About this mod
Decompile base game maps and actually Load them in the Dying Light DevTools
- Permissions and credits
- Donations
MapName.EDS contains entity's and such, Rename to MapName.MAP to load in editor
MapName.SOBJ contains the static geometry entity's known as "Simple Objects"
SO16_Dumper.exe takes a SOBJ file as a argument and will print each entity to the console
run: SO16_Dumper.exe MapName.SOBJ > MapName.TXT
To dump the map data
run: Map2EDS.exe MapName.TXT MapName.EDS
To create a grouping object for the Dying Light Developer Tools
In DevTools after loading the renamed map exp you can now load the eds and destroy hierarchy to fully de-compile the map (this will take a while)
make sure the group is at 0,0,0
I'll release some pre de-compiled maps later, my discord is 12brendon34 if you need any help
https://github.com/12brendon34/Dying-Light-Map-Dumping-Tools