I have no clue, as I haven't looked at what Aranna's Legacy changes. Even if there is no file conflict, chances are the experience would be imbalanced, as this is aimed towards 6man parties from around level 20 and onwards
should be trivial to "hook" aquatic affinity and arctic mastery into energy orb's damage calculation. Right now it's using Destruction, Searing Flames, Amplified Lightning and Grim Necromancy only.
As for elemental rage, if possible it would require more work. It has exactly one formula for all three damage types, scaled only by melee skill.
edit: found it. should be easy enough, although getting it show correctly on the tooltip would be more messy
It's a good question. I've left the mod in the back burner to let my batteries recharge, and recently dusted it off with my main goal being to import the gas files into excel, and then be able to make changes much more easily. As for the when, the question really is what to update in the mod. For example I could look into rare, set, and unique item balance for another pass, or maybe do a full mage party again although I did mages back in vanilla. Problem is I've done all major playstyles: mages only, melee (fist of stone) party for broken world, and it is putting a damper on my motivation.
8 comments
As for elemental rage, if possible it would require more work. It has exactly one formula for all three damage types, scaled only by melee skill.
edit: found it. should be easy enough, although getting it show correctly on the tooltip would be more messy