Dungeon Siege 1

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Created by

foerstj

Uploaded by

foerstj

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About this mod

A little map for Dungeon Siege: Legends of Aranna.
FOSS, CC-BY-SA.
Music by https://www.serpentsoundstudios.com
GitHub: https://github.com/foerstj/pentachoron-garden

Requirements
Permissions and credits
A little map for Dungeon Siege 1.

FOSS, CC-BY-SA.

About
A little map I made for Dungeon Siege.
Set in an enchanted place that once was a manorial garden.
Character level starting at 0 going up to Glacern / Fallraen level.

Stats & feats: 16 regions, ~2 dozen NPCs, all shop types (magic, smith, mules), 5 hireables, 20 quests. Non-euclidean geometry, teleport system, German translation, optional custom music.

While Ehb is an epic linear journey, Pentachoron Garden is open-world and more quirky.
Enjoy your time in the Garden!

Installation & Compatibility
  • This map does not require LoA.
  • To install, simply put the .dsmap file in the Maps folder and the .dsres files in the Resources folder.
    Or put them all in the DSLOA folder if you use DSLOA.
  • The "de" .dsres file is optional and contain translations into German, which will be picked up if you have a German installation.
  • The "music" .dsres file is also optional and contains nice custom music. It will default back to original Dungeon Siege music if this file is missing.
  • To uninstall, simply remove the files again :)
  • No known incompatibilities.

Attribution
  • Music by Alexander Nakarada, https://www.serpentsoundstudios.com
  • Hi-res textures of upscaled plants by AntonioR (HRT mod)

Changelog
Changes in 1.1:
  • Compressed music
  • Brushed-up plants
  • Make player-world-location triggers multi-player only, and auto-save triggers single-player only
  • Added required levels for multi-player start positions
  • Minor refinement of companion conversations
  • Hi-res textures for oversized objects: flowers, rhod bushes, giant skrubb
  • Internal refactorings

Changes in 1.2:
  • Added Veteran & Elite world levels!
  • Made companions & mules in multi-player not hireable
  • Hulking Gremal was missing in multi-player
  • Minor polishings: cam-blocking terrain, barkeeper & skrubb navigable, female NPCs talking by themselves, fog color inside Inn,
  • double doors, no-return signs
  • Refactorings: plant sizes, music fallback, minibits

Changes in 1.3:
  • Got the lore straight - Hovart and Ashish didn't make any sense
  • Fixed quest minibosses: Phrak Queen, Huskar, Giant Spider & Frost Mage weren't using their attacks
  • Changed the large fruit trees in the Orchard
  • Fixed twice-dropping Hovart Blood Armors
  • Fixed initial roof fade for companions in the Inn
  • Fixed balancing of trolls - introducing the Garden Troll instead
  • Resource update that adds ground holes to the Giant Skrubbs