Update - After lots of googling and some necroing, I found that deleting the ikkyo_mpsave_beta_6.dsres from the Resources folder seems to fix the bug. A new game must be made. Will update if I see any problems that occur. Hope that helps someone
I quite enjoy the mod, but there is a bit of an annoying mod incompatibility. I normally use a mod to increase buff durations just so I don't have to constantly rebuff myself. The mod I'm using for that works just fine along this mod for all spells except for one: Mana Chant. This also happens to be the spell that I wanted a long duration for the most due to how annoying it is to get to a substantial duration with that buff. Does this mod modify that spell's duration? Is there any chance that this could be changed?
Bugged. This mod breaks the single player game by making some NPCs (companions) dissapear. For example, both Ulora and Gyorn are missing. Also, the save game issue that kicks you back to the menu is annoying as hell.
Good mod, which breathes new life into DS1 without going overboard. Dual wielding never seemed to be an option, though, since all the Katars I found were too weak to be considered.
Hi havent testet to much yet, but seems to be bound to character, created a male standard char, gets booted to menu on save, created a female dosent get booted to menu. dont know if its gender/race bound or just random char bound yet, needs more testing
Hi, thanks for your mod! The mod worked 15h well for me. I placed the "revived_loa.dres" in the DSLOA Folder instead of Resources. Cause of that, it worked with Zhixaloms Inventory Mod. Now I want to play with the same grp on another map. In the past I used DSLOA Map Transfer Mod (Elite - Veteran and Xtreme) but with your mod in the DSLOA Folder the Veteran enemies don't load. When I place your mod in the Resources Folder the Inventory mod doesn't work. Do you have any idea how all mods work together?
I am using this mode but when I try to enhance arrows with fire magic right at the beginning, nothing happens. Spell is set in the first slot for spell, there is an effect happening when the spell is set but when I shot, it deals regular bow damage, nothing like +12 Why is that?
13 comments
Will update if I see any problems that occur. Hope that helps someone
Does this mod modify that spell's duration? Is there any chance that this could be changed?
Also, the save game issue that kicks you back to the menu is annoying as hell.
Dual wielding never seemed to be an option, though, since all the Katars I found were too weak to be considered.
EDIT: It's the revived_loa.dsres file that does it, and it doesn't matter if I put it in Resources or DSLOA.
The mod worked 15h well for me. I placed the "revived_loa.dres" in the DSLOA Folder instead of Resources. Cause of that, it worked with Zhixaloms Inventory Mod.
Now I want to play with the same grp on another map. In the past I used DSLOA Map Transfer Mod (Elite - Veteran and Xtreme) but with your mod in the DSLOA Folder the Veteran enemies don't load. When I place your mod in the Resources Folder the Inventory mod doesn't work.
Do you have any idea how all mods work together?
Why is that?