY BUFF DURATION CUSTOMIZATION ]
- If you would like to alter the duration that individual special buffs will be active for, I've included a customization
  file where you can select from 4 durations on each special buff separately for them to be active for.

Current buff duration versions offered:
V1: 10 minutes
V2: 30 minutes
V3: 60 minutes
V4: Active Until Removed

NOTE:
"Movement Speed Doubled" special buff durations are lower
V1: 1 minute
V2: 5 minutes
V3: 15 minutes
V4: Active Until Removed

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[ OPTIONAL UTILITY BUFF BLUEPRINT DISABLING CUSTOMIZATION ]
- You can disable (and later re-enable) any blueprints that produce special buffs that you have no interest in using
   via the provided customization file so their blueprints are not clogging up your blueprints tab in-game.
- This only disables the blueprints that produce the consumable utility items so they are not in your blueprints list. The
                              buffs themselves and any supply of the consumable items that have already been made will still exist. As such, the
  "Apply All Special Buffs" consumable item will still apply all buffs available in the mod even if the blueprint that produces
                              a special utility buff item is disabled.

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[ MULTI-LANGUAGE ]
- Several versions of the mod are provided for non-English text for mod items and blueprints, as well as in the customization files.

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[ MY OTHER MODS THAT INCLUDE THIS MOD ]
- This is a standalone version of my special utility buffs. If you are already using my Created Loot Mod -with- Scavenger Hunts mod
  or my CLM Weapon Pack mod, these buffs are already included in them. Both of those mods will also be updated to include any
  future special utility buff additions.

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[ Compatible with Dying Light v1.49.x ]

[
View 'Docs' tab and/or included ReadMe files for install, uninstall and customization information ]

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If you like to use this mod and feel it adds to your enjoyment of the game, I would appreciate it greatly if you would please
consider coming back and donating to me via PayPal using the Donate dropdown above this mod description if you are able to.

If even $1 or some pocket change is not something you would be interested in donating, please consider taking
a few seconds to register on or log into Nexusmods and endorse this file to show you appreciate this mod.

I sincerely thank you for using my mod(s) and for possibly considering my above request.
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________________________ Recent Updates ________________________

2024, March 12
· SCE.NRM.1.0 Optional Compatibility File Released ·
(View 'Logs' tab for details)
  • Optional compatibility file added to downloads - contains conflicting files between this SUB mod, my Custom Weapon Upgrades mod, my Elemental Grappling Hooks mod and ||Fear||'s Night Runner Mode mod pre-merged together for those that want to use this combination of my mods along with NRM
  • Install NRM > Add all files from SUB, CWU and EGH into NRM's Data3.pak file > Add the SUB+CWU+EGH+NRM compatibility files into NRM's Data3.pak file

2022, May 7
· SUB.9.2 (Initial Release) ·
(View 'Logs' tab for details)
  • Files updated for game version 1.49.0 compatibility
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