Dying Light
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KillerHell

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KillerHell

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About this mod

Restores zombie variety after you reach Survivor Rank 25. More prominent if you play on Hard or harder difficulties.

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- Overview/Description -
If you have (re)played Dying Light while taking note at the zombies, you may have noticed that they all change in appearance. That's great!
One big problem though; the "diversity" is gone, absolutely gone.
On Hard with Survivor Level 20+, most zombies will be replaced with the Heavy and Super Heavy types, this includes the Workmen, Carpenter and Military zombies. It will be IMPOSSIBLE to find a skinny jogger zombie or even an average zombie with ragged clothing.
This goes the same with the Virals, all are replaced with Parkour Artists basically, you'll never find a recently mutated Survivor and the like.

This really bothered me a lot, so I wanted to fix it and fix it I did.

- Details -
Starting at Survivor Level 25 (This so to avoid possible progression consistency errors), Biters & Virals will use my formula for how they spawn instead of the default one.
Biters are divided from Level 1 to 4, in which case, my formula will use 30%, 40%, 20% and 10%. This means that Normal and Weak zombies will be much more common than the Heavy and Super Heavy.
Virals are also divided from Level 1 to 4 and will use a different formula from mine, which is 20%, 40%, 20% and 20%. This means you'll see Normal Virals more often, but the rest are also equalized.
There is also a custom formula for the DLC Biters, divided from Level 2 to 5 with the formula being 45%, 30%, 20% and 5%. This means that Normal and Heavy zombies will be much more common than the Super Heavy and Ultra (these are the Taller ones that can easily know you down).
DLC Virals share the same pool as the original game, but I changed the formula a bit, which is 10%, 30%, 40% and 20%. This means that Normal and Heavy Virals will be much more common than the Weak and Super Heavy.
Special Zombies have also been changed, for example, you'll meet more than the same "Mutant Goon" since now you have a chance for a Maintenance and Fireman Goon to spawn as well.

NOTE: It is likely this will heavily change the difficulty of the game, at least open world, it might be worse or better, it's up to your own personal choice.
Also, the changes are not significant if you don't play Hard or harder difficulties, however they should still be prominent after Level 25.

- INSTALLATION -

MUST BE DONE MANUALLY.
Go to where your Dying Light is installed, for example if it's Steam it should be at "C:\Steam\steamapps\common\Dying Light\DW"
In the folder you are at, "DW", you should see "Data3.pak", open this with WinRAR, WinZIP or 7Zip, your preference.
Simply move this mod's "data" folder into this "Data3.pak" file.

- Terms of Usage -
Do whatever you want because a modder is free, you are a modder! (Aren't you?)
It's a simple script change, anybody can do it, I did it without any prior knowledge in scripting. So, do whatever you want with it, credit me or don't.
No need to ask me for permission.