I can patch out the unplayable area objects from the exp file allowing you to fly past the out of bounds without being teleported back, but it may break some things.
It's a VBS script made by scuba originally made for the dying light modding discord server It's meant to patch the .EXP without breaking the map, if you want instructions or the actual script, you can join the server and look in "dl-releases"; https://discord.com/invite/8twHySF2ke
It doesn't "100%" works but you can do awesome things with it, Radu even managed to build a extension to the map putting a wall, zombies and houses to the third piece of the bridge
I know you can also (somehow) put real ground instead of fake ones, making a REALLY BIG extension to the map
If you want some help doing it, you can seek it on dl-modding or see some old topics (btw I don't guarantee anyone will answer)
The road exiting the slums to the stadium and some of the infamy bridge are marked in the editor as "horizon" objects and do not have collision. I could not figure out how to give it collision without the original map files as I don't think marking it as collidible will do anything
11 comments
You could try using Scuba's EXP Importer
It's meant to patch the .EXP without breaking the map, if you want instructions or the actual script, you can join the server and look in "dl-releases";
https://discord.com/invite/8twHySF2ke
It doesn't "100%" works but you can do awesome things with it, Radu even managed to build a extension to the map putting a wall, zombies and houses to the third piece of the bridge
I know you can also (somehow) put real ground instead of fake ones, making a REALLY BIG extension to the map
If you want some help doing it, you can seek it on dl-modding or see some old topics (btw I don't guarantee anyone will answer)
super cool link
Removed Playable Area Barriers
[https://ibb.co/crBMvNv]
Well here's it with just objects, lot's of errors so stuff will prob break but ill remove it anyways.