Hi, mod gives me hope that healer class will be possible in my future run but i've got few questions:
From what i understand, difficulty adjusment exp mode makes hard difficulty give more exp per mob right? i don't know why zap which does 7-11 dmg oneshots Krugs with 12hp, is there some hidden resistance to the mobs, and krugs are more vulnerable to electricity ?
On default difficulty settings: On easy enemies do half damage, heroes do +35% On hard enemies do +45%, heroes do -15%.
"Difficulty adjustment submod" removes hero damage bonus on easy and give it on higher difficulties, +35% damage on hard for heroes. Also give slight enemy damage bonus on hard.
So with submod on hard (compared to easy) you clear enemies 35% faster (mean also faster exp), while they do triple damage against you.
i would like to ask, if i download your mod, do i still need the D1 difficulty patch mod or did you take care of that in your mod as well. Also does this rebalance work with custom maps also? or is it just for original and expansion?
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From what i understand, difficulty adjusment exp mode makes hard difficulty give more exp per mob right?
i don't know why zap which does 7-11 dmg oneshots Krugs with 12hp, is there some hidden resistance to the mobs, and krugs are more vulnerable to electricity ?
On easy enemies do half damage, heroes do +35%
On hard enemies do +45%, heroes do -15%.
"Difficulty adjustment submod" removes hero damage bonus on easy and give it on higher difficulties, +35% damage on hard for heroes. Also give slight enemy damage bonus on hard.
So with submod on hard (compared to easy) you clear enemies 35% faster (mean also faster exp), while they do triple damage against you.
Also does this rebalance work with custom maps also? or is it just for original and expansion?