Tired of carefully positioning every individual character on a small elevator platform? Struggle no more!
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Do whatever you want.
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
By default, the game lets you control the size of your formations by holding right click and scrolling up or down. However, there are limits to how small a formation can be, which is the default setting. This mod sets the minimum character spacing to zero, allowing you to stack all eight characters in your party on a single spot. This is especially useful when trying to move the entire party on a small elevator platform. In the vanilla game this was only possible by disabling group following, then pausing the game, and giving the command to move to every character individually, which becomes quite tedious, especially on custom maps, with even smaller elevator platforms.
Installation: Put elevator_formations.dsres file into your Dungeon Siege/Resources folder.
The mod was developed with DS1 in mind, and I didn't test it with LoA.