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Brendon

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12brendon34

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About this mod

Decompile base game maps and actually Load them in the Dying Light DevTools

Permissions and credits
Donations
This Tool Requires Some Technical Knowledge
Map Data is stored in Data2.pak

MapName.EDS contains entity's and such, Rename to MapName.MAP to load in editor
MapName.SOBJ contains the static geometry entity's known as "Simple Objects"

SO16_Dumper.exe takes a SOBJ file as a argument and will print each entity to the console
run: SO16_Dumper.exe MapName.SOBJ > MapName.TXT
To dump the map data

run: Map2EDS.exe MapName.TXT MapName.EDS
To create a grouping object for the Dying Light Developer Tools

In DevTools after loading the renamed map exp you can now load the eds and destroy hierarchy to fully de-compile the map (this will take a while)
make sure the group is at 0,0,0

I'll release some pre de-compiled maps later, my discord is 12brendon34 if you need any help
https://github.com/12brendon34/Dying-Light-Map-Dumping-Tools